X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fvehicles%2Fvehicles.qc;h=75fa9407e6858b05393a4bdb5ce749f2bc99ec12;hb=f111e54b35268d60a0c32ba8ff85fe63834c6c7c;hp=1e78bd5a28eec14fc7cffa9f5e9703ccffd09bc6;hpb=5a822ce9fdd1783ddfc0838bb147dd3963c5c2ca;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/vehicles/vehicles.qc b/qcsrc/server/vehicles/vehicles.qc index 1e78bd5a2..75fa9407e 100644 --- a/qcsrc/server/vehicles/vehicles.qc +++ b/qcsrc/server/vehicles/vehicles.qc @@ -23,7 +23,7 @@ void vehicles_setreturn(); /** AuxiliaryXhair* Send additional points of interest to be drawn, to vehicle owner **/ -float MAX_AXH = 4; +const float MAX_AXH = 4; .entity AuxiliaryXhair[MAX_AXH]; float SendAuxiliaryXhair(entity to, float sf) @@ -131,7 +131,7 @@ void CSQCVehicleSetup(entity own, float vehicle_id) .float lock_strength; .float lock_time; .float lock_soundtime; -float DAMAGE_TARGETDRONE = 10; +const float DAMAGE_TARGETDRONE = 10; vector targetdrone_getnewspot() { @@ -442,7 +442,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound, proj.flags = FL_PROJECTILE | FL_NOTARGET; if(_mzlsound) - sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTN_NORM); + sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM); if(_mzlfx) pointparticles(particleeffectnum(_mzlfx), proj.origin, proj.velocity, 1); @@ -631,8 +631,8 @@ void vehicles_enter() //self.exteriormodeltoclient = self.owner; //self.tur_head.exteriormodeltoclient = self.owner; - other.flags &~= FL_ONGROUND; - self.flags &~= FL_ONGROUND; + other.flags &= ~FL_ONGROUND; + self.flags &= ~FL_ONGROUND; self.team = self.owner.team; self.flags -= FL_NOTARGET; @@ -781,7 +781,7 @@ void vehicles_exit(float eject) _player.takedamage = DAMAGE_AIM; _player.solid = SOLID_SLIDEBOX; _player.movetype = MOVETYPE_WALK; - _player.effects &~= EF_NODRAW; + _player.effects &= ~EF_NODRAW; _player.alpha = 1; _player.PlayerPhysplug = func_null; _player.vehicle = world; @@ -810,7 +810,7 @@ void vehicles_exit(float eject) _vehicle.team = _vehicle.tur_head.team; - sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM); + sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTEN_NORM); _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle; _vehicle.phase = time + 1; @@ -916,7 +916,7 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat self.vehicle_shieldent.alpha = 0.45; self.vehicle_shieldent.angles = vectoangles(normalize(hitloc - (self.origin + self.vehicle_shieldent.origin))) - self.angles; self.vehicle_shieldent.nextthink = time; - self.vehicle_shieldent.effects &~= EF_NODRAW; + self.vehicle_shieldent.effects &= ~EF_NODRAW; self.vehicle_shield -= damage; @@ -928,11 +928,11 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat self.vehicle_shieldent.alpha = 0.75; if(sound_allowed(MSG_BROADCAST, attacker)) - spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM); // FIXME: PLACEHOLDER + spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER } else if(sound_allowed(MSG_BROADCAST, attacker)) - spamsound (self, CH_PAIN, "onslaught/electricity_explode.wav", VOL_BASE, ATTN_NORM); // FIXME: PLACEHOLDER + spamsound (self, CH_PAIN, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER } else @@ -940,7 +940,7 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat self.vehicle_health -= damage; if(sound_allowed(MSG_BROADCAST, attacker)) - spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM); // FIXME: PLACEHOLDER + spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER } if(self.damageforcescale < 1 && self.damageforcescale > 0) @@ -1347,7 +1347,7 @@ vector vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string void vehicles_gib_explode() { - sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1); remove(self); }