X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_rocketlauncher.qc;h=42ae90d7466e84c0a46740c9ec2cef614ce873ef;hb=439ca5815950f0611221a1fc618d9dd3c851f3f6;hp=723389e7121e5d7536f5f7bf07aec65847548092;hpb=1846e8f66dba1522a83fec1b79c02f1c0da570d6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_rocketlauncher.qc b/qcsrc/server/w_rocketlauncher.qc index 723389e71..42ae90d74 100644 --- a/qcsrc/server/w_rocketlauncher.qc +++ b/qcsrc/server/w_rocketlauncher.qc @@ -63,58 +63,6 @@ void W_Rocket_DoRemoteExplode () remove (self); } -entity FindLaserTarget(entity e, float dist_variance, float dot_variance) -{ - entity head, selected; - vector dir; - float dist, maxdist,// bestdist, - dot,// bestdot, - points, bestpoints; - //bestdist = 9999; - //bestdot = -2; - bestpoints = 0; - maxdist = 800; - selected = world; - - makevectors(e.angles); - - head = find(world, classname, "laser_target"); - while(head) - { - points = 0; - dir = normalize(head.origin - self.origin); - dot = dir * v_forward; - dist = vlen(head.origin - self.origin); - if(dist > maxdist) - dist = maxdist; - - // gain points for being in front - points = points + ((dot+1)*0.5) * 500 - * (1 + crandom()*dot_variance); - // gain points for being close away - points = points + (1 - dist/maxdist) * 1000 - * (1 + crandom()*dot_variance); - - traceline(e.origin, head.origin, TRUE, self); - if(trace_fraction < 1) - { - points = 0; - } - - if(points > bestpoints)//random() > 0.5)// - { - bestpoints = points; - selected = head; - } - - head = find(head, classname, "laser_target"); - } - - //bprint(selected.realowner.netname); - //bprint("\n"); - return selected; -} - void W_Rocket_RemoteExplode() { if(self.realowner.deadflag == DEAD_NO) @@ -134,6 +82,8 @@ vector rocket_steerto(vector thisdir, vector goaldir, float maxturn_cos) { if(thisdir * goaldir > maxturn_cos) return goaldir; + if(thisdir * goaldir < -0.9998) // less than 1 degree and opposite + return thisdir; // refuse to guide (better than letting a numerical error happen) float f, m2; vector v; // solve: @@ -151,6 +101,15 @@ vector rocket_steerto(vector thisdir, vector goaldir, float maxturn_cos) v = solve_quadratic(m2 - f * f, 2 * f * (m2 - 1), m2 - 1); return normalize(thisdir + goaldir * v_y); // the larger solution! } +// assume thisdir == -goaldir: +// f == -1 +// v = solve_qadratic(m2 - 1, -2 * (m2 - 1), m2 - 1) +// (m2 - 1) x^2 - 2 * (m2 - 1) * x + (m2 - 1) = 0 +// x^2 - 2 * x + 1 = 0 +// (x - 1)^2 = 0 +// x = 1 +// normalize(thisdir + goaldir) +// normalize(0) void W_Rocket_Think (void) {