X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fvehicles%2Fracer.qc;h=5935ea8f6c35f76883d819e66bd7562a5428f5ff;hb=843a085dca954113bc0d04f99eddc919592fd6e7;hp=7ab8ef119373b34a82bd7fb7202fdd57b3d0b50d;hpb=f990f2feb677410b890baa8dbf1961758533f01a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/vehicles/racer.qc b/qcsrc/server/vehicles/racer.qc index 7ab8ef119..2bde9a533 100644 --- a/qcsrc/server/vehicles/racer.qc +++ b/qcsrc/server/vehicles/racer.qc @@ -58,6 +58,7 @@ float autocvar_g_vehicle_racer_rocket_locking_time; float autocvar_g_vehicle_racer_rocket_locking_releasetime; float autocvar_g_vehicle_racer_rocket_locked_time; float autocvar_g_vehicle_racer_rocket_locked_maxangle; +float autocvar_g_vehicle_racer_rocket_climbspeed; float autocvar_g_vehicle_racer_respawntime; @@ -66,38 +67,38 @@ float autocvar_g_vehicle_racer_blowup_coredamage; float autocvar_g_vehicle_racer_blowup_edgedamage; float autocvar_g_vehicle_racer_blowup_forceintensity; +float autocvar_g_vehicle_racer_bouncefactor; +float autocvar_g_vehicle_racer_bouncestop; +vector autocvar_g_vehicle_racer_bouncepain; + var vector racer_force_from_tag(string tag_name, float spring_length, float max_power); -void racer_align4point() +void racer_align4point(float _delta) { - vector push_vector, v_add; + vector push_vector; float fl_push, fr_push, bl_push, br_push; - push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower); fr_push = force_fromtag_normpower; - //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier); + //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower); fl_push = force_fromtag_normpower; - //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier); + //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower); br_push = force_fromtag_normpower; - //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier); + //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower); bl_push = force_fromtag_normpower; - //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier); + //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); - self.velocity += (push_vector * frametime); + self.velocity += push_vector * _delta; // Anti ocilation - if(self.velocity_z > 0) - self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime); - - self.velocity += v_add; - //self.velocity_z -= autocvar_sv_gravity * frametime; + if(self.velocity_z > 0) + self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta; push_vector_x = (fl_push - bl_push); push_vector_x += (fr_push - br_push); @@ -108,12 +109,12 @@ void racer_align4point() push_vector_z *= 360; // Apply angle diffrance - self.angles_z += push_vector_z * frametime; - self.angles_x += push_vector_x * frametime; + self.angles_z += push_vector_z * _delta; + self.angles_x += push_vector_x * _delta; // Apply stabilizer - self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime); - self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime); + self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta); + self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta); } void racer_fire_cannon(string tagname) @@ -205,8 +206,14 @@ void racer_rocket_tracker() newvel = oldvel + self.lip; makevectors(vectoangles(olddir)); + float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1); + vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact; + traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self); - newdir = normalize(self.enemy.origin - self.origin); + newdir = normalize(predicted_origin - self.origin); + + //vector + float height_diff = predicted_origin_z - self.origin_z; if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle) { @@ -216,11 +223,12 @@ void racer_rocket_tracker() return; } - if(trace_fraction != 1.0) + if(trace_fraction != 1.0 && trace_ent != self.enemy) newdir_z += 16 * sys_frametime; self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel; self.velocity_z -= 800 * sys_frametime; + self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ; UpdateCSQCProjectile(self); return; @@ -228,11 +236,8 @@ void racer_rocket_tracker() void racer_fire_rocket(string tagname, entity trg) { - vector v; - entity rocket; - - v = gettaginfo(self, gettagindex(self, tagname)); - rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav", + vector v = gettaginfo(self, gettagindex(self, tagname)); + entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav", v, v_forward * autocvar_g_vehicle_racer_rocket_speed, autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3, DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE); @@ -255,19 +260,16 @@ float racer_frame() vector df; float ftmp; - player = self; - racer = self.vehicle; + if(intermission_running) + return 1; - player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0; + player = self; + racer = self.vehicle; + self = racer; - self = racer; + player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0; - if(player.BUTTON_USE) - { - vehicles_exit(VHEF_NORMAL); - self = player; - return 0; - } + vehicles_painframe(); if(racer.deadflag != DEAD_NO) { @@ -276,44 +278,10 @@ float racer_frame() return 1; } - racer_align4point(); + racer_align4point(frametime); crosshair_trace(player); -#if VEHICLES_VIEWROTATE_CROSSHAIR - float ftmp2; - racer.angles_x *= -1; - df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32')); - if(df_x > 180) df_x -= 360; - if(df_x < -180) df_x += 360; - if(df_y > 180) df_y -= 360; - if(df_y < -180) df_y += 360; - - // Yaw - ftmp = autocvar_g_vehicle_racer_turnspeed * frametime; - ftmp2 = ftmp * -1; - - ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp); - ftmp2 = anglemods(racer.angles_y + ftmp); - - // Roll - ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45); - ftmp = anglemods(racer.angles_z + ftmp) * frametime; - racer.angles_z = bound(-65, racer.angles_z + ftmp, 65); - - // Turn - racer.angles_y = ftmp2; - - // Pitch - ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime; - ftmp2 = ftmp * -1; - - ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp); - racer.angles_x = anglemods(racer.angles_x + ftmp); - - makevectors(racer.angles); - racer.angles_x *= -1; -#else racer.angles_x *= -1; // Yaw @@ -331,43 +299,69 @@ float racer_frame() makevectors(racer.angles); racer.angles_x *= -1; -#endif - ftmp = racer.velocity_z; + //ftmp = racer.velocity_z; df = racer.velocity * -autocvar_g_vehicle_racer_friction; - racer.velocity_z = ftmp; + //racer.velocity_z = ftmp; - if(player.movement_x != 0) + if(vlen(player.movement) != 0) { - if(player.movement_x > 0) - df += v_forward * autocvar_g_vehicle_racer_speed_forward; - else if(player.movement_x < 0) - df -= v_forward * autocvar_g_vehicle_racer_speed_forward; - } + if(player.movement_x) + df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); + + if(player.movement_y) + df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); - if(player.movement_y != 0) + if(self.sound_nexttime < time || self.sounds != 1) + { + self.sounds = 1; + self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav"); + sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM); + } + } + else { - if(player.movement_y < 0) - df -= v_right * autocvar_g_vehicle_racer_speed_strafe; - else if(player.movement_y > 0) - df += v_right * autocvar_g_vehicle_racer_speed_strafe; + if(self.sound_nexttime < time || self.sounds != 0) + { + self.sounds = 0; + self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav"); + sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM); + } } // Afterburn - if (player.BUTTON_JUMP) - if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime)) + if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime)) { + if(time - racer.wait > 0.2) + pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1); + racer.wait = time; racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime; df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn); - //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy; - } - racer.velocity += df * frametime; + if(racer.invincible_finished < time) + { + traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self); + if(trace_fraction != 1.0) + pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1); + + racer.invincible_finished = time + 0.1 + (random() * 0.1); + } + + if(racer.strength_finished < time) + { + racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav"); + sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM); + } + } + else + { + racer.strength_finished = 0; + sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM); + } - df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime; - racer.velocity = racer.velocity - df; - player.movement = racer.velocity; + df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce); + player.movement = racer.velocity += df * frametime; if(player.BUTTON_ATCK) if(time > racer.attack_finished_single) @@ -388,7 +382,6 @@ float racer_frame() racer.cnt = 1; } racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire; - //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy; } if(autocvar_g_vehicle_racer_rocket_locktarget) @@ -411,16 +404,17 @@ float racer_frame() if(time > racer.delay) if(player.BUTTON_ATCK2) { - self.misc_bulletcounter += 1; - racer.delay = time + 0.2; - if(self.misc_bulletcounter == 1) - racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world); - else if(self.misc_bulletcounter == 2) + racer.misc_bulletcounter += 1; + racer.delay = time + 0.3; + + if(racer.misc_bulletcounter == 1) + racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world); + else if(racer.misc_bulletcounter == 2) { - racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world); - self.lock_strength = 0; - self.lock_target = world; - self.misc_bulletcounter = 0; + racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world); + racer.lock_strength = 0; + racer.lock_target = world; + racer.misc_bulletcounter = 0; racer.delay = time + autocvar_g_vehicle_racer_rocket_refire; racer.lip = time; @@ -428,23 +422,22 @@ float racer_frame() } player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100); - if(self.vehicle_flags & VHF_SHIELDREGEN) + if(racer.vehicle_flags & VHF_SHIELDREGEN) vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime); - if(self.vehicle_flags & VHF_HEALTHREGEN) + if(racer.vehicle_flags & VHF_HEALTHREGEN) vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime); - if(self.vehicle_flags & VHF_ENERGYREGEN) + if(racer.vehicle_flags & VHF_ENERGYREGEN) vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime); VEHICLE_UPDATE_PLAYER(health, racer); VEHICLE_UPDATE_PLAYER(energy, racer); - if(self.vehicle_flags & VHF_HASSHIELD) + if(racer.vehicle_flags & VHF_HASSHIELD) VEHICLE_UPDATE_PLAYER(shield, racer); - player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; setorigin(player,racer.origin + '0 0 32'); player.velocity = racer.velocity; @@ -455,46 +448,46 @@ float racer_frame() void racer_think() { - /* - float a, b, c;a = autocvar_g_vehicle_racer_anglestabilizer; - b = autocvar_g_vehicle_racer_springlength; - c = autocvar_g_vehicle_racer_hoverpower; - - autocvar_g_vehicle_racer_anglestabilizer = 36; - autocvar_g_vehicle_racer_springlength = 96; - autocvar_g_vehicle_racer_hoverpower = 300; - */ - - racer_align4point(); //time - self.nextthink); - - /* - //if(self.velocity_z > 0) - // self.velocity_z *= 0.95; - - autocvar_g_vehicle_racer_anglestabilizer = a; - autocvar_g_vehicle_racer_springlength = b; - autocvar_g_vehicle_racer_hoverpower = c; - */ - - self.velocity_x *= 0.9; - self.velocity_y *= 0.9; - self.velocity_z *= 0.8; - self.velocity_z += sin(time * 2) * 16; - self.nextthink = time + 0.05; + self.nextthink = time; + + float pushdeltatime = time - self.lastpushtime; + if (pushdeltatime > 0.15) pushdeltatime = 0; + self.lastpushtime = time; + if(!pushdeltatime) return; + + tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self); + + vector df = self.velocity * -autocvar_g_vehicle_racer_friction; + df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2); + + self.velocity += df * pushdeltatime; + if(self.velocity_z > 0) + self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime; + + self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime); + self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime); } void racer_enter() { self.movetype = MOVETYPE_BOUNCE; - self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health); - self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield); + self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100; + self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100; + + if(self.owner.flagcarried) + setorigin(self.owner.flagcarried, '-190 0 96'); + + //targetdrone_spawn(self.origin + '0 0 512' + randomvec() * 256, 1); } void racer_exit(float eject) { + vector spot; + self.think = racer_think; self.nextthink = time; - self.movetype = MOVETYPE_TOSS; + self.movetype = MOVETYPE_BOUNCE; + sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM); if not (self.owner) return; @@ -502,17 +495,41 @@ void racer_exit(float eject) makevectors(self.angles); if(eject) { - setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32); + spot = self.origin + v_forward * 100 + '0 0 64'; + spot = vehicles_findgoodexit(spot); + setorigin(self.owner , spot); self.owner.velocity = (v_up + v_forward * 0.25) * 750; + self.owner.oldvelocity = self.owner.velocity; } else { - setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32); - self.owner.velocity = v_forward * -150; + if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed) + { + self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2; + self.owner.velocity_z += 200; + spot = self.origin + v_forward * 32 + '0 0 32'; + spot = vehicles_findgoodexit(spot); + } + else + { + self.owner.velocity = self.velocity * 0.5; + self.owner.velocity_z += 10; + spot = self.origin - v_forward * 200 + '0 0 32'; + spot = vehicles_findgoodexit(spot); + } + self.owner.oldvelocity = self.owner.velocity; + setorigin(self.owner , spot); } + antilag_clear(self.owner); self.owner = world; } +void racer_impact() +{ + if(autocvar_g_vehicle_racer_bouncepain_x) + vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z); +} + void racer_spawn() { self.think = racer_think; @@ -526,24 +543,24 @@ void racer_spawn() self.scale = 0.5; setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5); + self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor; + self.bouncestop = autocvar_g_vehicle_racer_bouncestop; + self.vehicle_impact = racer_impact; + //self.destvec = autocvar_g_vehicle_racer_bouncepain; } void racer_blowup() { - sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); - pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1); - self.deadflag = DEAD_DEAD; self.vehicle_exit(VHEF_NORMAL); RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage, autocvar_g_vehicle_racer_blowup_edgedamage, - autocvar_g_vehicle_racer_blowup_radius, world, + autocvar_g_vehicle_racer_blowup_radius, world, world, autocvar_g_vehicle_racer_blowup_forceintensity, DEATH_WAKIBLOWUP, world); - self.alpha = -1; self.nextthink = time + autocvar_g_vehicle_racer_respawntime; self.think = racer_spawn; self.movetype = MOVETYPE_NONE; @@ -570,21 +587,20 @@ void racer_die() { self.health = 0; self.event_damage = SUB_Null; - self.iscreature = FALSE; self.solid = SOLID_CORPSE; self.takedamage = DAMAGE_NO; self.deadflag = DEAD_DYING; self.movetype = MOVETYPE_BOUNCE; self.wait = time; - self.cnt = 1 + random() * 3; + self.cnt = 1 + random() * 2; self.touch = racer_deadtouch; - pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1); + pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1); if(random() < 0.5) - self.avelocity_z = 16; + self.avelocity_z = 32; else - self.avelocity_z = -16; + self.avelocity_z = -32; self.avelocity_x = -vlen(self.velocity) * 0.2; self.velocity += '0 0 700'; @@ -594,19 +610,12 @@ void racer_die() self.nextthink = 2 + time + random() * 3; } -#ifdef VEHICLES_CSQC -void racer_send_exta(entity to) -{ - -} -#endif - void racer_dinit() { if not (vehicle_initialize( "Wakizashi", "models/vehicles/wakizashi.dpm", - "", + "null", // we need this so tur_head is networked and usable for sounds "models/vehicles/wakizashi_cockpit.dpm", "", "", "tag_viewport", HUD_WAKIZASHI, @@ -616,7 +625,7 @@ void racer_dinit() racer_frame, racer_enter, racer_exit, racer_die, racer_think, - FALSE)) + TRUE)) { remove(self); return; @@ -637,11 +646,15 @@ void racer_dinit() void spawnfunc_vehicle_racer() { + self.vehicle_flags |= VHF_DMGSHAKE; + self.vehicle_flags |= VHF_DMGROLL; - precache_sound ("weapons/laserimpact.wav"); precache_sound ("weapons/lasergun_fire.wav"); precache_sound ("weapons/rocket_fire.wav"); - precache_sound ("weapons/rocket_impact.wav"); + + precache_sound ("vehicles/racer_idle.wav"); + precache_sound ("vehicles/racer_move.wav"); + precache_sound ("vehicles/racer_boost.wav"); precache_model ("models/vhshield.md3"); precache_model ("models/vehicles/wakizashi.dpm"); @@ -662,29 +675,10 @@ void spawnfunc_vehicle_racer() self.vehicle_flags |= VHF_HEALTHREGEN; self.think = racer_dinit; - self.nextthink = time + 1; -} - -#endif // SVQC - -#ifdef CSQC -void racer_draw() -{ - -} - -void racer_draw2d() -{ - -} - -void racer_read_extra() -{ - -} - -void vehicle_racer_assemble() -{ + if(g_assault) + self.nextthink = time + 0.5; + else + self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5); } -#endif //CSQC +#endif // SVQC