X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_fireball.qc;h=3cc484da9c9beaaec33fb179cd9be34de25d6807;hb=a4507f589e7a11838a63576e69b5789cb97d6815;hp=dd85c5c855aed2351baf058a3d3d4bf8a78b6b17;hpb=3fd63d6feb784a8045d5bcae80db8755f9b7005f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_fireball.qc b/qcsrc/server/w_fireball.qc index dd85c5c855..3cc484da9c 100644 --- a/qcsrc/server/w_fireball.qc +++ b/qcsrc/server/w_fireball.qc @@ -116,7 +116,7 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d if(self.health <= 0) return; - if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, 0)) // no exceptions + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions return; // g_projectiles_damage says to halt self.health = self.health - damage; @@ -129,7 +129,7 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d void W_Fireball_Attack1() { - local entity proj; + entity proj; W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, autocvar_g_balance_fireball_primary_damage + autocvar_g_balance_fireball_primary_bfgdamage); @@ -245,7 +245,7 @@ void W_Firemine_Touch (void) void W_Fireball_Attack2() { - local entity proj; + entity proj; vector f_diff; float c; @@ -369,13 +369,13 @@ float w_fireball(float req) else if (req == WR_CHECKAMMO1) { ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_primary_ammo; - ammo_amount += self.weapon_load[WEP_FIREBALL] >= autocvar_g_balance_fireball_primary_ammo; + ammo_amount += self.(weapon_load[WEP_FIREBALL]) >= autocvar_g_balance_fireball_primary_ammo; return ammo_amount; } else if (req == WR_CHECKAMMO2) { ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_secondary_ammo; - ammo_amount += self.weapon_load[WEP_FIREBALL] >= autocvar_g_balance_fireball_secondary_ammo; + ammo_amount += self.(weapon_load[WEP_FIREBALL]) >= autocvar_g_balance_fireball_secondary_ammo; return ammo_amount; } else if (req == WR_RESETPLAYER) @@ -391,7 +391,7 @@ float w_fireball(float req) W_Reload(min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo), autocvar_g_balance_fireball_reload_ammo, autocvar_g_balance_fireball_reload_time, "weapons/reload.wav"); } return TRUE; -}; +} #endif #ifdef CSQC float w_fireball(float req)