X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_uzi.qc;h=d9197412b98287e9805d0736220ee97bbfc4cfb4;hb=7a05dc86c2d0cd8e44eba58c42d3cd0093ca419e;hp=4887f803d36e518153bf69de39a14378f1b6c982;hpb=7e522cf57967de54d3fb6c159afaa9b13594c722;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_uzi.qc b/qcsrc/server/w_uzi.qc index 4887f803d..d9197412b 100644 --- a/qcsrc/server/w_uzi.qc +++ b/qcsrc/server/w_uzi.qc @@ -1,19 +1,23 @@ #ifdef REGISTER_WEAPON REGISTER_WEAPON(UZI, w_uzi, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "uzi", "uzi", "Machine Gun"); #else +#ifdef SVQC // leilei's fancy muzzleflash stuff void W_Uzi_Flash_Go() { - if (self.frame > 10){ - SUB_Remove(); + if (self.alpha >= 0) + { + setmodel(self, ""); return; } self.frame = self.frame + 2; - self.alpha = self.alpha - 0.2; + self.scale = self.scale * 0.5; + self.alpha = self.alpha - 0.25; self.think = W_Uzi_Flash_Go; - self.nextthink = time + 0.02; + self.nextthink = time + 0.05; }; .float uzi_bulletcounter; +.entity muzzleflash; void W_Uzi_Attack (float deathtype) { local entity flash; @@ -43,16 +47,20 @@ void W_Uzi_Attack (float deathtype) pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); + if ((self.muzzleflash == world) || wasfreed(self.muzzleflash)) + self.muzzleflash = spawn(); + // muzzle flash for 1st person view - flash = spawn(); - setmodel(flash, "models/uziflash.md3"); // precision set below + setmodel(self.muzzleflash, "models/uziflash.md3"); // precision set below //SUB_SetFade(flash, time + 0.06, 0); - flash.think = W_Uzi_Flash_Go; - flash.nextthink = time + 0.02; - flash.frame = 2; - flash.alpha = 1; - flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; - W_AttachToShotorg(flash, '5 0 0'); + self.muzzleflash.scale = 0.75; + self.muzzleflash.think = W_Uzi_Flash_Go; + self.muzzleflash.nextthink = time + 0.02; + self.muzzleflash.frame = 2; + self.muzzleflash.alpha = 0.75; + self.muzzleflash.angles_z = random() * 180; + self.muzzleflash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; + W_AttachToShotorg(self.muzzleflash, '5 0 0'); // casing code if (cvar("g_casings") >= 2) @@ -125,15 +133,41 @@ float w_uzi(float req) return self.ammo_nails >= cvar("g_balance_uzi_first_ammo"); else if (req == WR_CHECKAMMO2) return self.ammo_nails >= cvar("g_balance_uzi_first_ammo"); + return TRUE; +}; +#endif +#ifdef CSQC +float w_uzi(float req) +{ + if(req == WR_IMPACTEFFECT) + { + vector org2; + org2 = w_org + w_backoff * 2; + pointparticles(particleeffectnum("machinegun_impact"), org2, w_backoff * 1000, 1); + if(!w_issilent) + if(w_random < 0.05) + sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM); + else if(w_random < 0.1) + sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM); + else if(w_random < 0.2) + sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM); + } + else if(req == WR_PRECACHE) + { + precache_sound("weapons/ric1.wav"); + precache_sound("weapons/ric2.wav"); + precache_sound("weapons/ric3.wav"); + } else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = "did the impossible"; + w_deathtypestring = "%s did the impossible"; else if (req == WR_KILLMESSAGE) { if(w_deathtype & HITTYPE_SECONDARY) - w_deathtypestring = "was sniped by"; + w_deathtypestring = "%s was sniped by %s"; else - w_deathtypestring = "was riddled full of holes by"; + w_deathtypestring = "%s was riddled full of holes by %s"; } return TRUE; -}; +} +#endif #endif