X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_plats.qc;h=ca87ede224ad45a1a67f401008ec253271c2a65f;hb=c34b1b5138bcf97e9049f85cd816055e822e8113;hp=d338cf637dd156e811409064ff0133dda7468140;hpb=1d3adc69b6b41927e8a338d02451695128388efc;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_plats.qc b/qcsrc/server/t_plats.qc index d338cf637..ca87ede22 100644 --- a/qcsrc/server/t_plats.qc +++ b/qcsrc/server/t_plats.qc @@ -62,7 +62,7 @@ void plat_spawn_inside_trigger() void plat_hit_top() { - sound (self, CHAN_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM); self.state = 1; self.think = plat_go_down; self.nextthink = self.ltime + 3; @@ -70,20 +70,20 @@ void plat_hit_top() void plat_hit_bottom() { - sound (self, CHAN_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM); self.state = 2; }; void plat_go_down() { - sound (self, CHAN_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM); self.state = 3; SUB_CalcMove (self.pos2, self.speed, plat_hit_bottom); }; void plat_go_up() { - sound (self, CHAN_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM); self.state = 4; SUB_CalcMove (self.pos1, self.speed, plat_hit_top); }; @@ -140,8 +140,9 @@ void plat_crush() plat_go_down (); else if (self.state == 3) plat_go_up (); - else - objerror ("plat_crush: bad self.state\n"); + // when in other states, then the plat_crush event came delayed after + // plat state already had changed + // this isn't a bug per se! } }; @@ -245,40 +246,46 @@ void spawnfunc_func_plat() void() train_next; void train_wait() { - self.think = train_next; - self.nextthink = self.ltime + self.wait; - if(self.noise != "") - stopsoundto(MSG_BROADCAST, self, CHAN_TRIGGER); // send this as unreliable only, as the train will resume operation shortly anyway + stopsoundto(MSG_BROADCAST, self, CH_TRIGGER_SINGLE); // send this as unreliable only, as the train will resume operation shortly anyway + + if(self.wait < 0) + { + train_next(); + } + else + { + self.think = train_next; + self.nextthink = self.ltime + self.wait; + } + + entity oldself; + oldself = self; + self = self.enemy; + SUB_UseTargets(); + self = oldself; + self.enemy = world; }; void train_next() { local entity targ; targ = find(world, targetname, self.target); + self.enemy = targ; self.target = targ.target; if (!self.target) objerror("train_next: no next target"); self.wait = targ.wait; if (!self.wait) self.wait = 0.1; - if(self.wait < 0) - { - if (targ.speed) - SUB_CalcMove(targ.origin - self.mins, targ.speed, train_next); - else - SUB_CalcMove(targ.origin - self.mins, self.speed, train_next); - } + + if (targ.speed) + SUB_CalcMove(targ.origin - self.mins, targ.speed, train_wait); else - { - if (targ.speed) - SUB_CalcMove(targ.origin - self.mins, targ.speed, train_wait); - else - SUB_CalcMove(targ.origin - self.mins, self.speed, train_wait); - } + SUB_CalcMove(targ.origin - self.mins, self.speed, train_wait); if(self.noise != "") - sound(self, CHAN_TRIGGER, self.noise, VOL_BASE, ATTN_IDLE); + sound(self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE); }; void func_train_find() @@ -423,12 +430,6 @@ void func_bobbing_controller_think() self.owner.velocity = (v - self.owner.origin) * 10; }; -void bobbing_blocked() -{ - // no need to duplicate code - generic_plat_blocked(); -} - /*QUAKED spawnfunc_func_bobbing (0 .5 .8) ? X_AXIS Y_AXIS Brush model that moves back and forth on one axis (default Z). speed : how long one cycle takes in seconds (default 4) @@ -444,7 +445,7 @@ void spawnfunc_func_bobbing() if (self.noise != "") { precache_sound(self.noise); - soundto(MSG_INIT, self, CHAN_TRIGGER, self.noise, VOL_BASE, ATTN_IDLE); + soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE); } if (!self.speed) self.speed = 4; @@ -458,7 +459,7 @@ void spawnfunc_func_bobbing() self.active = ACTIVE_ACTIVE; // damage when blocked - self.blocked = bobbing_blocked; + self.blocked = generic_plat_blocked; if(self.dmg & (!self.message)) self.message = " was squished"; if(self.dmg && (!self.message2)) @@ -493,6 +494,82 @@ void spawnfunc_func_bobbing() // TODO make a reset function for this one }; +.float freq; +void func_pendulum_controller_think() +{ + local float v; + self.nextthink = time + 0.1; + + if not (self.owner.active == ACTIVE_ACTIVE) + { + self.owner.avelocity_x = 0; + return; + } + + // calculate sinewave using makevectors + makevectors((self.nextthink * self.owner.freq + self.owner.phase) * '0 360 0'); + v = self.owner.speed * v_forward_y + self.cnt; + if(self.owner.classname == "func_pendulum") // don't brake stuff if the func_bobbing was killtarget'ed + { + // * 10 so it will arrive in 0.1 sec + self.owner.avelocity_z = (remainder(v - self.owner.angles_z, 360)) * 10; + } +}; + +void spawnfunc_func_pendulum() +{ + local entity controller; + if (self.noise != "") + { + precache_sound(self.noise); + soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE); + } + + self.active = ACTIVE_ACTIVE; + + // keys: angle, speed, phase, noise, freq + + if(!self.speed) + self.speed = 30; + // not initializing self.dmg to 2, to allow damageless pendulum + + if(self.dmg & (!self.message)) + self.message = " was squished"; + if(self.dmg && (!self.message2)) + self.message2 = "was squished by"; + if(self.dmg && (!self.dmgtime)) + self.dmgtime = 0.25; + self.dmgtime2 = time; + + self.blocked = generic_plat_blocked; + + self.avelocity_z = 0.0000001; + if not(InitMovingBrushTrigger()) + return; + + if(!self.freq) + { + // find pendulum length (same formula as Q3A) + self.freq = 1 / (M_PI * 2) * sqrt(autocvar_sv_gravity / (3 * max(8, fabs(self.mins_z)))); + } + + // copy initial angle + self.cnt = self.angles_z; + + // wait for targets to spawn + controller = spawn(); + controller.classname = "func_pendulum_controller"; + controller.owner = self; + controller.nextthink = time + 1; + controller.think = func_pendulum_controller_think; + self.nextthink = self.ltime + 999999999; + self.think = SUB_Null; + + //self.effects |= EF_LOWPRECISION; + + // TODO make a reset function for this one +}; + // button and multiple button void() button_wait; @@ -538,7 +615,7 @@ void button_fire() return; if (self.noise != "") - sound (self, CHAN_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM); self.state = STATE_UP; SUB_CalcMove (self.pos2, self.speed, button_wait); @@ -749,7 +826,7 @@ void door_blocked() void door_hit_top() { if (self.noise1 != "") - sound (self, CHAN_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM); self.state = STATE_TOP; if (self.spawnflags & DOOR_TOGGLE) return; // don't come down automatically @@ -766,14 +843,14 @@ void door_hit_top() void door_hit_bottom() { if (self.noise1 != "") - sound (self, CHAN_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM); self.state = STATE_BOTTOM; }; void door_go_down() { if (self.noise2 != "") - sound (self, CHAN_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM); if (self.max_health) { self.takedamage = DAMAGE_YES; @@ -796,7 +873,7 @@ void door_go_up() } if (self.noise2 != "") - sound (self, CHAN_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM); self.state = STATE_UP; SUB_CalcMove (self.pos2, self.speed, door_hit_top); @@ -995,7 +1072,7 @@ void door_generic_plat_blocked() void door_rotating_hit_top() { if (self.noise1 != "") - sound (self, CHAN_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM); self.state = STATE_TOP; if (self.spawnflags & DOOR_TOGGLE) return; // don't come down automatically @@ -1006,7 +1083,7 @@ void door_rotating_hit_top() void door_rotating_hit_bottom() { if (self.noise1 != "") - sound (self, CHAN_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM); if (self.lip==666) // self.lip is used to remember reverse opening direction for door_rotating { self.pos2 = '0 0 0' - self.pos2; @@ -1018,7 +1095,7 @@ void door_rotating_hit_bottom() void door_rotating_go_down() { if (self.noise2 != "") - sound (self, CHAN_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM); if (self.max_health) { self.takedamage = DAMAGE_YES; @@ -1040,7 +1117,7 @@ void door_rotating_go_up() return; } if (self.noise2 != "") - sound (self, CHAN_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM); self.state = STATE_UP; SUB_CalcAngleMove (self.pos2, self.speed, door_rotating_hit_top); @@ -1364,8 +1441,10 @@ void spawnfunc_func_door_rotating() self.angles = '0 0 0'; self.max_health = self.health; + self.avelocity = self.movedir; if not(InitMovingBrushTrigger()) return; + self.velocity = '0 0 0'; //self.effects |= EF_LOWPRECISION; self.classname = "door_rotating"; @@ -1467,7 +1546,7 @@ void fd_secret_use() // Make a sound, wait a little... if (self.noise1 != "") - sound(self, CHAN_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM); + sound(self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM); self.nextthink = self.ltime + 0.1; temp = 1 - (self.spawnflags & SECRET_1ST_LEFT); // 1 or -1 @@ -1492,7 +1571,7 @@ void fd_secret_use() self.dest2 = self.dest1 + v_forward * self.t_length; SUB_CalcMove(self.dest1, self.speed, fd_secret_move1); if (self.noise2 != "") - sound(self, CHAN_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM); + sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM); }; // Wait after first movement... @@ -1501,14 +1580,14 @@ void fd_secret_move1() self.nextthink = self.ltime + 1.0; self.think = fd_secret_move2; if (self.noise3 != "") - sound(self, CHAN_TRIGGER, self.noise3, VOL_BASE, ATTN_NORM); + sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM); }; // Start moving sideways w/sound... void fd_secret_move2() { if (self.noise2 != "") - sound(self, CHAN_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM); + sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM); SUB_CalcMove(self.dest2, self.speed, fd_secret_move3); }; @@ -1516,7 +1595,7 @@ void fd_secret_move2() void fd_secret_move3() { if (self.noise3 != "") - sound(self, CHAN_TRIGGER, self.noise3, VOL_BASE, ATTN_NORM); + sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM); if (!(self.spawnflags & SECRET_OPEN_ONCE)) { self.nextthink = self.ltime + self.wait; @@ -1528,7 +1607,7 @@ void fd_secret_move3() void fd_secret_move4() { if (self.noise2 != "") - sound(self, CHAN_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM); + sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM); SUB_CalcMove(self.dest1, self.speed, fd_secret_move5); }; @@ -1538,13 +1617,13 @@ void fd_secret_move5() self.nextthink = self.ltime + 1.0; self.think = fd_secret_move6; if (self.noise3 != "") - sound(self, CHAN_TRIGGER, self.noise3, VOL_BASE, ATTN_NORM); + sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM); }; void fd_secret_move6() { if (self.noise2 != "") - sound(self, CHAN_TRIGGER, self.noise2, VOL_BASE, ATTN_NORM); + sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM); SUB_CalcMove(self.oldorigin, self.speed, fd_secret_done); }; @@ -1557,7 +1636,7 @@ void fd_secret_done() //self.th_pain = fd_secret_use; } if (self.noise3 != "") - sound(self, CHAN_TRIGGER, self.noise3, VOL_BASE, ATTN_NORM); + sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM); }; void secret_blocked() @@ -1706,7 +1785,7 @@ void spawnfunc_func_fourier() if (self.noise != "") { precache_sound(self.noise); - soundto(MSG_INIT, self, CHAN_TRIGGER, self.noise, VOL_BASE, ATTN_IDLE); + soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE); } if (!self.speed) @@ -1852,7 +1931,7 @@ void spawnfunc_func_vectormamamam() if (self.noise != "") { precache_sound(self.noise); - soundto(MSG_INIT, self, CHAN_TRIGGER, self.noise, VOL_BASE, ATTN_IDLE); + soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE); } if(!self.targetfactor)