X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_teleporters.qc;h=4d7bd92cf86b3bbd4abf9daadc16537df796d5fe;hb=01e79c17c82c10622708fb4e2ce2efc818d1a0ef;hp=eba0ea0681b3ee22edfcc378e7ca1c23f1027b17;hpb=6af4e73de035e6bbed9ba2d60e0768c43dc66f2a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_teleporters.qc b/qcsrc/server/t_teleporters.qc index eba0ea068..4d7bd92cf 100644 --- a/qcsrc/server/t_teleporters.qc +++ b/qcsrc/server/t_teleporters.qc @@ -1,6 +1,6 @@ void trigger_teleport_use() { - if(teams_matter) + if(teamplay) self.team = activator.team; } @@ -33,7 +33,7 @@ float check_tdeath(entity player, vector org, vector telefragmin, vector telefra { TDEATHLOOP(org) { - if not(teamplay && cvar("g_telefrags_teamplay") && head.team == player.team) + if not(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team) if(head.classname == "player") if(head.health >= 1) return 1; @@ -48,7 +48,7 @@ void tdeath(entity player, entity teleporter, entity telefragger, vector telefra { if (player.classname == "player" && player.health >= 1) { - if not(teamplay && cvar("g_telefrags_teamplay") && head.team == player.team) + if not(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team) { if(head.classname == "player") if(head.health >= 1) @@ -77,7 +77,6 @@ void spawn_tdeath(vector v0, entity e, vector v) #define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH) void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags) { - entity oldself; entity telefragger; vector from; @@ -91,7 +90,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps { if(tflags & TELEPORT_FLAG_SOUND) - sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM); + sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM); if(tflags & TELEPORT_FLAG_PARTICLES) { pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1); @@ -115,7 +114,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle if(player.classname == "player") { if(tflags & TELEPORT_FLAG_TDEATH) - if(player.takedamage && player.deadflag == DEAD_NO && !g_race && !g_cts && (cvar("g_telefrags") || (tflags & TELEPORT_FLAG_FORCE_TDEATH))) + if(player.takedamage && player.deadflag == DEAD_NO && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH))) tdeath(player, teleporter, telefragger, telefragmin, telefragmax); // player no longer is on ground @@ -128,7 +127,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle if(teleporter.owner) { player.pusher = teleporter.owner; - player.pushltime = time + cvar("g_maxpushtime"); + player.pushltime = time + autocvar_g_maxpushtime; } else { @@ -136,14 +135,6 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle } player.lastteleporttime = time; - - // stop player name display - { - oldself = self; - self = player; - ClearSelectedPlayer(); - self = oldself; - } } } @@ -157,9 +148,14 @@ void Teleport_Touch (void) if (self.active != ACTIVE_ACTIVE) return; - if (other.health < 1) + if not(other.iscreature) return; - if not(other.flags & FL_CLIENT) // FIXME: Make missiles firable through the teleport too + + // for gameplay: vehicles can't teleport + if (other.vehicle_flags & VHF_ISVEHICLE) + return; + + if (other.deadflag != DEAD_NO) return; if(self.team) @@ -183,7 +179,7 @@ void Teleport_Touch (void) for(e = world; (e = find(e, targetname, self.target)); ) { p = 1; - if(cvar("g_telefrags_avoid")) + if(autocvar_g_telefrags_avoid) { o = e.origin + '0 0 1' * (1 - other.mins_z - 24); if(check_tdeath(other, o, '0 0 0', '0 0 0')) @@ -205,9 +201,9 @@ void Teleport_Touch (void) if(e.speed) if(vlen(other.velocity) > e.speed) other.velocity = normalize(other.velocity) * max(0, e.speed); - if(cvar("g_teleport_maxspeed")) - if(vlen(other.velocity) > cvar("g_teleport_maxspeed")) - other.velocity = normalize(other.velocity) * max(0, cvar("g_teleport_maxspeed")); + if(autocvar_g_teleport_maxspeed) + if(vlen(other.velocity) > autocvar_g_teleport_maxspeed) + other.velocity = normalize(other.velocity) * max(0, autocvar_g_teleport_maxspeed); o = e.origin + '0 0 1' * (1 - other.mins_z - 24); TeleportPlayer(self, other, o, e.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER); @@ -313,6 +309,9 @@ void spawnfunc_trigger_teleport (void) void WarpZone_PostTeleportPlayer_Callback(entity pl) { UpdateCSQCProjectileAfterTeleport(pl); + // "disown" projectiles after teleport + if(pl.owner == pl.realowner) + pl.owner = world; if(pl.classname == "player") { // reset tracking of oldvelocity for impact damage (sudden velocity changes)