X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fteamplay.qh;h=d96b7df4b25e9559172db0f4b741cad32886a9ed;hb=12061b78729bdc851453ee6fb1770184c4b41448;hp=5e8b9fea718bcd22fab37eff9f39c3b64e382371;hpb=39028544b65bf299435dbcb566b4cddf5bbdf13a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/teamplay.qh b/qcsrc/server/teamplay.qh index 5e8b9fea7..d96b7df4b 100644 --- a/qcsrc/server/teamplay.qh +++ b/qcsrc/server/teamplay.qh @@ -1,9 +1,23 @@ #pragma once +int autocvar_teamplay_mode; + +bool autocvar_g_changeteam_banned; +bool autocvar_teamplay_lockonrestart; + +bool autocvar_g_balance_teams; +bool autocvar_g_balance_teams_prevent_imbalance; + +string autocvar_g_forced_team_otherwise; + bool lockteams; +.int team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator + // ========================== Global teams API ================================ +void Team_InitTeams(); + /// \brief Returns the global team entity at the given index. /// \param[in] index Index of the team. /// \return Global team entity at the given index. @@ -37,23 +51,32 @@ int Team_GetNumberOfAlivePlayers(entity team_ent); /// \param[in] number Number of players to set. void Team_SetNumberOfAlivePlayers(entity team_ent, int number); +/// \brief Returns the winner team. +/// \return Winner team or 0 if 2 or more teams have alive players or -1 if no team has any alive players. +int Team_GetWinnerAliveTeam(); + /// \brief Returns the number of alive teams. /// \return Number of alive teams. int Team_GetNumberOfAliveTeams(); -/// \brief Returns the number of control points owned by a team. +/// \brief Returns the winner team. +/// \param[in] min_owned_items Minimum number of items the winner team must have. +/// \return Winner team or 0 if 2 or more teams own items or -1 if no team own any items. +int Team_GetWinnerTeam_WithOwnedItems(int min_owned_items); + +/// \brief Returns the number of items owned by a team. /// \param[in] team_ent Team entity. -/// \return Number of control points owned by a team. -int Team_GetNumberOfControlPoints(entity team_ent); +/// \return Number of items owned by a team. +int Team_GetNumberOfOwnedItems(entity team_ent); -/// \brief Sets the number of control points owned by a team. +/// \brief Sets the number of items owned by a team. /// \param[in,out] team_ent Team entity. -/// \param[in] number Number of control points to set. -void Team_SetNumberOfControlPoints(entity team_ent, int number); +/// \param[in] number Number of items to set. +void Team_SetNumberOfOwnedItems(entity team_ent, int number); -/// \brief Returns the number of teams that own control points. -/// \return Number of teams that own control points. -int Team_GetNumberOfTeamsWithControlPoints(); +/// \brief Returns the number of teams that own items. +/// \return Number of teams that own items. +int Team_GetNumberOfTeamsWithOwnedItems(); // ======================= Entity specific API ================================ @@ -83,13 +106,25 @@ void SetPlayerColors(entity player, float _color); /// \return True if team switch was successful, false otherwise. bool Player_SetTeamIndex(entity player, int index); +enum +{ + TEAM_CHANGE_AUTO = 2, ///< The team was selected by autobalance. + TEAM_CHANGE_MANUAL = 3, ///< Player has manually selected their team. + TEAM_CHANGE_SPECTATOR = 4 ///< Player is joining spectators. //TODO: Remove? +}; + /// \brief Sets the team of the player. /// \param[in,out] player Player to adjust. /// \param[in] team_index Index of the team to set. -/// \param[in] type ??? +/// \param[in] type Type of the team change. See TEAM_CHANGE constants. /// \return True if team switch was successful, false otherwise. bool SetPlayerTeam(entity player, int team_index, int type); +/// \brief Sets the team of the player with all sanity checks. +/// \param[in,out] player Player to adjust. +/// \param[in] team_index Index of the team to set. +void Player_SetTeamIndexChecked(entity player, int team_index); + /// \brief Moves player to the specified team. /// \param[in,out] client Client to move. /// \param[in] team_index Index of the team. @@ -97,35 +132,39 @@ bool SetPlayerTeam(entity player, int team_index, int type); /// \return True on success, false otherwise. bool MoveToTeam(entity client, int team_index, int type); -/// \brief Kills player as a result of team change. -/// \param[in,out] player Player to kill. -void KillPlayerForTeamChange(entity player); - enum { - TEAM_CHANGE_AUTO = 2, - TEAM_CHANGE_MANUAL = 3, - TEAM_CHANGE_SPECTATOR = 4 -}; - -void LogTeamchange(float player_id, float team_number, int type); - -enum -{ - TEAM_FORCE_SPECTATOR = -1, - TEAM_FORCE_DEFAULT = 0 + TEAM_FORCE_SPECTATOR = -1, ///< Force the player to spectator team. + TEAM_FORCE_DEFAULT = 0 ///< Don't force any team. }; +/// \brief Returns whether player has real forced team. Spectator team is +/// ignored. +/// \param[in] player Player to check. +/// \return True if player has real forced team, false otherwise. bool Player_HasRealForcedTeam(entity player); +/// \brief Returns the index of the forced team of the given player. +/// \param[in] player Player to check. +/// \return Index of the forced team. int Player_GetForcedTeamIndex(entity player); +/// \brief Sets the index of the forced team of the given player. +/// \param[in,out] player Player to adjust. +/// \param[in] team_index Index of the team to set. void Player_SetForcedTeamIndex(entity player, int team_index); +/// \brief Determines the forced team of the player using current global config. +/// \param[in,out] player Player to adjust. void Player_DetermineForcedTeam(entity player); // ========================= Team balance API ================================= +/// \brief Assigns the given player to a team that will make the game most +/// balanced. +/// \param[in,out] player Player to assign. +void TeamBalance_JoinBestTeam(entity player); + /// \brief Checks whether the player can join teams according to global /// configuration and mutator settings. /// \param[in] for_whom Player to check for. Pass NULL for global rules. @@ -188,8 +227,6 @@ int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player); /// function. int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score); -void TeamBalance_JoinBestTeam(entity this); - /// \brief Describes the result of comparing teams. enum { @@ -212,13 +249,33 @@ int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b, entity player, bool use_score); /// \brief Switches a bot from one team to another if teams are not balanced. -/// \param[in] source_team_index Index of the team to switch from. +void TeamBalance_AutoBalanceBots(); + +/// \brief Returns the index of the team with most players that is contained in +/// the given bitmask of teams. +/// \param[in] balance Team balance entity. +/// \param[in] teams Bitmask of teams to search in. +/// \return Index of the team with most players. +int TeamBalance_GetLargestTeamIndex(entity balance, int teams); + +/// \brief Returns the player who is the most suitable for switching between +/// the given teams. +/// \param[in] source_team_index Index of the team to search in. /// \param[in] destination_team_index Index of the team to switch to. -void TeamBalance_AutoBalanceBots(int source_team_index, - int destination_team_index); +/// \param[in] is_bot True to search for bot, false for human. +/// \return Player who is the most suitable for switching between the given +/// teams or NULL if not found. +entity TeamBalance_GetPlayerForTeamSwitch(int source_team_index, + int destination_team_index, bool is_bot); // ============================ Internal API ================================== +void LogTeamChange(float player_id, float team_number, int type); + +/// \brief Kills player as a result of team change. +/// \param[in,out] player Player to kill. +void KillPlayerForTeamChange(entity player); + /// \brief Returns whether the team change to the specified team is allowed. /// \param[in] balance Team balance entity. /// \param[in] index Index of the team. @@ -276,3 +333,9 @@ int TeamBalanceTeam_GetNumberOfBots(entity team_ent); /// function. int TeamBalance_CompareTeamsInternal(entity team_a, entity team_index_b, entity player, bool use_score); + +/// \brief Called when the player changes color with the "color" command. +/// Note that the "color" command is always called early on player connection +/// \param[in,out] player Player that requested a new color. +/// \param[in] new_color Requested color. +void SV_ChangeTeam(entity player, int new_color);