X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_uzi.qc;h=d9197412b98287e9805d0736220ee97bbfc4cfb4;hb=d3ace0a59098c0ab61f73f78d330fb27ac1c72d0;hp=5879b00b8c029a9ddb516d8e7fc5ae9c65108559;hpb=5edeb786a80b4ea0254d504f655447174375b7e3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_uzi.qc b/qcsrc/server/w_uzi.qc index 5879b00b8..d9197412b 100644 --- a/qcsrc/server/w_uzi.qc +++ b/qcsrc/server/w_uzi.qc @@ -4,17 +4,20 @@ REGISTER_WEAPON(UZI, w_uzi, IT_NAILS, 3, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT #ifdef SVQC // leilei's fancy muzzleflash stuff void W_Uzi_Flash_Go() { - if (self.frame > 10){ - SUB_Remove(); + if (self.alpha >= 0) + { + setmodel(self, ""); return; } self.frame = self.frame + 2; - self.alpha = self.alpha - 0.2; + self.scale = self.scale * 0.5; + self.alpha = self.alpha - 0.25; self.think = W_Uzi_Flash_Go; - self.nextthink = time + 0.02; + self.nextthink = time + 0.05; }; .float uzi_bulletcounter; +.entity muzzleflash; void W_Uzi_Attack (float deathtype) { local entity flash; @@ -44,16 +47,20 @@ void W_Uzi_Attack (float deathtype) pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); + if ((self.muzzleflash == world) || wasfreed(self.muzzleflash)) + self.muzzleflash = spawn(); + // muzzle flash for 1st person view - flash = spawn(); - setmodel(flash, "models/uziflash.md3"); // precision set below + setmodel(self.muzzleflash, "models/uziflash.md3"); // precision set below //SUB_SetFade(flash, time + 0.06, 0); - flash.think = W_Uzi_Flash_Go; - flash.nextthink = time + 0.02; - flash.frame = 2; - flash.alpha = 1; - flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; - W_AttachToShotorg(flash, '5 0 0'); + self.muzzleflash.scale = 0.75; + self.muzzleflash.think = W_Uzi_Flash_Go; + self.muzzleflash.nextthink = time + 0.02; + self.muzzleflash.frame = 2; + self.muzzleflash.alpha = 0.75; + self.muzzleflash.angles_z = random() * 180; + self.muzzleflash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; + W_AttachToShotorg(self.muzzleflash, '5 0 0'); // casing code if (cvar("g_casings") >= 2) @@ -126,15 +133,6 @@ float w_uzi(float req) return self.ammo_nails >= cvar("g_balance_uzi_first_ammo"); else if (req == WR_CHECKAMMO2) return self.ammo_nails >= cvar("g_balance_uzi_first_ammo"); - else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = "did the impossible"; - else if (req == WR_KILLMESSAGE) - { - if(w_deathtype & HITTYPE_SECONDARY) - w_deathtypestring = "was sniped by"; - else - w_deathtypestring = "was riddled full of holes by"; - } return TRUE; }; #endif @@ -160,6 +158,15 @@ float w_uzi(float req) precache_sound("weapons/ric2.wav"); precache_sound("weapons/ric3.wav"); } + else if (req == WR_SUICIDEMESSAGE) + w_deathtypestring = "%s did the impossible"; + else if (req == WR_KILLMESSAGE) + { + if(w_deathtype & HITTYPE_SECONDARY) + w_deathtypestring = "%s was sniped by %s"; + else + w_deathtypestring = "%s was riddled full of holes by %s"; + } return TRUE; } #endif