X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fvehicles%2Fspiderbot.qc;h=f1cb5755192f4fdfef5c5bbbc7346c6615614038;hb=6f6a9d3ce8a4fd3c10f7421ba27e4bfc944c8f9b;hp=8d64ca420fef310560898e3524225c814461ffad;hpb=dc3538ad5afba59f36a79011ec6997553c851c25;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/vehicles/spiderbot.qc b/qcsrc/server/vehicles/spiderbot.qc index 8d64ca420..f1cb57551 100644 --- a/qcsrc/server/vehicles/spiderbot.qc +++ b/qcsrc/server/vehicles/spiderbot.qc @@ -51,6 +51,9 @@ float autocvar_g_vehicle_spiderbot_rocket_noise; float autocvar_g_vehicle_spiderbot_rocket_turnrate; float autocvar_g_vehicle_spiderbot_rocket_lifetime; +vector autocvar_g_vehicle_spiderbot_bouncepain; + + void spiderbot_exit(float eject); void spiderbot_enter(); void spiderbot_spawn(); @@ -171,7 +174,7 @@ void spiderbot_rocket_do() float spiderbot_frame() { - vector ad; + vector ad, vf; entity player, spider; float ftmp; @@ -188,20 +191,32 @@ float spiderbot_frame() player.BUTTON_CROUCH = 0; player.switchweapon = 0; +#if 1 // 0 to enable per-gun impact aux crosshairs + // Avarage gun impact point's -> aux cross + ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01")); + vf = v_forward; + ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02")); + vf += v_forward; + ad = ad * 0.5; + v_forward = vf * 0.5; + traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); + UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0); +#else + ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels")); + traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); + UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0); + vf = ad; + ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels")); + traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); + UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1); + ad = 0.5 * (ad + vf); +#endif + crosshair_trace(player); + ad = vectoangles(normalize(trace_endpos - ad)); + ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles; + ad = AnglesTransform_Normalize(ad, TRUE); //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2); - - //player.v_angle_x *= -1; - //gettaginfo(spider.tur_head, 0); - //ad = player.v_angle - vectoangles2(v_forward, v_up); - //ad = player.v_angle - (spider.tur_head.angles + spider.angles); - //player.v_angle_x *= -1; - ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromVAngles(player.v_angle))) - spider.tur_head.angles; - - if(ad_x > 180) ad_x -= 360; - if(ad_x < -180) ad_x += 360; - if(ad_y > 180) ad_y -= 360; - if(ad_y < -180) ad_y += 360; // Rotate head ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime; @@ -209,11 +224,6 @@ float spiderbot_frame() spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit); // Pitch head -#if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable) - ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles); - if(ad_x > 180) ad_x -= 360; - if(ad_x < -180) ad_x += 360; -#endif ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime; ad_x = bound(ftmp * -1, ad_x, ftmp); spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up); @@ -222,16 +232,9 @@ float spiderbot_frame() ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime; ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp); + //fixedmakevectors(spider.angles); makevectors(spider.angles + '-2 0 0' * spider.angles_x); - -/* - vector ofs; - ofs = self.origin + v_up * 128; - te_lightning1(world, ofs, ofs + v_up * 32); - te_lightning1(world, ofs, ofs + v_right * 128); - te_lightning1(world, ofs, ofs + v_forward * 256); -*/ - + movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend); if(spider.flags & FL_ONGROUND) @@ -390,32 +393,9 @@ float spiderbot_frame() if(self.vehicle_flags & VHF_HASSHIELD) VEHICLE_UPDATE_PLAYER(shield, spiderbot); -#if 1 // 0 to enable per-gun impact aux crosshairs - // Avarage gun impact point's -> aux cross - vector vf; - ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels")); - vf = v_forward; - ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels")); - vf += v_forward; - ad = ad * 0.5; - v_forward = vf * 0.5; - traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); - UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0); - -#else - ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels")); - traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); - UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0); - - ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels")); - traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); - UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1); -#endif - self = player; - return 1; + return 1; } - void spiderbot_think() { if(self.flags & FL_ONGROUND) @@ -428,8 +408,8 @@ void spiderbot_enter() { self.movetype = MOVETYPE_WALK; - self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health); - self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield); + self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100; + self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100; if(self.owner.flagcarried) { @@ -480,7 +460,11 @@ void spiderbot_exit(float eject) self.owner = world; } - +void spider_impact() +{ + if(autocvar_g_vehicle_spiderbot_bouncepain_x) + vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z); +} void spiderbot_spawn() { self.frame = 5; @@ -496,6 +480,7 @@ void spiderbot_spawn() setorigin(self, self.pos1 + '0 0 128'); self.angles = self.pos2; + self.vehicle_impact = spider_impact; } void spiderbot_headfade() @@ -673,7 +658,11 @@ void spawnfunc_vehicle_spiderbot() if(autocvar_g_vehicle_spiderbot_health_regen) self.vehicle_flags |= VHF_HEALTHREGEN; - self.think = vewhicle_spiderbot_dinit; - self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5); + self.think = vewhicle_spiderbot_dinit; + + if(g_assault) + self.nextthink = time + 0.5; + else + self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_spiderbot_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5); } #endif // SVQC