X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_items.qc;h=d64ba6c837dc24b8ed81a3aed55160d3bbe8d606;hb=0f4a81dd2f666fa1f2f92a03f3b48f71941454b7;hp=f817957c8213d62df0ea1dd856bb446760708728;hpb=2f239100c8b77275d69972f91ac4e7ff913f3d7c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index f817957c8..d64ba6c83 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -5,7 +5,6 @@ #if defined(SVQC) #include "_all.qh" - #include "g_subs.qh" #include "waypointsprites.qh" #include "bot/bot.qh" @@ -20,6 +19,7 @@ #include "../common/constants.qh" #include "../common/deathtypes.qh" #include "../common/notifications.qh" + #include "../common/triggers/subs.qh" #include "../common/util.qh" #include "../common/monsters/all.qh" @@ -412,6 +412,158 @@ void Item_Think() } } +float it_armor_large_time; +float it_health_mega_time; +float it_invisible_time; +float it_speed_time; +float it_extralife_time; +float it_strength_time; +float it_shield_time; +float it_fuelregen_time; +float it_jetpack_time; +float it_superweapons_time; + +void Item_ItemsTime_Init() +{ + it_armor_large_time = -1; + it_health_mega_time = -1; + it_invisible_time = -1; + it_speed_time = -1; + it_extralife_time = -1; + it_strength_time = -1; + it_shield_time = -1; + it_fuelregen_time = -1; + it_jetpack_time = -1; + it_superweapons_time = -1; +} +void Item_ItemsTime_ResetTimes() +{ + it_armor_large_time = (it_armor_large_time == -1) ? -1 : 0; + it_health_mega_time = (it_health_mega_time == -1) ? -1 : 0; + it_invisible_time = (it_invisible_time == -1) ? -1 : 0; + it_speed_time = (it_speed_time == -1) ? -1 : 0; + it_extralife_time = (it_extralife_time == -1) ? -1 : 0; + it_strength_time = (it_strength_time == -1) ? -1 : 0; + it_shield_time = (it_shield_time == -1) ? -1 : 0; + it_fuelregen_time = (it_fuelregen_time == -1) ? -1 : 0; + it_jetpack_time = (it_jetpack_time == -1) ? -1 : 0; + it_superweapons_time= (it_superweapons_time== -1) ? -1 : 0; +} +void Item_ItemsTime_ResetTimesForPlayer(entity e) +{ + e.item_armor_large_time = (it_armor_large_time == -1) ? -1 : 0; + e.item_health_mega_time = (it_health_mega_time == -1) ? -1 : 0; + e.item_invisible_time = (it_invisible_time == -1) ? -1 : 0; + e.item_speed_time = (it_speed_time == -1) ? -1 : 0; + e.item_extralife_time = (it_extralife_time == -1) ? -1 : 0; + e.item_strength_time = (it_strength_time == -1) ? -1 : 0; + e.item_shield_time = (it_shield_time == -1) ? -1 : 0; + e.item_fuelregen_time = (it_fuelregen_time == -1) ? -1 : 0; + e.item_jetpack_time = (it_jetpack_time == -1) ? -1 : 0; + e.item_superweapons_time= (it_superweapons_time== -1) ? -1 : 0; +} +void Item_ItemsTime_SetTimesForPlayer(entity e) +{ + e.item_armor_large_time = it_armor_large_time; + e.item_health_mega_time = it_health_mega_time; + e.item_invisible_time = it_invisible_time; + e.item_speed_time = it_speed_time; + e.item_extralife_time = it_extralife_time; + e.item_strength_time = it_strength_time; + e.item_shield_time = it_shield_time; + e.item_fuelregen_time = it_fuelregen_time; + e.item_jetpack_time = it_jetpack_time; + e.item_superweapons_time = it_superweapons_time; +} +bool Item_ItemsTime_UpdateTime_Check(float item_time, float t) +{ + if(t == 0 && item_time == -1) + return true; + if(time < t && (item_time <= time || t < item_time)) + return true; + return false; +} +void Item_ItemsTime_UpdateTime(entity e, float t) +{ + if(!autocvar_sv_itemstime) + return; + + if(g_instagib) + { + switch(e.items) + { + case IT_STRENGTH://"item-invis" + if(Item_ItemsTime_UpdateTime_Check(it_invisible_time, t)) + it_invisible_time = t; + break; + case IT_NAILS://"item-extralife" + if(Item_ItemsTime_UpdateTime_Check(it_extralife_time, t)) + it_extralife_time = t; + break; + case IT_INVINCIBLE://"item-speed" + if(Item_ItemsTime_UpdateTime_Check(it_speed_time, t)) + it_speed_time = t; + break; + } + } + else + { + switch(e.items) + { + case IT_HEALTH: + //if (e.classname == "item_health_mega") + if(Item_ItemsTime_UpdateTime_Check(it_health_mega_time, t)) + it_health_mega_time = t; + break; + case IT_ARMOR: + if (e.classname == "item_armor_large") + if(Item_ItemsTime_UpdateTime_Check(it_armor_large_time, t)) + it_armor_large_time = t; + break; + case IT_STRENGTH://"item-strength" + if(Item_ItemsTime_UpdateTime_Check(it_strength_time, t)) + it_strength_time = t; + break; + case IT_INVINCIBLE://"item-shield" + if(Item_ItemsTime_UpdateTime_Check(it_shield_time, t)) + it_shield_time = t; + break; + default: + if(e.weapons & WEPSET_SUPERWEAPONS) + if(Item_ItemsTime_UpdateTime_Check(it_superweapons_time, t)) + it_superweapons_time = t; + } + } + switch(e.items) + { + case IT_FUEL_REGEN://"item-fuelregen" + if(Item_ItemsTime_UpdateTime_Check(it_fuelregen_time, t)) + it_fuelregen_time = t; + break; + case IT_JETPACK://"item-jetpack" + if(Item_ItemsTime_UpdateTime_Check(it_jetpack_time, t)) + it_jetpack_time = t; + break; + } +} +void Item_ItemsTime_SetTimesForAllPlayers() +{ + entity e; + if(warmup_stage) + { + FOR_EACH_REALCLIENT(e) + Item_ItemsTime_SetTimesForPlayer(e); + } + else + { + FOR_EACH_REALCLIENT(e) + { + if(!IS_PLAYER(e)) + Item_ItemsTime_SetTimesForPlayer(e); + } + } +} + void Item_Respawn (void) { Item_Show(self, 1); @@ -424,6 +576,12 @@ void Item_Respawn (void) sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound setorigin (self, self.origin); + if(self.flags & FL_POWERUP || self.classname == "item_armor_large" || self.items == IT_HEALTH || (self.weapons & WEPSET_SUPERWEAPONS)) + { + Item_ItemsTime_UpdateTime(self, 0); + Item_ItemsTime_SetTimesForAllPlayers(); + } + self.think = Item_Think; self.nextthink = time; @@ -454,6 +612,14 @@ void Item_RespawnCountdown (void) case IT_JETPACK: name = "item-jetpack"; rgb = '0.5 0.5 0.5'; break; case IT_STRENGTH: name = "item-strength"; rgb = '0 0 1'; break; case IT_INVINCIBLE: name = "item-shield"; rgb = '1 0 1'; break; + case IT_HEALTH: + //if (self.classname == "item_health_mega") + {name = "item_health_mega"; rgb = '1 0 0';} + break; + case IT_ARMOR: + if (self.classname == "item_armor_large") + {name = "item_armor_large"; rgb = '0 1 0';} + break; } item_name = name; item_color = rgb; @@ -473,7 +639,11 @@ void Item_RespawnCountdown (void) { WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP, rgb); if(self.waypointsprite_attached) + { + if (self.items == IT_HEALTH || self.items == IT_ARMOR) + WaypointSprite_UpdateRule(self.waypointsprite_attached, 0, SPRITERULE_SPECTATOR); WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS); + } } else { @@ -481,12 +651,25 @@ void Item_RespawnCountdown (void) localcmd(sprintf("prvm_edict server %d\n", num_for_edict(self))); } } - sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM); // play respawn sound + if(self.waypointsprite_attached) { + entity e; + entity it = self; + self = self.waypointsprite_attached; + FOR_EACH_REALCLIENT(e) + if(self.waypointsprite_visible_for_player(e)) + { + msg_entity = e; + soundto(MSG_ONE, it, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM); // play respawn sound + } + self = it; + WaypointSprite_Ping(self.waypointsprite_attached); //WaypointSprite_UpdateHealth(self.waypointsprite_attached, self.count); } + else + sound(self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM); // play respawn sound } } @@ -505,16 +688,57 @@ void Item_RespawnThink() void Item_ScheduleRespawnIn(entity e, float t) { - if((e.flags & FL_POWERUP) || (e.weapons & WEPSET_SUPERWEAPONS)) + if((e.flags & FL_POWERUP) || (e.weapons & WEPSET_SUPERWEAPONS) || e.classname == "item_armor_large" || e.items == IT_HEALTH) { + entity head; e.think = Item_RespawnCountdown; e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS); + e.scheduledrespawntime = e.nextthink + ITEM_RESPAWN_TICKS; e.count = 0; + if(e.weapons & WEPSET_SUPERWEAPONS) + { + for(t = e.scheduledrespawntime, head = world; (head = nextent(head)); ) + { + if(e == head) + continue; + if(clienttype(head) == CLIENTTYPE_NOTACLIENT) + if(head.weapons & WEPSET_SUPERWEAPONS) + if(head.classname != "weapon_info") + { + if(head.scheduledrespawntime <= time) + { + t = 0; + break; + } + if(head.scheduledrespawntime < t) + t = head.scheduledrespawntime; + } + } + } + else + { + for(t = e.scheduledrespawntime, head = world; (head = find(head, classname, e.classname)); ) + { + // in instagib .classname is "instagib" for every item + if(e == head || (g_instagib && e.items != head.items)) + continue; + if(head.scheduledrespawntime <= time) + { + t = 0; + break; + } + if(head.scheduledrespawntime < t) + t = head.scheduledrespawntime; + } + } + Item_ItemsTime_UpdateTime(e, t); + Item_ItemsTime_SetTimesForAllPlayers(); } else { e.think = Item_RespawnThink; e.nextthink = time; + e.scheduledrespawntime = time + t; e.wait = time + t; } } @@ -1088,6 +1312,8 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, if((itemflags & (FL_POWERUP | FL_WEAPON)) || (itemid & (IT_HEALTH | IT_ARMOR | IT_KEY1 | IT_KEY2))) self.target = "###item###"; // for finding the nearest item using find() + + Item_ItemsTime_UpdateTime(self, 0); } self.bot_pickup = true;