X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fsv_main.qc;h=ccc309be64703b6e32047297ec678a480edbdf68;hb=f4c77946d2b388b2ef4fae1057d1a636d9850923;hp=aac9c497d1dabeaf7b901988a098a7128b14ed77;hpb=10c0e93c75ef6f408e3357bd5fb46c721e7e0576;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index aac9c497d..ccc309be6 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -4,12 +4,11 @@ #include "g_hook.qh" #include "g_world.qh" -#include "bot/bot.qh" -#include "bot/waypoints.qh" +#include "bot/api.qh" #include "command/common.qh" -#include "mutators/all.qh" +#include "mutators/_mod.qh" #include "weapons/csqcprojectile.qh" #include "../common/constants.qh" @@ -19,7 +18,7 @@ #include "../common/util.qh" #include "../common/vehicles/all.qh" -#include "../common/weapons/all.qh" +#include #include "../lib/csqcmodel/sv_model.qh" @@ -96,10 +95,21 @@ void CreatureFrame_Liquids(entity this) void CreatureFrame_FallDamage(entity this) { if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage + if(this.velocity || this.oldvelocity) // moving or has moved { // check for falling damage float velocity_len = vlen(this.velocity); - if(!this.hook.state) + bool have_hook = false; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(this.(weaponentity).hook && this.(weaponentity).hook.state) + { + have_hook = true; + break; + } + } + if(!have_hook) { float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage. if (IS_DEAD(this)) @@ -118,7 +128,7 @@ void CreatureFrame_FallDamage(entity this) void CreatureFrame_All() { FOREACH_ENTITY_FLOAT(damagedbycontents, true, { - if (it.movetype == MOVETYPE_NOCLIP) continue; + if (it.move_movetype == MOVETYPE_NOCLIP) continue; CreatureFrame_Liquids(it); CreatureFrame_FallDamage(it); it.oldvelocity = it.velocity; @@ -152,19 +162,20 @@ Called before each frame by the server float game_delay; float game_delay_last; -bool autocvar_sv_autopause = true; +bool autocvar_sv_autopause = false; float RedirectionThink(); -void PM_Main(Client this); +void systems_update(); +void sys_phys_update(entity this, float dt); void StartFrame() { // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction) - FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PM_Main(it)); - FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), WITHSELF(it, PlayerPreThink())); + IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime)); + IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it)); execute_next_frame(); if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true); - remove = remove_unsafely; // not during spawning! + delete_fn = remove_unsafely; // not during spawning! serverprevtime = servertime; servertime = time; serverframetime = frametime; @@ -190,7 +201,7 @@ void StartFrame() } #endif - FOREACH_ENTITY_FLOAT(csqcprojectile_clientanimate, true, CSQCProjectile_Check(it)); + IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it)); if (RedirectionThink()) return; @@ -228,7 +239,7 @@ void StartFrame() MUTATOR_CALLHOOK(SV_StartFrame); FOREACH_CLIENT(true, GlobalStats_update(it)); - FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), WITHSELF(it, PlayerPostThink())); + IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it)); } .vector originjitter; @@ -237,15 +248,15 @@ void StartFrame() .string gametypefilter; .string cvarfilter; bool DoesQ3ARemoveThisEntity(entity this); -void SV_OnEntityPreSpawnFunction() -{ENGINE_EVENT(); +void SV_OnEntityPreSpawnFunction(entity this) +{ __spawnfunc_expecting = true; __spawnfunc_expect = this; if (this) if (this.gametypefilter != "") if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter)) { - remove(this); + delete(this); __spawnfunc_expecting = false; return; } @@ -354,7 +365,7 @@ LABEL(cvar_fail) if (!inv) { //print("cvarfilter fail\n"); - remove(this); + delete(this); __spawnfunc_expecting = false; return; } @@ -362,11 +373,13 @@ LABEL(cvar_fail) if(DoesQ3ARemoveThisEntity(this)) { - remove(this); + delete(this); __spawnfunc_expecting = false; return; } + set_movetype(this, this.movetype); + // support special -1 and -2 angle from radiant if (this.angles == '0 -1 0') this.angles = '-90 0 0'; @@ -390,7 +403,7 @@ LABEL(cvar_fail) if(MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) { - remove(this); + delete(this); __spawnfunc_expecting = false; return; }