X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fvehicles%2Fvehicles_def.qh;h=7d5a787d0061d914ca9159d1ebe6a42108057690;hb=e14bb786305e05541496fb5b28c090e0ff1b5783;hp=834e6516787ba0411677ea34075cf769adb1bda3;hpb=c5121d69899c57253362a5a8d98d6a1435a5fb47;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/vehicles/vehicles_def.qh b/qcsrc/server/vehicles/vehicles_def.qh index 834e65167..7d5a787d0 100644 --- a/qcsrc/server/vehicles/vehicles_def.qh +++ b/qcsrc/server/vehicles/vehicles_def.qh @@ -48,7 +48,7 @@ float VHF_PLAYERSLOT = 16384; /// This ent is a player slot on a multi-per //.void() vehicle_spawn; void vehicles_exit(float eject); -var .void(float exit_flags) vehicle_exit; +.void(float exit_flags) vehicle_exit; float VHEF_NORMAL = 0; /// User pressed exit key float VHEF_EJECT = 1; /// User pressed exit key 3 times fast (not implemented) or vehile is dying float VHEF_RELESE = 2; /// Release ownership, client possibly allready dissconnected / went spec / changed team / used "kill" (not implemented) @@ -57,16 +57,15 @@ float SVC_SETVIEWPORT = 5; // Net.Protocol 0x05 float SVC_SETVIEWANGLES = 10; // Net.Protocol 0x0A float SVC_UPDATEENTITY = 128; // Net.Protocol 0x80 -var .void() vehicle_enter; /// Vehicles custom funciton to be executed when owner exit it -var .void() vehicle_die; /// Vehicles custom function to be executed when vehile die +.void() vehicle_enter; /// Vehicles custom funciton to be executed when owner exit it +.void() vehicle_die; /// Vehicles custom function to be executed when vehile die #define VHSF_NORMAL 0 #define VHSF_FACTORY 2 -var .void(float _spawnflag) vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns -const var .float(float _imp) vehicles_impusle_null; -var .float(float _imp) vehicles_impusle; +.void(float _spawnflag) vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns +.float(float _imp) vehicles_impusle; .float vehicle_weapon2mode = volly_counter; -//§ var .void() vehicle_factory() +//§ .void() vehicle_factory() #ifdef VEHICLES_USE_ODE void(entity e, float physics_enabled) physics_enable = #540; // enable or disable physics on object