X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fvehicles%2Fspiderbot.qc;h=966001e2dbcbadf00654c3ec93ebef461d8aafd4;hb=e7cd1558be8daa7e5604715117aa722fd3ecc86d;hp=6743f73d2305aeffc3ae4b66c623945bcd5c06e6;hpb=ee483e800d687419bb51097e78883b6b87bf558c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/vehicles/spiderbot.qc b/qcsrc/server/vehicles/spiderbot.qc index 6743f73d2..966001e2d 100644 --- a/qcsrc/server/vehicles/spiderbot.qc +++ b/qcsrc/server/vehicles/spiderbot.qc @@ -1,71 +1,74 @@ -const vector spiderbot_MIN = '-75 -75 0'; -const vector spiderbot_MAX = '75 75 100'; - -#define spiderbot_spawnpnt wkr_spawn +const vector SPIDERBOT_MIN = '-75 -75 10'; +const vector SPIDERBOT_MAX = '75 75 125'; + +#ifdef SVQC +float autocvar_g_vehicle_spiderbot_respawntime; + +float autocvar_g_vehicle_spiderbot_speed_stop; +float autocvar_g_vehicle_spiderbot_speed_strafe; +float autocvar_g_vehicle_spiderbot_speed_walk; +float autocvar_g_vehicle_spiderbot_turnspeed; +float autocvar_g_vehicle_spiderbot_movement_inertia; + +float autocvar_g_vehicle_spiderbot_springlength; +float autocvar_g_vehicle_spiderbot_springup; +float autocvar_g_vehicle_spiderbot_springblend; + +float autocvar_g_vehicle_spiderbot_head_pitchlimit_down; +float autocvar_g_vehicle_spiderbot_head_pitchlimit_up; +float autocvar_g_vehicle_spiderbot_head_pitchspeed; +float autocvar_g_vehicle_spiderbot_head_turnlimit; +float autocvar_g_vehicle_spiderbot_head_turnspeed; + +//float autocvar_g_vehicle_spiderbot_energy; +//float autocvar_g_vehicle_spiderbot_energy_regen; +//float autocvar_g_vehicle_spiderbot_energy_regen_pause; + +float autocvar_g_vehicle_spiderbot_health; +float autocvar_g_vehicle_spiderbot_health_regen; +float autocvar_g_vehicle_spiderbot_health_regen_pause; + +float autocvar_g_vehicle_spiderbot_shield; +float autocvar_g_vehicle_spiderbot_shield_regen; +float autocvar_g_vehicle_spiderbot_shield_regen_pause; + +float autocvar_g_vehicle_spiderbot_minigun_damage; +float autocvar_g_vehicle_spiderbot_minigun_refire; +float autocvar_g_vehicle_spiderbot_minigun_spread; +float autocvar_g_vehicle_spiderbot_minigun_ammo_cost; +float autocvar_g_vehicle_spiderbot_minigun_ammo_max; +float autocvar_g_vehicle_spiderbot_minigun_ammo_regen; +float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause; + +float autocvar_g_vehicle_spiderbot_rocket_damage; +float autocvar_g_vehicle_spiderbot_rocket_force; +float autocvar_g_vehicle_spiderbot_rocket_radius; +float autocvar_g_vehicle_spiderbot_rocket_speed; +float autocvar_g_vehicle_spiderbot_rocket_refire; +float autocvar_g_vehicle_spiderbot_rocket_reload; +float autocvar_g_vehicle_spiderbot_rocket_health; +float autocvar_g_vehicle_spiderbot_rocket_noise; +float autocvar_g_vehicle_spiderbot_rocket_turnrate; +float autocvar_g_vehicle_spiderbot_rocket_lifetime; void spiderbot_exit(float eject); void spiderbot_enter(); - -void spiderbot_rocket_explode() -{ - vector org2; - - if(self.event_damage != SUB_Null) - { - self.event_damage = SUB_Null; - self.think = spiderbot_rocket_explode; - self.nextthink = time; - return; - } - - sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); - org2 = findbetterlocation (self.origin, 16); - pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1); - w_deathtypestring = "dident escape the rocket barrage"; - - if(!self.owner) - self.owner = self.realowner; - - RadiusDamage (self, self.owner, - autocvar_g_vehicle_spiderbot_rocket_damage, - autocvar_g_vehicle_spiderbot_rocket_edgedamage, - autocvar_g_vehicle_spiderbot_rocket_radius, world, - autocvar_g_vehicle_spiderbot_rocket_force, DEATH_SBROCKET, world); - - remove (self); -} - -void spiderbot_rocket_touch() -{ - if(self.owner) - { - if(other == self.owner.vehicle) - return; - - if(other == self.owner.vehicle.tur_head) - return; - } - - PROJECTILE_TOUCH; - spiderbot_rocket_explode(); -} +void spiderbot_spawn(); void spiderbot_rocket_unguided() { - vector newdir,olddir; + vector newdir, olddir; self.nextthink = time; - olddir = normalize(self.velocity); newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise; self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed; UpdateCSQCProjectile(self); - if (self.owner.deadflag != DEAD_NO || self.cnt < time) - spiderbot_rocket_explode(); - + if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16) + self.use(); } void spiderbot_rocket_guided() @@ -74,10 +77,10 @@ void spiderbot_rocket_guided() self.nextthink = time; - if not (self.owner.vehicle) + if not (self.realowner.vehicle) self.think = spiderbot_rocket_unguided; - crosshair_trace(self.owner); + crosshair_trace(self.realowner); olddir = normalize(self.velocity); newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise; self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed; @@ -85,26 +88,17 @@ void spiderbot_rocket_guided() UpdateCSQCProjectile(self); if (self.owner.deadflag != DEAD_NO || self.cnt < time) - spiderbot_rocket_explode(); -} - -void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) -{ - self.health -= damage; - self.velocity += force; - if(self.health < 1) - spiderbot_rocket_explode(); + self.use(); } void spiderbot_guide_release() { entity rkt; - rkt = findchainentity(owner,self.owner); + rkt = findchainentity(realowner, self.owner); if not (rkt) return; crosshair_trace(self.owner); - while(rkt) { if(rkt.think == spiderbot_rocket_guided) @@ -112,13 +106,14 @@ void spiderbot_guide_release() rkt.pos1 = trace_endpos; rkt.think = spiderbot_rocket_unguided; } - rkt = rkt.chain; } } void spiderbot_rocket_do() { + + vector v; entity rocket; if (self.owner.BUTTON_ATCK2) @@ -131,7 +126,6 @@ void spiderbot_rocket_do() return; } - self.wait = 1; } else @@ -151,33 +145,20 @@ void spiderbot_rocket_do() if not (self.owner.BUTTON_ATCK2) return; - sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM); - rocket = spawn (); - setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot - setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"))); - te_explosion (rocket.origin); - crosshair_trace(self.owner); - rocket.classname = "spiderbot_rocket"; - rocket.bot_dodge = TRUE; - rocket.bot_dodgerating = autocvar_g_vehicle_spiderbot_rocket_damage; - rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime; - rocket.health = autocvar_g_vehicle_spiderbot_rocket_health; - rocket.takedamage = DAMAGE_AIM; - rocket.event_damage = spiderbot_rocket_damage; - rocket.owner = self.owner; - rocket.nextthink = time; - rocket.movetype = MOVETYPE_FLYMISSILE; - rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed; - rocket.angles = vectoangles(rocket.velocity); - rocket.think = spiderbot_rocket_guided; - rocket.touch = spiderbot_rocket_touch; - rocket.flags = FL_PROJECTILE; - rocket.solid = SOLID_TRIGGER; - rocket.pos1 = trace_endpos; - - CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound + v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")); + rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav", + v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed, + autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1, + DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE); + + rocket.cnt = time + 15; + rocket.classname = "spiderbot_rocket"; + rocket.pos1 = trace_endpos; + rocket.think = spiderbot_rocket_guided; + rocket.nextthink = time; + rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime; self.tur_head.frame += 1; if (self.tur_head.frame == 9) @@ -188,138 +169,38 @@ void spiderbot_rocket_do() self.gun2.cnt = time + self.attack_finished_single; } -/* -void spiderbot_minigun_fire_Flash_Go() { - if (self.frame > 10) - { - self.alpha = -1; - setmodel(self,""); - return; - } - - self.frame = self.frame + 2; - self.alpha = self.alpha - 0.2; - self.scale -= 0.01; - self.nextthink = time + 0.02; -} -*/ - -void spiderbot_minigun_fire(entity gun, float trail) -{ - vector v; - - v = gettaginfo(gun,gettagindex(gun,"barrels")); - v_forward = normalize(v_forward); - - sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM); - - fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage, - autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0); - - - UziFlash(); - setattachment(self.muzzle_flash, self.tur_head, "tag_fire"); - - if(trail) - trailparticles(self, particleeffectnum("EF_MGTURRETTRAIL"), v, trace_endpos); -} - -void spiderbot_miniguns_do() -{ - float ftmp; - - if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK)) - { - - ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime; - self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0); - if(self.owner.vehicle_reload1 <= 0) - self.vehicle_reload1 = 0; - - return ; - } - - if (self.owner.BUTTON_ATCK) - { - - // Animate miniguns - self.gun1.angles_z += (1440 * sys_frametime); - self.gun2.angles_z -= (1440 * sys_frametime); - if(self.gun1.angles_z >= 360) - { - self.gun1.angles_z = 0; - self.gun2.angles_z = 360; - } - - if (self.tur_head.attack_finished_single < time) - { - // Fire bullets, alternating trails left<->right - self = self.owner; - if(self.misc_bulletcounter == 1) - { - spiderbot_minigun_fire(self.vehicle.gun1, 0); - spiderbot_minigun_fire(self.vehicle.gun2, 1); - self.misc_bulletcounter = 0; - } - else - { - spiderbot_minigun_fire(self.vehicle.gun1, 1); - spiderbot_minigun_fire(self.vehicle.gun2, 0); - self.misc_bulletcounter += 1; - } - - self = self.vehicle; - - ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat; - self.owner.vehicle_reload1 += ftmp; - - if(self.owner.vehicle_reload1 >= 1) - { - self.vehicle_reload1 = 1; - self.owner.vehicle_reload1 = 1; - self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time; - } - else - self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time; - } - - self = self.owner; - return; - } -} - -float spiderbot_pplug() +float spiderbot_frame() { vector ad; - entity player,spider; + entity player, spider; float ftmp; - if not (self.owner) - { - } - player = self; spider = self.vehicle; + self = spider; - player.BUTTON_ZOOM = 0; - player.BUTTON_CROUCH = 0; - player.switchweapon = 0; + player.BUTTON_ZOOM = 0; + player.BUTTON_CROUCH = 0; + player.switchweapon = 0; + /* if(player.BUTTON_USE) { - self = spider; - spiderbot_exit(0); + vehicles_exit(VHEF_NORMAL); self = player; return 0; } + */ crosshair_trace(player); - ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles); + //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2); - fixedmakevectors(spider.angles); - if(ad_x > 180) ad_x -= 360; + player.v_angle_x *= -1; + ad = player.v_angle - (spider.tur_head.angles + spider.angles); + player.v_angle_x *= -1; + if(ad_x > 180) ad_x -= 360; if(ad_x < -180) ad_x += 360; - if(ad_y > 180) ad_y -= 360; + if(ad_y > 180) ad_y -= 360; if(ad_y < -180) ad_y += 360; // Rotate head @@ -328,19 +209,45 @@ float spiderbot_pplug() spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit); // Pitch head +#if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable) + ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles); + if(ad_x > 180) ad_x -= 360; + if(ad_x < -180) ad_x += 360; +#endif ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime; - ad_x = bound(-ftmp, ad_x, ftmp); + ad_x = bound(ftmp * -1, ad_x, ftmp); spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up); // Turn Body ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime; ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp); - self = spider; + makevectors(spider.angles + '-2 0 0' * spider.angles_x); + +/* + vector ofs; + ofs = self.origin + v_up * 128; + te_lightning1(world, ofs, ofs + v_up * 32); + te_lightning1(world, ofs, ofs + v_right * 128); + te_lightning1(world, ofs, ofs + v_forward * 256); +*/ + + movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend); + if(spider.flags & FL_ONGROUND) { - if(player.BUTTON_JUMP && self.tur_head.wait < time) + if(spider.frame == 4 && self.tur_head.wait != 0) { + sound (self, CHAN_TRIGGER, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTN_NORM); + spider.frame = 5; + } + + if(player.BUTTON_JUMP && self.tur_head.wait < time) + { + sound (self, CHAN_TRIGGER, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTN_NORM); + //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n"); + self.delay = 0; + self.tur_head.wait = time + 2; player.BUTTON_JUMP = 0; spider.velocity = v_forward * 700 + v_up * 600; @@ -350,6 +257,13 @@ float spiderbot_pplug() { if(vlen(player.movement) == 0) { + if(self.sound_nexttime < time || self.delay != 3) + { + self.delay = 3; + self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav"); + //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n"); + sound (self, CHAN_TRIGGER, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM); + } movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop); spider.frame = 5; } @@ -372,6 +286,14 @@ float spiderbot_pplug() } player.movement_y = 0; movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia); + + if(self.sound_nexttime < time || self.delay != 1) + { + self.delay = 1; + self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav"); + sound (self, CHAN_TRIGGER, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTN_NORM); + //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n"); + } } else if(player.movement_y != 0) { @@ -386,31 +308,103 @@ float spiderbot_pplug() spider.frame = 3; } movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia); + if(self.sound_nexttime < time || self.delay != 2) + { + self.delay = 2; + self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav"); + sound (self, CHAN_TRIGGER, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTN_NORM); + //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n"); + } } - } } - movelib_groundalign4point(300,100,0.25); } - spiderbot_miniguns_do(); + self.angles_x = bound(-45, self.angles_x, 45); + self.angles_z = bound(-45, self.angles_z, 45); + + if(player.BUTTON_ATCK) + { + spider.cnt = time; + if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time) + { + entity gun; + vector v; + spider.misc_bulletcounter += 1; + + self = player; + + mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2; + v = gettaginfo(gun, gettagindex(gun, "barrels")); + v_forward = normalize(v_forward); + v += v_forward * 50; + + fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage, + autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0); + + sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM); + trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos); + pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1); + + self = spider; + + spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost; + spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire; + player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100; + } + } + else + vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max, + autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause, + autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime); + spiderbot_rocket_do(); - vehicle_stdproc_shiledregen(CCVAR("_shield"), frametime); - vehicle_stdproc_healthregen(CCVAR("_health"), frametime); + + if(self.vehicle_flags & VHF_SHIELDREGEN) + vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime); + + if(self.vehicle_flags & VHF_HEALTHREGEN) + vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime); player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; player.vehicle_ammo2 = spider.tur_head.frame; if(spider.gun2.cnt <= time) - player.vehicle_reload2 = 1; + player.vehicle_reload2 = 100; else - player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single); + player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100; - setorigin(player,spider.origin + '0 0 64'); + setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z); player.velocity = spider.velocity; - self = player; + VEHICLE_UPDATE_PLAYER(health, spiderbot); + + if(self.vehicle_flags & VHF_HASSHIELD) + VEHICLE_UPDATE_PLAYER(shield, spiderbot); + +#if 1 // 0 to enable per-gun impact aux crosshairs + // Avarage gun impact point's -> aux cross + vector vf; + ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels")); + vf = v_forward; + ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels")); + vf += v_forward; + ad = ad * 0.5; + v_forward = vf * 0.5; + traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); + UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0); + +#else + ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels")); + traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); + UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0); + + ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels")); + traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); + UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1); +#endif + self = player; return 1; } @@ -424,71 +418,18 @@ void spiderbot_think() void spiderbot_enter() { - // Remove this when bots know how to use the spiderbot - if (clienttype(other) != CLIENTTYPE_REAL) - return; - - self.colormod = self.tur_head.colormod = '0 0 0'; - if(teams_matter) - if(self.team) - if(self.team != other.team) - return; + self.movetype = MOVETYPE_WALK; - self.owner = other; - self.switchweapon = other.switchweapon; - - self.event_damage = vehicle_stdproc_damage ; - self.colormap = self.owner.colormap; - self.tur_head.colormap = self.owner.colormap; - self.vehicle_hudmodel.viewmodelforclient = self.owner; - self.nextthink = 0; - self.owner.angles = self.angles; - self.owner.takedamage = DAMAGE_NO; - self.owner.solid = SOLID_NOT; - self.owner.movetype = MOVETYPE_NOCLIP; - self.owner.alpha = -1; - self.owner.PlayerPhysplug = spiderbot_pplug; - self.owner.vehicle = self; - self.owner.event_damage = SUB_Null; - self.owner.hud = HUD_SPIDERBOT; self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health); self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield); - self.owner.view_ofs = '0 0 0'; - self.owner.vehicle_ammo1 = self.vehicle_ammo1; - self.owner.vehicle_ammo2 = self.vehicle_ammo2; - self.owner.vehicle_reload1 = self.vehicle_reload1; - self.owner.vehicle_reload2 = self.vehicle_reload2; - - //if(other.flags & FL_ONGROUND) - other.flags &~= FL_ONGROUND; - - //if(self.flags & FL_ONGROUND) - self.flags &~= FL_ONGROUND; - - self.team = self.owner.team; - self.flags -= FL_NOTARGET; - - if(clienttype(other) == CLIENTTYPE_REAL) - { - msg_entity = other; - WriteByte (MSG_ONE, SVC_SETVIEWPORT); - WriteEntity(MSG_ONE, self.vehicle_viewport); - - WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES - WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x); // tilt - WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y); // yaw - WriteAngle(MSG_ONE, 0); // roll - } } void spiderbot_exit(float eject) { entity e; - self.frame = 5; - - self.flags |= FL_NOTARGET; - + vector spot; + e = findchain(classname,"spiderbot_rocket"); while(e) { @@ -500,252 +441,193 @@ void spiderbot_exit(float eject) e = e.chain; } - self.owner.switchweapon = self.switchweapon; - - self.velocity = '0 0 0'; - if(clienttype(self.owner) == CLIENTTYPE_REAL) - { - msg_entity = self.owner; - WriteByte (MSG_ONE, SVC_SETVIEWPORT); - WriteEntity( MSG_ONE, self.owner); - - WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES - WriteAngle(MSG_ONE, 0); // tilt - WriteAngle(MSG_ONE, self.angles_y); // yaw - WriteAngle(MSG_ONE, 0); // roll - } - - self.think = spiderbot_think; - self.nextthink = time; - self.owner.takedamage = DAMAGE_AIM; - self.owner.solid = SOLID_SLIDEBOX; - self.owner.movetype = MOVETYPE_WALK; - - setsize(self.owner,PL_MIN,PL_MAX); - - self.owner.alpha = 1; - self.owner.PlayerPhysplug = SUB_Null; - self.owner.vehicle = world; - self.owner.view_ofs = PL_VIEW_OFS; - self.owner.hud = HUD_NORMAL; - self.owner.event_damage = PlayerDamage; - - self.colormap = 1024; - self.tur_head.colormap = 1024; - - if not (teams_matter) - self.team = 0; - else - { - self.team = self.spiderbot_spawnpnt.team ; - if (self.team == COLOR_TEAM1) self.colormod = '1.4 0.8 0.8'; - if (self.team == COLOR_TEAM2) self.colormod = '0.8 0.8 1.4'; - self.tur_head.colormod = self.colormod; - } - - self.vehicle_hudmodel.viewmodelforclient = self; - self.tur_head.nodrawtoclient = self; - - setattachment(self.owner,world,""); + self.velocity = '0 0 0'; + self.think = spiderbot_think; + self.nextthink = time; + self.frame = 5; + self.movetype = MOVETYPE_WALK; + + if not (self.owner) + return; makevectors(self.angles); if(eject) { - setorigin(self.owner,self.origin + v_forward * 100 + '0 0 64'); + spot = self.origin + v_forward * 100 + '0 0 64'; + spot = vehicles_findgoodexit(spot); + setorigin(self.owner , spot); self.owner.velocity = (v_up + v_forward * 0.25) * 750; } else - setorigin(self.owner,self.origin - v_forward * 200 + '0 0 64'); - + { + spot = self.origin - v_forward * 200 + '0 0 64'; + spot = vehicles_findgoodexit(spot); + setorigin(self.owner , spot); + } + self.owner = world; } -float spiderbot_crushable(entity e) +void spiderbot_spawn() { - if(e.classname == "corpse") - return 1; - - if(e.classname == "player") - return 1; - - if(e.classname == "monster_zombie") - return 1; - - return 0; + self.frame = 5; + self.tur_head.frame = 1; + self.think = spiderbot_think; + self.nextthink = time; + self.vehicle_health = autocvar_g_vehicle_spiderbot_health; + self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield; + self.movetype = MOVETYPE_WALK; + self.solid = SOLID_SLIDEBOX; + self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1; + self.tur_head.angles = '0 0 0'; + + setorigin(self, self.pos1 + '0 0 128'); + self.angles = self.pos2; } -void spiderbot_touch() +void spiderbot_headfade() { - if(self.owner) - { - if(vlen(self.velocity) == 0) - return; - - if not (spiderbot_crushable(other)) - return; + self.think = spiderbot_headfade; + self.nextthink = self.fade_time; + self.alpha = 1 - (time - self.fade_time) * self.fade_rate; - //todo: add check for velocity/angle here (so we dont cush players runing into us from behind) - - Damage(other,self,self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_SBCRUSH,'0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force ); - return; + if(self.cnt < time || self.alpha < 0.1) + { + if(self.alpha > 0.1) + { + sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1); + } + remove(self); } - - if(other.classname != "player") - return; - - if(other.deadflag != DEAD_NO) - return; - - if(other.vehicle != world) - return; - - spiderbot_enter(); -} - -float spiderbot_customizeentityforclient() -{ - if(self.deadflag == DEAD_DEAD) - return FALSE; - - return TRUE; -} - -void spiderbot_spawn() -{ - self.frame = 5; - self.think = spiderbot_think; - self.nextthink = time; - - setsize(self,spiderbot_MIN,spiderbot_MAX); - - self.owner = world; - self.velocity = '0 0 0'; - self.vehicle_health = CCVAR("_health"); - self.vehicle_shield = CCVAR("_shield"); - self.event_damage = vehicle_stdproc_damage; - self.iscreature = TRUE; - self.movetype = MOVETYPE_WALK; - self.solid = SOLID_SLIDEBOX; - self.takedamage = DAMAGE_AIM; - self.touch = spiderbot_touch; - self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1; - self.tur_head.angles = '0 0 0'; - self.colormap = 1024; - self.tur_head.colormap = 1024; - self.deadflag = DEAD_NO; - self.bot_attack = TRUE; - self.flags |= FL_NOTARGET; - self.vehicle_hudmodel.viewmodelforclient = self; - self.tur_head.frame = 1; - - setorigin(self,self.spiderbot_spawnpnt.origin + '0 0 1.25' * spiderbot_MAX_z); - self.angles = self.spiderbot_spawnpnt.angles; - - if (self.team == COLOR_TEAM1) - self.colormod = '1.4 0.8 0.8'; - else if (self.team == COLOR_TEAM2) - self.colormod = '0.8 0.8 1.4'; - else - self.colormod = '0 0 0'; - - self.tur_head.colormod = self.colormod; - - - pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1); } void spiderbot_blowup() { - sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); - pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1); + if(self.cnt > time) + { + if(random() < 0.1) + { + sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1); + } + self.nextthink = time + 0.1; + return; + } + + entity h, g1, g2, b; + b = spawn(); + h = spawn(); + g1 = spawn(); + g2 = spawn(); + + setmodel(b, "models/vehicles/spiderbot.dpm"); + setmodel(h, "models/vehicles/spiderbot_top.dpm"); + setmodel(g1, "models/vehicles/spiderbot_barrels.dpm"); + setmodel(g2, "models/vehicles/spiderbot_barrels.dpm"); + + setorigin(b, self.origin); + b.frame = 11; + b.angles = self.angles; + setsize(b, self.mins, self.maxs); + + setorigin(h, gettaginfo(self, gettagindex(self, "tag_head"))); + h.movetype = MOVETYPE_BOUNCE; + h.solid = SOLID_BBOX; + h.velocity = v_up * (500 + random() * 500) + randomvec() * 128; + h.modelflags = MF_ROCKET; + h.effects = EF_FLAME | EF_LOWPRECISION; + h.avelocity = randomvec() * 360; + + h.alpha = 1; + h.cnt = time + (3.5 * random()); + h.fade_rate = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10); + h.fade_time = time; + h.think = spiderbot_headfade; + h.nextthink = time; + + setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01"))); + g1.movetype = MOVETYPE_TOSS; + g1.solid = SOLID_CORPSE; + g1.velocity = v_forward * 700 + (randomvec() * 32); + g1.avelocity = randomvec() * 180; + + setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02"))); + g2.movetype = MOVETYPE_TOSS; + g2.solid = SOLID_CORPSE; + g2.velocity = v_forward * 700 + (randomvec() * 32); + g2.avelocity = randomvec() * 180; + + h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2'; + + SUB_SetFade(b, time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1)); + //SUB_SetFade(h, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10)); + SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10)); + SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10)); RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world); self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1; - self.nextthink = time + autocvar_g_vehicle_spiderbot_respawntime; - self.think = spiderbot_spawn; self.movetype = MOVETYPE_NONE; - - setorigin(self, self.tur_aimpos); + self.deadflag = DEAD_DEAD; + self.solid = SOLID_NOT; + self.tur_head.effects &~= EF_FLAME; + self.vehicle_hudmodel.viewmodelforclient = self; } void spiderbot_die() { - - self.health = 0; - self.event_damage = SUB_Null; - self.iscreature = FALSE; - self.solid = SOLID_NOT; - self.takedamage = DAMAGE_NO; - self.touch = SUB_Null; - self.nextthink = time + random() * 2; - self.think = spiderbot_blowup; - self.deadflag = DEAD_DEAD; - self.vehicle_hudmodel.viewmodelforclient = self; - self.frame = 0; - self.tur_head.frame = 1; - + sound (self, CHAN_TRIGGER, "vehicles/spiderbot_die.wav", VOL_BASE, ATTN_NORM); + pointparticles(particleeffectnum("explosion_medium"), self.origin + '0 0 100', '0 0 0', 1); + + self.health = 0; + self.event_damage = SUB_Null; + self.takedamage = DAMAGE_NO; + self.touch = SUB_Null; + self.cnt = 3.4 + time + random() * 2; + self.think = spiderbot_blowup; + self.nextthink = time; + self.deadflag = DEAD_DYING; + self.frame = 5; + self.tur_head.effects |= EF_FLAME; + self.colormod = self.tur_head.colormod = '-1 -1 -1'; + self.frame = 10; + self.movetype = MOVETYPE_TOSS; } void vewhicle_spiderbot_dinit() { + if not (vehicle_initialize( + "Spiderbot", + "models/vehicles/spiderbot.dpm", + "models/vehicles/spiderbot_top.dpm", + "models/vehicles/spiderbot_cockpit.dpm", + "tag_head", "tag_hud", "", + HUD_SPIDERBOT, + SPIDERBOT_MIN, SPIDERBOT_MAX, + FALSE, + spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime, + spiderbot_frame, + spiderbot_enter, spiderbot_exit, + spiderbot_die, spiderbot_think, + FALSE)) + { + remove(self); + return; + } - self.spiderbot_spawnpnt = spawn(); - self.spiderbot_spawnpnt.angles = self.angles; - - setorigin(self,self.origin); - tracebox(self.origin + '0 0 100', spiderbot_MIN, spiderbot_MAX, self.origin - '0 0 10000', MOVE_WORLDONLY, self); - setorigin(self.spiderbot_spawnpnt,trace_endpos); - - if(self.team && !teams_matter) - self.team = 0; - else - self.spiderbot_spawnpnt.team = self.team; - - addstat(STAT_HUD, AS_INT, hud); - addstat(STAT_VEHICLESTAT_HEALTH, AS_FLOAT, vehicle_health); - addstat(STAT_VEHICLESTAT_SHIELD, AS_FLOAT, vehicle_shield); - addstat(STAT_VEHICLESTAT_ENERGY, AS_FLOAT, vehicle_energy); - addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1); - addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1); - addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2); - addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2); - - if (self.netname == "") - self.netname = "spiderbot"; - self.tur_head = spawn(); self.gun1 = spawn(); self.gun2 = spawn(); - self.vehicle_viewport = spawn(); - self.vehicle_hudmodel = spawn(); - self.vehicle_flags = VHF_HASSHIELD | VHF_SHIELDREGEN | VHF_HEALTHREGEN | VHF_DEATHEJECT; - self.cvar_basename = "g_vehicle_spiderbot"; - self.gravity = 2; - setmodel(self, "models/vehicles/spiderbot.dpm"); - setmodel(self.tur_head, "models/vehicles/spiderbot_top.dpm"); setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm"); setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm"); - setmodel(self.vehicle_hudmodel, "models/vehicles/spiderbot_cockpit.dpm"); - setmodel(self.vehicle_viewport, "null"); - - setattachment(self.tur_head, self, "tag_head"); - setattachment(self.vehicle_hudmodel, self.tur_head, "tag_hud"); - setattachment(self.vehicle_viewport, self.vehicle_hudmodel, ""); setattachment(self.gun1, self.tur_head, "tag_hardpoint01"); setattachment(self.gun2, self.tur_head, "tag_hardpoint02"); - self.tur_head.owner = self; - self.customizeentityforclient = spiderbot_customizeentityforclient; - - self.tur_aimpos = self.origin; - - spiderbot_spawn(); - - self.vehicle_die = spiderbot_die; - self.vehicle_exit = spiderbot_exit; + self.gravity = 2; + self.mass = 5000; } void spawnfunc_vehicle_spiderbot() @@ -758,8 +640,27 @@ void spawnfunc_vehicle_spiderbot() precache_model ( "models/uziflash.md3"); precache_sound ( "weapons/rocket_impact.wav" ); - - //self.team = -1; - self.think = vewhicle_spiderbot_dinit; - self.nextthink = time + 0.5; + precache_sound ( "weapons/uzi_fire.wav" ); + precache_sound ( "weapons/rocket_impact.wav"); + + precache_sound ( "vehicles/spiderbot_die.wav"); + precache_sound ( "vehicles/spiderbot_idle.wav"); + precache_sound ( "vehicles/spiderbot_jump.wav"); + precache_sound ( "vehicles/spiderbot_strafe.wav"); + precache_sound ( "vehicles/spiderbot_walk.wav"); + precache_sound ( "vehicles/spiderbot_land.wav"); + + vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health); + if(autocvar_g_vehicle_spiderbot_shield) + self.vehicle_flags |= VHF_HASSHIELD; + + if(autocvar_g_vehicle_spiderbot_shield_regen) + self.vehicle_flags |= VHF_SHIELDREGEN; + + if(autocvar_g_vehicle_spiderbot_health_regen) + self.vehicle_flags |= VHF_HEALTHREGEN; + + self.think = vewhicle_spiderbot_dinit; + self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5); } +#endif // SVQC