X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fsv_main.qc;h=6b5b19d79ec8a60d141da4248e547b8deaca1480;hb=e0012447bfce1b551df3dc01b043655aa93dafad;hp=9be3c18f6017183f8d81319e0cdb75e4a2d16e51;hpb=797bf448a96c0c13d783c7c919bb2caf6fa16707;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index 9be3c18f6..6b5b19d79 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -28,44 +28,43 @@ #include "../lib/warpzone/common.qh" #include "../lib/warpzone/server.qh" -.float lastground; -.int state; - void CreatureFrame_hotliquids(entity this) { - if (this.dmgtime < time) + if (this.dmgtime >= time) { - this.dmgtime = time + autocvar_g_balance_contents_damagerate; + return; + } - if (this.flags & FL_PROJECTILE) - { - if (this.watertype == CONTENT_LAVA) - Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0'); - else if (this.watertype == CONTENT_SLIME) - Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0'); - } - else + this.dmgtime = time + autocvar_g_balance_contents_damagerate; + + if (this.flags & FL_PROJECTILE) + { + if (this.watertype == CONTENT_LAVA) + Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0'); + else if (this.watertype == CONTENT_SLIME) + Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0'); + } + else + { + if (this.watertype == CONTENT_LAVA) { - if (this.watertype == CONTENT_LAVA) + if (this.watersound_finished < time) { - if (this.watersound_finished < time) - { - this.watersound_finished = time + 0.5; - sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM); - } - Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0'); - if(autocvar_g_balance_contents_playerdamage_lava_burn) - Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id); + this.watersound_finished = time + 0.5; + sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM); } - else if (this.watertype == CONTENT_SLIME) + Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0'); + if(autocvar_g_balance_contents_playerdamage_lava_burn) + Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id); + } + else if (this.watertype == CONTENT_SLIME) + { + if (this.watersound_finished < time) { - if (this.watersound_finished < time) - { - this.watersound_finished = time + 0.5; - sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM); - } - Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0'); + this.watersound_finished = time + 0.5; + sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM); } + Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0'); } } } @@ -96,35 +95,36 @@ void CreatureFrame_Liquids(entity this) void CreatureFrame_FallDamage(entity this) { - if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage - if(this.velocity || this.oldvelocity) // moving or has moved + if(IS_VEHICLE(this) || (this.flags & FL_PROJECTILE)) + return; // vehicles and projectiles don't receive fall damage + if(!(this.velocity || this.oldvelocity)) + return; // if the entity hasn't moved and isn't moving, then don't do anything + + // check for falling damage + float velocity_len = vlen(this.velocity); + bool have_hook = false; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { - // check for falling damage - float velocity_len = vlen(this.velocity); - bool have_hook = false; - for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + .entity weaponentity = weaponentities[slot]; + if(this.(weaponentity).hook && this.(weaponentity).hook.state) { - .entity weaponentity = weaponentities[slot]; - if(this.(weaponentity).hook && this.(weaponentity).hook.state) - { - have_hook = true; - break; - } + have_hook = true; + break; } - if(!have_hook) - { - float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage. - if (IS_DEAD(this)) - dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor; - else - dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage); - if (dm > 0) - Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0'); - } - - if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed) - Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0'); } + if(!have_hook) + { + float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage. + if (IS_DEAD(this)) + dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor; + else + dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage); + if (dm > 0) + Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0'); + } + + if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed) + Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0'); } void CreatureFrame_All()