X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_crylink.qc;h=0b3118bb606cea52a6c5115e5bf437ea0a313b6e;hb=1a2fb5bb1187437cb98c4e4803c97774647369fd;hp=3866284a4c2007efeb3c0e55c99ec32044a2bc6e;hpb=1b2f61baeeff5a7d004fafd3cfdd8269a0338a1e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_crylink.qc b/qcsrc/server/w_crylink.qc index 3866284a4..0b3118bb6 100644 --- a/qcsrc/server/w_crylink.qc +++ b/qcsrc/server/w_crylink.qc @@ -315,9 +315,9 @@ void W_Crylink_Fadethink (void) void W_Crylink_Attack (void) { - local float counter, shots; - local entity proj, prevproj, firstproj; - local vector s; + float counter, shots; + entity proj, prevproj, firstproj; + vector s; vector forward, right, up; float maxdmg; @@ -425,8 +425,8 @@ void W_Crylink_Attack (void) void W_Crylink_Attack2 (void) { - local float counter, shots; - local entity proj, prevproj, firstproj; + float counter, shots; + entity proj, prevproj, firstproj; float maxdmg; W_DecreaseAmmo(ammo_cells, autocvar_g_balance_crylink_secondary_ammo, autocvar_g_balance_crylink_reload_ammo); @@ -616,7 +616,7 @@ float w_crylink(float req) return TRUE; ammo_amount = self.ammo_cells >= autocvar_g_balance_crylink_primary_ammo; - ammo_amount += self.weapon_load[WEP_CRYLINK] >= autocvar_g_balance_crylink_primary_ammo; + ammo_amount += self.(weapon_load[WEP_CRYLINK]) >= autocvar_g_balance_crylink_primary_ammo; return ammo_amount; } else if (req == WR_CHECKAMMO2) @@ -626,7 +626,7 @@ float w_crylink(float req) return TRUE; ammo_amount = self.ammo_cells >= autocvar_g_balance_crylink_secondary_ammo; - ammo_amount += self.weapon_load[WEP_CRYLINK] >= autocvar_g_balance_crylink_secondary_ammo; + ammo_amount += self.(weapon_load[WEP_CRYLINK]) >= autocvar_g_balance_crylink_secondary_ammo; return ammo_amount; } else if (req == WR_RELOAD) @@ -634,7 +634,7 @@ float w_crylink(float req) W_Reload(min(autocvar_g_balance_crylink_primary_ammo, autocvar_g_balance_crylink_secondary_ammo), autocvar_g_balance_crylink_reload_ammo, autocvar_g_balance_crylink_reload_time, "weapons/reload.wav"); } return TRUE; -}; +} #endif #ifdef CSQC float w_crylink(float req)