X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fsv_main.qc;h=42777d6ec5cc9d5b2de84faf1086f21278a3578f;hb=78776096e605e2cbcddeb7e4a022e4a38c8c67f6;hp=8d81e03806267b9c5b565aa495ade4744cffa619;hpb=bf83d4469f1ac84d58e7ebae155274c4686eefea;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index 8d81e0380..42777d6ec 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -10,6 +10,7 @@ void CreatureFrame (void) float vehic = (self.vehicle_flags & VHF_ISVEHICLE); float projectile = (self.flags & FL_PROJECTILE); + float monster = (self.flags & FL_MONSTER); if (self.watertype <= CONTENT_WATER && self.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug) { @@ -19,7 +20,7 @@ void CreatureFrame (void) self.dmgtime = 0; } - if(!vehic && !projectile) // vehicles and projectiles don't drown + if(!vehic && !projectile && !monster) // vehicles, monsters and projectiles don't drown { if (self.waterlevel != WATERLEVEL_SUBMERGED) {