X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_quake3.qc;h=8c2f048e8a13942c4a697d0ec5c3ebd0c9551652;hb=1a6ed086354acf10c838c434402f5d4c26c1d487;hp=45ab457f20490060381dd9804c84a74ab4af7345;hpb=8b3142364603ea77d9514d20be020370102da9fc;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_quake3.qc b/qcsrc/server/t_quake3.qc index 45ab457f2..8c2f048e8 100644 --- a/qcsrc/server/t_quake3.qc +++ b/qcsrc/server/t_quake3.qc @@ -22,9 +22,9 @@ void spawnfunc_ammo_lightning() { spawnfunc_item_cells(); } void spawnfunc_weapon_plasmagun() { spawnfunc_weapon_hagar(); } void spawnfunc_ammo_cells() { spawnfunc_item_rockets(); } -// Rail -> Rifle -void spawnfunc_weapon_railgun() { spawnfunc_weapon_rifle(); } -void spawnfunc_ammo_slugs() { spawnfunc_item_bullets(); } +// Rail -> Nex +void spawnfunc_weapon_railgun() { spawnfunc_weapon_nex(); } +void spawnfunc_ammo_slugs() { spawnfunc_item_cells(); } // BFG -> Crylink void spawnfunc_weapon_bfg() { spawnfunc_weapon_crylink(); } @@ -122,12 +122,8 @@ void spawnfunc_target_give() //void spawnfunc_item_health_mega() /* handled in t_items.qc */ //void spawnfunc_item_invis() /* not supported */ //void spawnfunc_item_regen() /* not supported */ -void spawnfunc_team_CTF_redflag() { spawnfunc_item_flag_team1(); } -void spawnfunc_team_CTF_blueflag() { spawnfunc_item_flag_team2(); } -void spawnfunc_team_CTF_redplayer() { spawnfunc_info_player_team1(); } -void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2(); } -void spawnfunc_team_CTF_redspawn() { spawnfunc_info_player_team1(); } -void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); } + +// CTF spawnfuncs handled in mutators/gamemode_ctf.qc now void spawnfunc_item_flight() { spawnfunc_item_jetpack(); } @@ -146,7 +142,7 @@ float DoesQ3ARemoveThisEntity() return 1; if(self.notta) - if not(!teamplay || g_tdm || g_ctf) + if (!(!teamplay || g_tdm || g_ctf)) return 1; if(self.notsingle) @@ -164,7 +160,7 @@ float DoesQ3ARemoveThisEntity() if(self.gametype) { string gametypename; - // static char *gametypeNames[] = {"ffa", "tournament", "single", "team", "ctf", "oneflag", "obelisk", "harvester", "teamtournament"}; + // static char *gametypeNames[] = {"ffa", "tournament", "single", "team", "ctf", "oneflag", "obelisk", "harvester", "teamtournament"} gametypename = "ffa"; if(teamplay) gametypename = "team";