X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fvehicles%2Fraptor.qc;h=201c186c37947d65ad983efd0b4c67c1f0484120;hb=b5a593d8425521092f05949c4143d86a25d49f4c;hp=65ac2c977fe22a3bb4be6fb00178a901e1f94206;hpb=e7cd1558be8daa7e5604715117aa722fd3ecc86d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/vehicles/raptor.qc b/qcsrc/server/vehicles/raptor.qc index 65ac2c977..201c186c3 100644 --- a/qcsrc/server/vehicles/raptor.qc +++ b/qcsrc/server/vehicles/raptor.qc @@ -1,7 +1,7 @@ #ifdef SVQC #define RAPTOR_MIN '-80 -80 0' #define RAPTOR_MAX '80 80 70' -//#define RAPTOR_ENGINE "sound/vehicles/raptor.wav" + float autocvar_g_vehicle_raptor_respawntime; float autocvar_g_vehicle_raptor_movestyle; @@ -129,11 +129,6 @@ void raptor_bomb_burst() remove(self); } -void raptor_bomb_touch() -{ - raptor_bomb_burst(); -} - void raptor_bombdrop() { entity bomb_1, bomb_2; @@ -146,7 +141,7 @@ void raptor_bombdrop() bomb_1.movetype = bomb_2.movetype = MOVETYPE_BOUNCE; bomb_1.velocity = bomb_2.velocity = self.velocity; - bomb_1.touch = bomb_2.touch = raptor_bomb_touch; + bomb_1.touch = bomb_2.touch = raptor_bomb_burst; bomb_1.think = bomb_2.think = raptor_bomb_burst; bomb_1.cnt = bomb_2.cnt = time + 10; @@ -165,17 +160,13 @@ void raptor_bombdrop() CSQCProjectile(bomb_1, TRUE, PROJECTILE_RAPTORBOMB, TRUE); CSQCProjectile(bomb_2, TRUE, PROJECTILE_RAPTORBOMB, TRUE); - } void raptor_fire_cannon(entity gun, string tagname) { - entity bolt; - vector b_org; - b_org = gettaginfo(gun, gettagindex(gun, tagname)); - bolt = vehicles_projectile("raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav", - b_org, normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed, + vehicles_projectile("raptor_cannon_muzzleflash", "weapons/lasergun_fire.wav", + gettaginfo(gun, gettagindex(gun, tagname)), normalize(v_forward + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed, autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0, DEATH_RAPTOR_CANNON, PROJECTILE_RAPTORCANNON, 0, TRUE, TRUE); } @@ -197,6 +188,9 @@ void raptor_enter() self.delay = time + autocvar_g_vehicle_raptor_bombs_refire; self.lip = time; + if(self.owner.flagcarried) + setorigin(self.owner.flagcarried, '-20 0 96'); + } void raptor_land() @@ -264,11 +258,10 @@ float raptor_takeoff() player = self; raptor = self.vehicle; self = raptor; - if(self.sound_nexttime < time) { self.sound_nexttime = time + 7.955812; //soundlength("vehicles/raptor_fly.wav"); - sound (self, CHAN_TRIGGER, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTN_NORM); + sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", VOL_VEHICLEENGINE, ATTN_NORM); } // Takeoff sequense @@ -312,12 +305,15 @@ float raptor_frame() { entity player, raptor; float ftmp, ftmp2; - vector df, ra; + vector df; + + if(intermission_running) + return 1; player = self; raptor = self.vehicle; self = raptor; - + vehicles_painframe(); /* ftmp = vlen(self.velocity); if(ftmp > autocvar_g_vehicle_raptor_speed_forward) @@ -329,29 +325,19 @@ float raptor_frame() if(self.sound_nexttime < time) { self.sound_nexttime = time + 7.955812; - //sound (self.tur_head, CHAN_TRIGGER, "vehicles/raptor_fly.wav", 1 - ftmp, ATTN_NORM ); - sound (self, CHAN_TRIGGER, "vehicles/raptor_speed.wav", 1, ATTN_NORM); + //sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/raptor_fly.wav", 1 - ftmp, ATTN_NORM ); + sound (self, CH_TRIGGER_SINGLE, "vehicles/raptor_speed.wav", 1, ATTN_NORM); self.wait = ftmp; } /* else if(fabs(ftmp - self.wait) > 0.2) { - sound (self.tur_head, CHAN_TRIGGER, "", 1 - ftmp, ATTN_NORM ); - sound (self, CHAN_TRIGGER, "", ftmp, ATTN_NORM); + sound (self.tur_head, CH_TRIGGER_SINGLE, "", 1 - ftmp, ATTN_NORM ); + sound (self, CH_TRIGGER_SINGLE, "", ftmp, ATTN_NORM); self.wait = ftmp; } */ - /* - if(player.BUTTON_USE && raptor.deadflag == DEAD_NO) - { - self = raptor; - vehicles_exit(VHEF_NORMAL); - self = player; - return 0; - } - */ - if(raptor.deadflag != DEAD_NO) { self = player; @@ -360,7 +346,6 @@ float raptor_frame() } crosshair_trace(player); - vector vang; vang = raptor.angles; df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32')); @@ -388,7 +373,6 @@ float raptor_frame() raptor.angles_y = anglemods(raptor.angles_y); raptor.angles_z = anglemods(raptor.angles_z); - if(autocvar_g_vehicle_raptor_movestyle == 1) makevectors('0 1 0' * raptor.angles_y); else @@ -426,7 +410,6 @@ float raptor_frame() df += v_up * autocvar_g_vehicle_raptor_speed_up; raptor.velocity += df * frametime; - //player.velocity = raptor.velocity; player.velocity = player.movement = raptor.velocity; setorigin(player, raptor.origin + '0 0 32'); @@ -454,7 +437,6 @@ float raptor_frame() ad = vf + raptor.lock_target.velocity * impact_time; } trace_endpos = ad; - //UpdateAuxiliaryXhair(player, trace_endpos, '1 1 1', 0); } if(self.lock_target) @@ -468,23 +450,17 @@ float raptor_frame() } } - ra = raptor.angles; - ra_z = 0; // Aim the gunz ftmp2 = autocvar_g_vehicle_raptor_cannon_turnspeed * frametime; ftmp = -ftmp2; // Gun1 df = gettaginfo(raptor.gun1, gettagindex(raptor.gun1, "fire1")); - ad = df; - vf = v_forward; - //if(self.lock_strength == 1) - //{ - df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle - df = shortangle_vxy(df - (ra + raptor.gun1.angles), ra + raptor.gun1.angles); // Find aim offset - //} - //else - // df = '0 0 0'; + //ad = df; + //vf = v_forward; + df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle + df = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(raptor.angles), AnglesTransform_FromAngles(df))) - raptor.gun1.angles; + df = shortangle_vxy(df, raptor.gun1.angles); // Bind to aimspeed df_x = bound(ftmp, df_x, ftmp2); @@ -495,16 +471,12 @@ float raptor_frame() // Gun2 df = gettaginfo(raptor.gun2, gettagindex(raptor.gun2, "fire1")); - ad += df; - vf += v_forward; - //if(self.lock_strength == 1) - //{ - df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle - df = shortangle_vxy(df - (ra + raptor.gun2.angles), ra + raptor.gun2.angles); // Find aim offset - //} - //else - // df = '0 0 0'; - + //ad += df; + //vf += v_forward; + df = vectoangles(normalize(trace_endpos - df)); // Find the direction & angle + df = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(raptor.angles), AnglesTransform_FromAngles(df))) - raptor.gun2.angles; + df = shortangle_vxy(df, raptor.gun2.angles); + // Bind to aimspeed df_x = bound(ftmp, df_x, ftmp2); df_y = bound(ftmp, df_y, ftmp2); @@ -571,9 +543,6 @@ float raptor_frame() void raptor_blowup() { - sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); - pointparticles(particleeffectnum("explosion_big"), self.origin, '0 0 0', 1); - self.deadflag = DEAD_DEAD; self.vehicle_exit(VHEF_NORMAL); RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world); @@ -592,12 +561,9 @@ void raptor_blowup() void raptor_diethink() { - //self.avelocity += '0 0.5 1' * (random() * 5); - //self.avelocity -= '0 0.5 1' * (random() * 5); - if(random() < 0.1) { - sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1); } self.nextthink = time + 0.1; @@ -607,7 +573,6 @@ void raptor_die() { self.health = 0; self.event_damage = SUB_Null; - self.iscreature = FALSE; self.solid = SOLID_CORPSE; self.takedamage = DAMAGE_NO; self.deadflag = DEAD_DYING; @@ -741,7 +706,10 @@ void raptor_dinit() void spawnfunc_vehicle_raptor() { vehicles_configcheck("vehicle_raptor.cfg", autocvar_g_vehicle_raptor_health); - + + self.vehicle_flags |= VHF_DMGSHAKE; + self.vehicle_flags |= VHF_DMGROLL; + if(autocvar_g_vehicle_raptor_shield) self.vehicle_flags |= VHF_HASSHIELD; @@ -758,15 +726,18 @@ void spawnfunc_vehicle_raptor() precache_model ("models/vehicles/raptor_gun.dpm"); precache_model ("models/vehicles/spinner.dpm"); precache_model ("models/vehicles/raptor_cockpit.dpm"); - precache_model ("models/vehicles/clusterbomb.md3"); + //precache_model ("models/vehicles/clusterbomb.md3"); precache_model ("models/vehicles/clusterbomb_folded.md3"); precache_model ("models/vehicles/raptor_body.dpm"); precache_sound ("vehicles/raptor_fly.wav"); precache_sound ("vehicles/raptor_speed.wav"); - precache_sound (""); self.think = raptor_dinit; - self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_raptor_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5); + + if(g_assault) + self.nextthink = time + 0.5; + else + self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_raptor_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5); } #endif // SVQC