X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_fireball.qc;h=1c950aca4a58ddc2b3e1eff4092008df91a086a7;hb=b31fdb3f0d23f507bb97e84b7a3171570f58fa61;hp=bbb74204c68b9fbdbb0fa5e4637404bb128bb31b;hpb=f2a79cba0897fb6f6cb7ebeecb596b5547af3ddd;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_fireball.qc b/qcsrc/server/w_fireball.qc index bbb74204c..1c950aca4 100644 --- a/qcsrc/server/w_fireball.qc +++ b/qcsrc/server/w_fireball.qc @@ -1,5 +1,5 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball")); +REGISTER_WEAPON(FIREBALL, w_fireball, 0, 9, WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball")); #else #ifdef SVQC .float bot_primary_fireballmooth; // whatever a mooth is @@ -115,6 +115,10 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d { if(self.health <= 0) return; + + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions + return; // g_projectiles_damage says to halt + self.health = self.health - damage; if (self.health <= 0) { @@ -125,7 +129,7 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d void W_Fireball_Attack1() { - local entity proj; + entity proj; W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, autocvar_g_balance_fireball_primary_damage + autocvar_g_balance_fireball_primary_bfgdamage); @@ -194,8 +198,6 @@ void W_Fireball_Attack1_Frame1() void W_Fireball_Attack1_Frame0() { - W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_reload_ammo); - W_Fireball_AttackEffect(0, '-1.25 -3.75 0'); sound (self, CH_WEAPON_SINGLE, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM); weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, W_Fireball_Attack1_Frame1); @@ -241,12 +243,10 @@ void W_Firemine_Touch (void) void W_Fireball_Attack2() { - local entity proj; + entity proj; vector f_diff; float c; - W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_secondary_ammo, autocvar_g_balance_fireball_reload_ammo); - c = mod(self.bulletcounter, 4); switch(c) { @@ -302,7 +302,7 @@ void spawnfunc_weapon_fireball (void) float w_fireball(float req) { - float ammo_amount; + //float ammo_amount; if (req == WR_AIM) { self.BUTTON_ATCK = FALSE; @@ -326,15 +326,13 @@ float w_fireball(float req) } else if (req == WR_THINK) { - if(autocvar_g_balance_fireball_reload_ammo && self.clip_load < min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo)) // forced reload - weapon_action(self.weapon, WR_RELOAD); - else if (self.BUTTON_ATCK) + if (self.BUTTON_ATCK) { if (time >= self.fireball_primarytime) if (weapon_prepareattack(0, autocvar_g_balance_fireball_primary_refire)) { W_Fireball_Attack1_Frame0(); - self.fireball_primarytime = time + autocvar_g_balance_fireball_primary_refire2; + self.fireball_primarytime = time + autocvar_g_balance_fireball_primary_refire2 * W_WeaponRateFactor(); } } else if (self.BUTTON_ATCK2) @@ -360,34 +358,22 @@ float w_fireball(float req) else if (req == WR_SETUP) { weapon_setup(WEP_FIREBALL); - self.current_ammo = ammo_fuel; + self.current_ammo = ammo_none; } else if (req == WR_CHECKAMMO1) { - ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_primary_ammo; - ammo_amount += self.weapon_load[WEP_FIREBALL] >= autocvar_g_balance_fireball_primary_ammo; - return ammo_amount; + return 1; } else if (req == WR_CHECKAMMO2) { - ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_secondary_ammo; - ammo_amount += self.weapon_load[WEP_FIREBALL] >= autocvar_g_balance_fireball_secondary_ammo; - return ammo_amount; + return 1; } else if (req == WR_RESETPLAYER) { self.fireball_primarytime = time; } - else if (req == WR_RELOAD) - { - // fuel can be a non-whole number, which brakes stuff here when between 0 and 1 - if(self.ammo_fuel < 1) - self.ammo_fuel = 0; - - W_Reload(min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo), autocvar_g_balance_fireball_reload_ammo, autocvar_g_balance_fireball_reload_time, "weapons/reload.wav"); - } return TRUE; -}; +} #endif #ifdef CSQC float w_fireball(float req)