X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fsteerlib.qc;h=ae850618d8110a9316ee2a6e6942c8b920154c91;hb=4f8174124060b4de8af7429fb9e7003f87e734c7;hp=4941b5521b7122b5ef534f7371e011291eb827a4;hpb=9dd43f196ca7bc0979f94a0fb0f87cdd82a951c7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/steerlib.qc b/qcsrc/server/steerlib.qc index 4941b5521..ae850618d 100644 --- a/qcsrc/server/steerlib.qc +++ b/qcsrc/server/steerlib.qc @@ -48,14 +48,14 @@ vector steerlib_attract(vector point, float maximal_distance) return direction * (1-(distance / maximal_distance)); } -vector steerlib_attract2(vector point, float min_influense,float max_distance,float max_influense) -{SELFPARAM(); +vector steerlib_attract2(entity this, vector point, float min_influense,float max_distance,float max_influense) +{ float distance; vector direction; float influense; - distance = bound(0.00001,vlen(self.origin - point),max_distance); - direction = normalize(point - self.origin); + distance = bound(0.00001,vlen(this.origin - point),max_distance); + direction = normalize(point - this.origin); influense = 1 - (distance / max_distance); influense = min_influense + (influense * (max_influense - min_influense)); @@ -547,16 +547,13 @@ MODEL(FLOCKER, "models/turrets/rocket.md3"); void spawn_flocker() {SELFPARAM(); - entity flocker; - - flocker = spawn (); + entity flocker = new(flocker); setorigin(flocker, self.origin + '0 0 32'); setmodel (flocker, MDL_FLOCKER); setsize (flocker, '-3 -3 -3', '3 3 3'); flocker.flock_id = self.flock_id; - flocker.classname = "flocker"; flocker.owner = self; flocker.think = flocker_think; flocker.nextthink = time + random() * 5; @@ -649,12 +646,11 @@ spawnfunc(flockerspawn) self.think = flockerspawn_think; self.nextthink = time + 0.25; - self.enemy = spawn(); + self.enemy = new(FLock Hunter); setmodel(self.enemy, MDL_FLOCKER); setorigin(self.enemy,self.origin + '0 0 768' + (randomvec() * 128)); - self.enemy.classname = "FLock Hunter"; self.enemy.scale = 3; self.enemy.effects = EF_LOWPRECISION; self.enemy.movetype = MOVETYPE_BOUNCEMISSILE;