X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fsv_main.qc;h=66579bc9c92807ef2cfc11cbf3164b47ee20c2e1;hb=39c5a2ddb560b76d6134ee27da5096eb784eac25;hp=7ec4b49d671db22414e9f5b043b9071de1c3a735;hpb=c82506dd6bc9452173af819856a0cae51bda9ef9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index 7ec4b49d6..66579bc9c 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -151,6 +151,8 @@ float RedirectionThink(); entity SelectSpawnPoint (float anypoint); void StartFrame (void) { + execute_next_frame(); + remove = remove_unsafely; // not during spawning! serverprevtime = servertime; servertime = time; @@ -196,7 +198,7 @@ void StartFrame (void) if(sys_frametime <= 0) sys_frametime = 1.0 / 60.0; // somewhat safe fallback - if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2) + if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE) orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout skill = autocvar_skill; @@ -245,8 +247,9 @@ void StartFrame (void) float DoesQ3ARemoveThisEntity(); void SV_OnEntityPreSpawnFunction() { - if(self.gametypefilter != "") - if not(isGametypeInFilter(game, teamplay, have_team_spawns, self.gametypefilter)) + if (self) + if (self.gametypefilter != "") + if not(isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter)) { remove(self); return;