X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fvehicles%2Fvehicles.qc;h=1e78bd5a28eec14fc7cffa9f5e9703ccffd09bc6;hb=d956593da422ba1a23a26df20f87fe827593938c;hp=76d4aec96a2692a151ec0fc56795a5765155f902;hpb=db20e10f5f82423356007ed51deb53c05f964a9a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/vehicles/vehicles.qc b/qcsrc/server/vehicles/vehicles.qc index 76d4aec96..1e78bd5a2 100644 --- a/qcsrc/server/vehicles/vehicles.qc +++ b/qcsrc/server/vehicles/vehicles.qc @@ -507,7 +507,7 @@ float vehicles_crushable(entity e) return TRUE; if(e.flags & FL_MONSTER) - return TRUE; // more bitflags for everyone! + return TRUE; return FALSE; } @@ -537,6 +537,9 @@ void vehilces_impact(float _minspeed, float _speedfac, float _maxpain) .void() vehicle_impact; void vehicles_touch() { + if(MUTATOR_CALLHOOK(VehicleTouch)) + return; + // Vehicle currently in use if(self.owner) { @@ -544,7 +547,7 @@ void vehicles_touch() if(vehicles_crushable(other)) { if(vlen(self.velocity) != 0) - Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VHCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force); + Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force); return; // Dont do selfdamage when hitting "soft targets". } @@ -798,7 +801,6 @@ void vehicles_exit(float eject) if(!teamplay) _vehicle.team = 0; - else vh_player = _player; vh_vehicle = _vehicle; @@ -1033,7 +1035,7 @@ void vehicles_showwp() } if(teamplay && self.team) - rgb = TeamColor(self.team); + rgb = Team_ColorRGB(self.team); else rgb = '1 1 1'; WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb); @@ -1268,18 +1270,21 @@ float vehicle_initialize(string net_name, self.vehicle_exit = exitfunc; self.vehicle_enter = enterproc; self.PlayerPhysplug = physproc; - self.event_damage = vehicles_damage; + self.event_damage = func_null; self.touch = vehicles_touch; self.think = vehicles_spawn; self.nextthink = time; self.vehicle_respawntime = _respawntime; self.vehicle_spawn = spawnproc; self.effects = EF_NODRAW; - if(g_assault || !autocvar_g_vehicles_delayspawn) - self.nextthink = time + 0.5; + self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID; + if(!autocvar_g_vehicles_delayspawn) + self.nextthink = time + game_starttime; else self.nextthink = time + _respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter); + if(autocvar_g_playerclip_collisions) + self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP; if(autocvar_g_nodepthtestplayers) self.effects = self.effects | EF_NODEPTHTEST; @@ -1315,6 +1320,9 @@ float vehicle_initialize(string net_name, self.pos1 = self.origin; self.pos2 = self.angles; self.tur_head.team = self.team; + + if(MUTATOR_CALLHOOK(VehicleSpawn)) + return FALSE; return TRUE; }