X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_grenadelauncher.qc;h=64a987047c0307d0380e671d32910396b1faa33b;hb=99d95ef781c647f71b42ef28f3e09cb3dd662042;hp=a8930cd41d9fce14b1a23f6db259f69a1625346e;hpb=901dc942e7c56dd7b9e986f9ba29763a825c6550;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_grenadelauncher.qc b/qcsrc/server/w_grenadelauncher.qc index a8930cd41..64a987047 100644 --- a/qcsrc/server/w_grenadelauncher.qc +++ b/qcsrc/server/w_grenadelauncher.qc @@ -32,6 +32,10 @@ void W_Grenade_Explode2 (void) self.event_damage = SUB_Null; self.takedamage = DAMAGE_NO; + + if(self.movetype == MOVETYPE_NONE) + self.velocity = self.oldvelocity; + RadiusDamage (self, self.owner, cvar("g_balance_grenadelauncher_secondary_damage"), cvar("g_balance_grenadelauncher_secondary_edgedamage"), cvar("g_balance_grenadelauncher_secondary_radius"), world, cvar("g_balance_grenadelauncher_secondary_force"), self.projectiledeathtype, other); remove (self); @@ -74,27 +78,46 @@ void W_Grenade_Touch1 (void) void W_Grenade_Touch2 (void) { PROJECTILE_TOUCH; - if (other.takedamage == DAMAGE_AIM) + if(cvar("g_balance_grenadelauncher_secondary_sticky") && other.takedamage != DAMAGE_AIM) { - self.use (); + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM); + + // let it stick whereever it is + self.oldvelocity = self.velocity; + self.velocity = '0 0 0'; + self.movetype = MOVETYPE_NONE; // also disables gravity + self.gravity = 0; // nope, it does NOT! maybe a bug in CSQC code? TODO + UpdateCSQCProjectile(self); + + // do not respond to any more touches + self.solid = SOLID_NOT; + + self.nextthink = min(self.nextthink, time + cvar("g_balance_grenadelauncher_secondary_lifetime2")); } else { - float r; - r = random() * 6; - if(r < 1) - spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM); - else if(r < 2) - spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM); - else if(r < 3) - spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM); - else if(r < 4) - spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM); - else if(r < 5) - spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM); + if (other.takedamage == DAMAGE_AIM) + { + self.use (); + } else - spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM); - self.projectiledeathtype |= HITTYPE_BOUNCE; + { + float r; + r = random() * 6; + if(r < 1) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce1.wav", VOL_BASE, ATTN_NORM); + else if(r < 2) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce2.wav", VOL_BASE, ATTN_NORM); + else if(r < 3) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce3.wav", VOL_BASE, ATTN_NORM); + else if(r < 4) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce4.wav", VOL_BASE, ATTN_NORM); + else if(r < 5) + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce5.wav", VOL_BASE, ATTN_NORM); + else + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_bounce6.wav", VOL_BASE, ATTN_NORM); + self.projectiledeathtype |= HITTYPE_BOUNCE; + } } } @@ -104,7 +127,7 @@ void W_Grenade_Attack (void) if not(self.items & IT_UNLIMITED_WEAPON_AMMO) self.ammo_rockets = self.ammo_rockets - cvar("g_balance_grenadelauncher_primary_ammo"); - W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 4, "weapons/grenade_fire.wav", cvar("g_balance_grenadelauncher_primary_damage")); + W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", cvar("g_balance_grenadelauncher_primary_damage")); w_shotdir = v_forward; // no TrueAim for grenades please pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); @@ -118,7 +141,7 @@ void W_Grenade_Attack (void) PROJECTILE_MAKETRIGGER(gren); gren.projectiledeathtype = WEP_GRENADE_LAUNCHER; setorigin(gren, w_shotorg); - setsize(gren, '0 0 -3', '0 0 -3'); + setsize(gren, '-3 -3 -3', '3 3 3'); gren.nextthink = time + cvar("g_balance_grenadelauncher_primary_lifetime"); gren.think = adaptor_think2use_hittype_splash; @@ -158,7 +181,7 @@ void W_Grenade_Attack2 (void) PROJECTILE_MAKETRIGGER(gren); gren.projectiledeathtype = WEP_GRENADE_LAUNCHER | HITTYPE_SECONDARY; setorigin(gren, w_shotorg); - setsize(gren, '0 0 -3', '0 0 -3'); + setsize(gren, '-3 -3 -3', '3 3 3'); gren.nextthink = time + cvar("g_balance_grenadelauncher_secondary_lifetime"); gren.think = adaptor_think2use_hittype_splash; @@ -174,7 +197,10 @@ void W_Grenade_Attack2 (void) gren.angles = vectoangles (gren.velocity); gren.flags = FL_PROJECTILE; - CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE); + if(cvar("g_balance_grenadelauncher_secondary_sticky")) + CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE); + else + CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE); } void spawnfunc_weapon_grenadelauncher (void)