X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_minelayer.qc;h=4e56d2d94ed99916ff21662fa019e944100785ab;hb=fa6d11afb076e48b635d146a631879221b6b6991;hp=ae8db2fedae929cb6a200302978eb9d285fb2cd0;hpb=f39f563dc8b308a110a98708ee1e71c5d02fcab6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index ae8db2fed..4e56d2d94 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -11,9 +11,9 @@ void spawnfunc_weapon_minelayer (void) weapon_defaultspawnfunc(WEP_MINE_LAYER); } -void W_Mine_Stick () +void W_Mine_Stick (entity to) { - spamsound (self, CHAN_PROJECTILE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM); + spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM); // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile @@ -25,6 +25,7 @@ void W_Mine_Stick () newmine.bot_dodgerating = self.bot_dodgerating; newmine.owner = self.owner; + newmine.realowner = self.realowner; setsize(newmine, '-4 -4 -4', '4 4 4'); setorigin(newmine, self.origin); setmodel(newmine, "models/mine.md3"); @@ -51,27 +52,30 @@ void W_Mine_Stick () remove(self); self = newmine; + + if(to) + SetMovetypeFollow(self, to); } void W_Mine_Explode () { if(other.takedamage == DAMAGE_AIM) if(other.classname == "player") - if(IsDifferentTeam(self.owner, other)) + if(IsDifferentTeam(self.realowner, other)) if(other.deadflag == DEAD_NO) if(IsFlying(other)) - AnnounceTo(self.owner, "airshot"); + AnnounceTo(self.realowner, "airshot"); self.event_damage = SUB_Null; self.takedamage = DAMAGE_NO; - RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_damage, autocvar_g_balance_minelayer_edgedamage, autocvar_g_balance_minelayer_radius, world, autocvar_g_balance_minelayer_force, self.projectiledeathtype, other); + RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_damage, autocvar_g_balance_minelayer_edgedamage, autocvar_g_balance_minelayer_radius, world, autocvar_g_balance_minelayer_force, self.projectiledeathtype, other); - if (self.owner.weapon == WEP_MINE_LAYER) + if (self.realowner.weapon == WEP_MINE_LAYER) { entity oldself; oldself = self; - self = self.owner; + self = self.realowner; if (!weapon_action(WEP_MINE_LAYER, WR_CHECKAMMO1)) { self.cnt = WEP_MINE_LAYER; @@ -80,7 +84,7 @@ void W_Mine_Explode () } self = oldself; } - self.owner.minelayer_mines -= 1; + self.realowner.minelayer_mines -= 1; remove (self); } @@ -89,16 +93,16 @@ void W_Mine_DoRemoteExplode () self.event_damage = SUB_Null; self.takedamage = DAMAGE_NO; - if(self.movetype == MOVETYPE_NONE) + if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW) self.velocity = self.oldvelocity; - RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world); + RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world); - if (self.owner.weapon == WEP_MINE_LAYER) + if (self.realowner.weapon == WEP_MINE_LAYER) { entity oldself; oldself = self; - self = self.owner; + self = self.realowner; if (!weapon_action(WEP_MINE_LAYER, WR_CHECKAMMO1)) { self.cnt = WEP_MINE_LAYER; @@ -107,16 +111,16 @@ void W_Mine_DoRemoteExplode () } self = oldself; } - self.owner.minelayer_mines -= 1; + self.realowner.minelayer_mines -= 1; remove (self); } void W_Mine_RemoteExplode () { - if(self.owner.deadflag == DEAD_NO) + if(self.realowner.deadflag == DEAD_NO) if((self.spawnshieldtime >= 0) ? (time >= self.spawnshieldtime) // timer - : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > autocvar_g_balance_minelayer_remote_radius) // safety device + : (vlen(NearestPointOnBox(self.realowner, self.origin) - self.origin) > autocvar_g_balance_minelayer_remote_radius) // safety device ) { W_Mine_DoRemoteExplode(); @@ -132,7 +136,7 @@ void W_Mine_ProximityExplode () head = findradius(self.origin, autocvar_g_balance_minelayer_radius); while(head) { - if(head == self.owner || !IsDifferentTeam(head, self.owner)) + if(head == self.realowner || !IsDifferentTeam(head, self.realowner)) return; head = head.chain; } @@ -146,7 +150,7 @@ float W_Mine_Count(entity e) { float minecount; entity mine; - for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == e) + for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == e) minecount += 1; return minecount; @@ -157,20 +161,29 @@ void W_Mine_Think (void) entity head; self.nextthink = time; + + if(self.movetype == MOVETYPE_FOLLOW) + { + if(LostMovetypeFollow(self)) + { + UnsetMovetypeFollow(self); + self.movetype = MOVETYPE_NONE; + } + } // our lifetime has expired, it's time to die - mine_time just allows us to play a sound for this // TODO: replace this mine_trigger.wav sound with a real countdown if ((time > self.cnt) && (!self.mine_time)) { if(autocvar_g_balance_minelayer_lifetime_countdown > 0) - spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM); + spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM); self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown; self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near. } // a player's mines shall explode if he disconnects or dies // TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams? - if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO) + if(self.realowner.classname != "player" || self.realowner.deadflag != DEAD_NO) { other = world; self.projectiledeathtype |= HITTYPE_BOUNCE; @@ -183,10 +196,10 @@ void W_Mine_Think (void) while(head) { if(head.classname == "player" && head.deadflag == DEAD_NO) - if(head != self.owner && IsDifferentTeam(head, self.owner)) // don't trigger for team mates + if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates if(!self.mine_time) { - spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM); + spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM); self.mine_time = time + autocvar_g_balance_minelayer_time; } head = head.chain; @@ -200,19 +213,28 @@ void W_Mine_Think (void) } // remote detonation - if (self.owner.weapon == WEP_MINE_LAYER) - if (self.owner.deadflag == DEAD_NO) + if (self.realowner.weapon == WEP_MINE_LAYER) + if (self.realowner.deadflag == DEAD_NO) if (self.minelayer_detonate) W_Mine_RemoteExplode(); } void W_Mine_Touch (void) { + if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW) + return; // we're already a stuck mine, why do we get called? TODO does this even happen? + PROJECTILE_TOUCH; - if(!other || (other.takedamage != DAMAGE_AIM && other.movetype == MOVETYPE_NONE)) - W_Mine_Stick(); - else if(self.movetype != MOVETYPE_NONE) // don't unstick a locked mine when someone touches it - self.velocity = '0 0 0'; + + if(other && other.classname == "player" && other.deadflag == DEAD_NO) + { + // hit a player + // don't stick + } + else + { + W_Mine_Stick(other); + } } void W_Mine_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) @@ -245,11 +267,11 @@ void W_Mine_Attack (void) W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo); - W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CHAN_WEAPON, autocvar_g_balance_minelayer_damage); + W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CH_WEAPON_A, autocvar_g_balance_minelayer_damage); pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); mine = WarpZone_RefSys_SpawnSameRefSys(self); - mine.owner = self; + mine.owner = mine.realowner = self; if(autocvar_g_balance_minelayer_detonatedelay >= 0) mine.spawnshieldtime = time + autocvar_g_balance_minelayer_detonatedelay; else @@ -301,7 +323,7 @@ float W_PlacedMines(float detonate) entity mine; float minfound; - for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self) + for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == self) { if(detonate) { @@ -343,7 +365,7 @@ float w_minelayer(float req) mine = find(world, classname, "mine"); while (mine) { - if (mine.owner != self) + if (mine.realowner != self) { mine = find(mine, classname, "mine"); continue; @@ -374,7 +396,7 @@ float w_minelayer(float req) mine = find(world, classname, "mine"); while (mine) { - if (mine.owner != self) + if (mine.realowner != self) { mine = find(mine, classname, "mine"); continue; @@ -437,7 +459,7 @@ float w_minelayer(float req) if (self.BUTTON_ATCK2) { if(W_PlacedMines(TRUE)) - sound (self, CHAN_WEAPON2, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM); } } else if (req == WR_PRECACHE) @@ -491,7 +513,7 @@ float w_minelayer(float req) org2 = w_org + w_backoff * 12; pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1); if(!w_issilent) - sound(self, CHAN_PROJECTILE, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM); } else if(req == WR_PRECACHE) {