X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_nex.qc;h=e4c6347fedf430d3f505b5ce7b66e22815f83409;hb=bf373f4f3d439352b070895136f9c38c96613944;hp=c23a47b5d668fbe1b000321698f4404e5dcc260d;hpb=83b0c96edec0a188371873bb83b15d024568bca3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_nex.qc b/qcsrc/server/w_nex.qc index c23a47b5d..e4c6347fe 100644 --- a/qcsrc/server/w_nex.qc +++ b/qcsrc/server/w_nex.qc @@ -16,15 +16,44 @@ void SendCSQCNexBeamParticle() { WriteCoord(MSG_BROADCAST, v_z); } -void W_Nex_Attack (void) +void W_Nex_Attack (float issecondary) { + float mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, myammo, f; + if(issecondary) + { + mydmg = cvar("g_balance_nex_secondary_damage"); + myforce = cvar("g_balance_nex_secondary_force"); + mymindist = cvar("g_balance_nex_secondary_damagefalloff_mindist"); + mymaxdist = cvar("g_balance_nex_secondary_damagefalloff_maxdist"); + myhalflife = cvar("g_balance_nex_secondary_damagefalloff_halflife"); + myforcehalflife = cvar("g_balance_nex_secondary_damagefalloff_forcehalflife"); + myammo = cvar("g_balance_nex_secondary_ammo"); + } + else + { + mydmg = cvar("g_balance_nex_primary_damage"); + myforce = cvar("g_balance_nex_primary_force"); + mymindist = cvar("g_balance_nex_primary_damagefalloff_mindist"); + mymaxdist = cvar("g_balance_nex_primary_damagefalloff_maxdist"); + myhalflife = cvar("g_balance_nex_primary_damagefalloff_halflife"); + myforcehalflife = cvar("g_balance_nex_primary_damagefalloff_forcehalflife"); + myammo = cvar("g_balance_nex_primary_ammo"); + } + float flying; flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last - W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", cvar("g_balance_nex_damage")); + f = ExponentialFalloff(cvar("g_balance_nex_velocitydependent_minspeed"), cvar("g_balance_nex_velocitydependent_maxspeed"), cvar("g_balance_nex_velocitydependent_halflife"), self.nexspeed); + + // TODO: make it more obvious (through effects, indicator on weapon) that damage increases when speed increases + mydmg *= f; + myforce *= f; + //print("^1Damage: ^7", ftos(mydmg), "\n"); + + W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg); yoda = 0; - FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, cvar("g_balance_nex_damage"), cvar("g_balance_nex_force"), cvar("g_balance_nex_damagefalloff_mindist"), cvar("g_balance_nex_damagefalloff_maxdist"), cvar("g_balance_nex_damagefalloff_halflife"), cvar("g_balance_nex_damagefalloff_forcehalflife"), WEP_NEX); + FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_NEX); if(yoda && flying) AnnounceTo(self, "yoda"); @@ -34,10 +63,10 @@ void W_Nex_Attack (void) // flash and burn the wall if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)) - Damage_DamageInfo(trace_endpos, cvar("g_balance_nex_damage"), 0, 0, cvar("g_balance_nex_force") * w_shotdir, WEP_NEX, self); + Damage_DamageInfo(trace_endpos, mydmg, 0, 0, myforce * w_shotdir, WEP_NEX, self); if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_cells = self.ammo_cells - cvar("g_balance_nex_ammo"); + self.ammo_cells = self.ammo_cells - myammo; } void spawnfunc_weapon_nex (void); // defined in t_items.qc @@ -45,15 +74,37 @@ void spawnfunc_weapon_nex (void); // defined in t_items.qc float w_nex(float req) { if (req == WR_AIM) + { self.BUTTON_ATCK = bot_aim(1000000, 0, 1, FALSE); + self.BUTTON_ATCK2 = bot_aim(1000000, 0, 1, FALSE); + } else if (req == WR_THINK) { if (self.BUTTON_ATCK) { - if (weapon_prepareattack(0, cvar("g_balance_nex_refire"))) + if (weapon_prepareattack(0, cvar("g_balance_nex_primary_refire"))) { - W_Nex_Attack(); - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_animtime"), w_ready); + W_Nex_Attack(0); + weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_primary_animtime"), w_ready); + } + } + if (self.BUTTON_ATCK2) + { + if(cvar("g_balance_nex_secondary_charge")) + { + if(self.ammo_cells) + { + self.nexspeed = min(cvar("g_balance_nex_velocitydependent_maxspeed"), self.nexspeed + cvar("g_balance_nex_secondary_charge_rate") * frametime / W_TICSPERFRAME); + self.ammo_cells = max(0, self.ammo_cells - cvar("g_balance_nex_secondary_charge_ammo") * frametime / W_TICSPERFRAME); + } + } + else if(cvar("g_balance_nex_secondary")) + { + if (weapon_prepareattack(0, cvar("g_balance_nex_secondary_refire"))) + { + W_Nex_Attack(1); + weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_secondary_animtime"), w_ready); + } } } } @@ -71,13 +122,9 @@ float w_nex(float req) else if (req == WR_SETUP) weapon_setup(WEP_NEX); else if (req == WR_CHECKAMMO1) - return self.ammo_cells >= cvar("g_balance_nex_ammo"); + return self.ammo_cells >= cvar("g_balance_nex_primary_ammo"); else if (req == WR_CHECKAMMO2) - return FALSE; - else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = "did the impossible"; - else if (req == WR_KILLMESSAGE) - w_deathtypestring = "has been vaporized by"; + return self.ammo_cells >= cvar("g_balance_nex_secondary_ammo"); return TRUE; }; #endif @@ -96,6 +143,10 @@ float w_nex(float req) { precache_sound("weapons/neximpact.wav"); } + else if (req == WR_SUICIDEMESSAGE) + w_deathtypestring = "%s did the impossible"; + else if (req == WR_KILLMESSAGE) + w_deathtypestring = "%s has been vaporized by %s"; return TRUE; } #endif