X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_items.qc;h=0c0801eaa7d0e4a6b62e5906a1e89db7716b49b2;hb=23239f55697a9b18884b9857313c758dc95f4372;hp=99ddc018b95a08352eabb2df2a3ac8fc14b276fc;hpb=b067640a0a39aa413ec687818cc402b9562d3a28;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index 99ddc018b..0c0801eaa 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -279,7 +279,6 @@ float Item_GiveTo(entity item, entity player) { pickedup = TRUE; // play some cool sounds ;) - centerprint(player, "\n"); if (clienttype(player) == CLIENTTYPE_REAL) { if(player.health <= 5) @@ -391,7 +390,7 @@ float Item_GiveTo(entity item, entity player) } if (item.flags & FL_WEAPON) - if ((it = item.weapons - (item.weapons & player.weapons)) || (g_pickup_weapons_anyway && !(g_weapon_stay == 3 && !e.spawnshieldtime))) + if ((it = item.weapons - (item.weapons & player.weapons)) || (g_pickup_weapons_anyway && g_weapon_stay == 0)) { pickedup = TRUE; for(i = WEP_FIRST; i <= WEP_LAST; ++i) @@ -1042,7 +1041,7 @@ void weapon_defaultspawnfunc(float wpn) void spawnfunc_weapon_shotgun (void); void spawnfunc_weapon_uzi (void) { - if(q3acompat_machineshotgunswap) + if(autocvar_sv_q3acompat_machineshotgunswap) if(self.classname != "droppedweapon") { weapon_defaultspawnfunc(WEP_SHOTGUN); @@ -1052,7 +1051,7 @@ void spawnfunc_weapon_uzi (void) { } void spawnfunc_weapon_shotgun (void) { - if(q3acompat_machineshotgunswap) + if(autocvar_sv_q3acompat_machineshotgunswap) if(self.classname != "droppedweapon") { weapon_defaultspawnfunc(WEP_UZI); @@ -1108,7 +1107,7 @@ void spawnfunc_item_rockets (void) { void spawnfunc_item_shells (void); void spawnfunc_item_bullets (void) { if(!weaponswapping) - if(q3acompat_machineshotgunswap) + if(autocvar_sv_q3acompat_machineshotgunswap) if(self.classname != "droppedweapon") { weaponswapping = TRUE; @@ -1134,7 +1133,7 @@ void spawnfunc_item_cells (void) { void spawnfunc_item_shells (void) { if(!weaponswapping) - if(q3acompat_machineshotgunswap) + if(autocvar_sv_q3acompat_machineshotgunswap) if(self.classname != "droppedweapon") { weaponswapping = TRUE;