X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fcommon.qc;h=130609af34dcd7511029e5bed4ddb70587617e00;hb=3cbcea63497633f206816900e4f7e32b833751f0;hp=06615c4eac8575465aed85fe57cbe5181c423940;hpb=5aab6120acfc624751d20a695d1b911b3e919831;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/common.qc b/qcsrc/server/weapons/common.qc index 06615c4ea..130609af3 100644 --- a/qcsrc/server/weapons/common.qc +++ b/qcsrc/server/weapons/common.qc @@ -1,17 +1,20 @@ #include "common.qh" -#include -#include -#include #include -#include #include +#include +#include #include #include +#include #include #include +#include #include -#include +#include +#include +#include +#include bool W_DualWielding(entity player) { @@ -30,7 +33,7 @@ void W_GiveWeapon(entity e, int wep) { if (!wep) return; - STAT(WEAPONS, e) |= WepSet_FromWeapon(Weapons_from(wep)); + STAT(WEAPONS, e) |= WepSet_FromWeapon(REGISTRY_GET(Weapons, wep)); if (IS_PLAYER(e)) { Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep); @@ -111,3 +114,63 @@ void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) this.nextthink = time; setthink(this, explode); } + +void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation +{ + if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING + this.projectiledeathtype |= HITTYPE_SPLASH; + adaptor_think2use(this); +} + +bool SUB_NoImpactCheck(entity this, entity toucher) +{ + // zero hitcontents = this is not the real impact, but either the + // mirror-impact of something hitting the projectile instead of the + // projectile hitting the something, or a touchareagrid one. Neither of + // these stop the projectile from moving, so... + if(trace_dphitcontents == 0) + { + LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin); + checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function? + } + if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) + return true; + if (toucher == NULL && this.size != '0 0 0') + { + vector tic; + tic = this.velocity * sys_frametime; + tic = tic + normalize(tic) * vlen(this.maxs - this.mins); + traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this); + if (trace_fraction >= 1) + { + LOG_TRACE("Odd... did not hit...?"); + } + else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) + { + LOG_TRACE("Detected and prevented the sky-grapple bug."); + return true; + } + } + + return false; +} + +bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher) +{ + // owner check + if(toucher && toucher == this.owner) + return true; + if(SUB_NoImpactCheck(this, toucher)) + { + if(this.classname == "nade") + return false; // no checks here + else if(this.classname == "grapplinghook") + RemoveHook(this); + else + delete(this); + return true; + } + if(trace_ent && trace_ent.solid > SOLID_TRIGGER) + UpdateCSQCProjectile(this); + return false; +}