X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_laser.qc;h=3da9e422b5c377799d9556013c41a2b2d3dfaaa8;hb=339a61a69ee23557d28102aab85c2b0cda376e3f;hp=a28faea7543b1453e3c0fdc2a9f5fef00ce6feb4;hpb=bc91f7dc48927953480bdc9622973c7de075fb5f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_laser.qc b/qcsrc/server/w_laser.qc index a28faea75..3da9e422b 100644 --- a/qcsrc/server/w_laser.qc +++ b/qcsrc/server/w_laser.qc @@ -3,6 +3,7 @@ REGISTER_WEAPON(LASER, w_laser, 0, 1, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WE #else #ifdef SVQC void(float imp) W_SwitchWeapon; +void() W_LastWeapon; void W_Laser_Touch (void) { @@ -10,9 +11,9 @@ void W_Laser_Touch (void) self.event_damage = SUB_Null; if (self.dmg) - RadiusDamage (self, self.owner, autocvar_g_balance_laser_secondary_damage, autocvar_g_balance_laser_secondary_edgedamage, autocvar_g_balance_laser_secondary_radius, world, autocvar_g_balance_laser_secondary_force, self.projectiledeathtype, other); + RadiusDamage (self, self.realowner, autocvar_g_balance_laser_secondary_damage, autocvar_g_balance_laser_secondary_edgedamage, autocvar_g_balance_laser_secondary_radius, world, autocvar_g_balance_laser_secondary_force, self.projectiledeathtype, other); else - RadiusDamage (self, self.owner, autocvar_g_balance_laser_primary_damage, autocvar_g_balance_laser_primary_edgedamage, autocvar_g_balance_laser_primary_radius, world, autocvar_g_balance_laser_primary_force, self.projectiledeathtype, other); + RadiusDamage (self, self.realowner, autocvar_g_balance_laser_primary_damage, autocvar_g_balance_laser_primary_edgedamage, autocvar_g_balance_laser_primary_radius, world, autocvar_g_balance_laser_primary_force, self.projectiledeathtype, other); remove (self); } @@ -30,7 +31,7 @@ void W_Laser_Think() void W_Laser_Attack (float issecondary) { - local entity missile; + entity missile; vector s_forward; float a; float nodamage; @@ -44,15 +45,15 @@ void W_Laser_Attack (float issecondary) s_forward = v_forward * cos(a * DEG2RAD) + v_up * sin(a * DEG2RAD); if(nodamage) - W_SetupShot_Dir (self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", CHAN_WEAPON2, 0); + W_SetupShot_Dir (self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", CH_WEAPON_B, 0); else if(issecondary == 1) - W_SetupShot_Dir (self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", CHAN_WEAPON2, autocvar_g_balance_laser_secondary_damage); + W_SetupShot_Dir (self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", CH_WEAPON_B, autocvar_g_balance_laser_secondary_damage); else - W_SetupShot_Dir (self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", CHAN_WEAPON2, autocvar_g_balance_laser_primary_damage); + W_SetupShot_Dir (self, s_forward, FALSE, 3, "weapons/lasergun_fire.wav", CH_WEAPON_B, autocvar_g_balance_laser_primary_damage); pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); missile = spawn (); - missile.owner = self; + missile.owner = missile.realowner = self; missile.classname = "laserbolt"; missile.dmg = 0; if(!nodamage) @@ -95,12 +96,12 @@ float gauntletbeam_send(entity to, float sf) { WriteByte(MSG_ENTITY, ENT_CLIENT_GAUNTLET); sf = sf & 0x7F; - if(sound_allowed(MSG_BROADCAST, self.owner)) + if(sound_allowed(MSG_BROADCAST, self.realowner)) sf |= 0x80; WriteByte(MSG_ENTITY, sf); if(sf & 1) { - WriteByte(MSG_ENTITY, num_for_edict(self.owner)); + WriteByte(MSG_ENTITY, num_for_edict(self.realowner)); } if(sf & 2) { @@ -118,6 +119,7 @@ float gauntletbeam_send(entity to, float sf) } .entity gauntletbeam; .float prevgauntletfire; +entity lgbeam_owner_ent; void gauntletbeam_think() { float damage, myforce, myradius; @@ -125,8 +127,8 @@ void gauntletbeam_think() myforce = autocvar_g_balance_laser_secondary_force; myradius = autocvar_g_balance_laser_secondary_radius; - self.owner.prevgauntletfire = time; - if (self.owner.weaponentity.state != WS_INUSE || self != self.owner.gauntletbeam || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK2) + self.realowner.prevgauntletfire = time; + if (self.realowner.weaponentity.state != WS_INUSE || self != self.realowner.gauntletbeam || self.realowner.deadflag != DEAD_NO || !self.realowner.BUTTON_ATCK2) { remove(self); return; @@ -134,13 +136,18 @@ void gauntletbeam_think() self.nextthink = time; - makevectors(self.owner.v_angle); + makevectors(self.realowner.v_angle); float dt; dt = frametime; - W_SetupShot_Range(self.owner, TRUE, 0, "", 0, damage * dt, myradius); - WarpZone_traceline_antilag(self.owner, w_shotorg, w_shotend, MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner)); + W_SetupShot_Range(self.realowner, TRUE, 0, "", 0, damage * dt, myradius); + if(!lgbeam_owner_ent) + { + lgbeam_owner_ent = spawn(); + lgbeam_owner_ent.classname = "lgbeam_owner_ent"; + } + WarpZone_traceline_antilag(lgbeam_owner_ent, w_shotorg, w_shotend, MOVE_NORMAL, lgbeam_owner_ent, ANTILAG_LATENCY(self.owner)); // apply the damage if(trace_ent) @@ -171,7 +178,7 @@ void W_Laser_Attack2 () // only play fire sound if 0.5 sec has passed since player let go the fire button if(time - self.prevgauntletfire > 0.5) { - sound (self, CHAN_WEAPON, "weapons/gauntlet_fire.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_WEAPON_A, "weapons/gauntlet_fire.wav", VOL_BASE, ATTN_NORM); } entity beam, oldself; @@ -208,8 +215,8 @@ void spawnfunc_weapon_laser (void) float w_laser(float req) { - local float r1; - local float r2; + float r1; + float r2; if (req == WR_AIM) { if(autocvar_g_balance_laser_secondary) @@ -253,7 +260,7 @@ float w_laser(float req) else { if(self.switchweapon == WEP_LASER) // don't do this if already switching - W_SwitchWeapon (self.cnt); + W_LastWeapon(); } } } @@ -264,7 +271,7 @@ float w_laser(float req) precache_model ("models/weapons/h_laser.iqm"); precache_sound ("weapons/lasergun_fire.wav"); precache_sound ("weapons/gauntlet_fire.wav"); - precache_sound ("weapons/reload.wav"); + //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else } else if (req == WR_SETUP) { @@ -284,7 +291,7 @@ float w_laser(float req) W_Reload(0, autocvar_g_balance_laser_reload_ammo, autocvar_g_balance_laser_reload_time, "weapons/reload.wav"); } return TRUE; -}; +} #endif #ifdef CSQC float w_laser(float req) @@ -295,7 +302,7 @@ float w_laser(float req) org2 = w_org + w_backoff * 6; pointparticles(particleeffectnum("laser_impact"), org2, w_backoff * 1000, 1); if(!w_issilent) - sound(self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM); } else if(req == WR_PRECACHE) {