X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fcsqcprojectile.qc;h=758cd51ab33163d8c1265810218a316c24285235;hb=dc02e4d78fb0e67b47a0c1e150b4c18c0711b8bf;hp=773b7f085bea4e9c275501429895d251d176fca6;hpb=253cc10990569fd90917dba809ce03c90fc89336;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/csqcprojectile.qc b/qcsrc/server/weapons/csqcprojectile.qc index 773b7f085..758cd51ab 100644 --- a/qcsrc/server/weapons/csqcprojectile.qc +++ b/qcsrc/server/weapons/csqcprojectile.qc @@ -1,59 +1,55 @@ -#if defined(CSQC) -#elif defined(MENUQC) -#elif defined(SVQC) - #include "../../dpdefs/progsdefs.qh" - #include "../../common/constants.qh" - #include "../../common/weapons/weapons.qh" - #include "csqcprojectile.qh" - #include "../t_items.qh" - #include "../constants.qh" - #include "../defs.qh" - #include "../command/common.qh" -#endif +#include "csqcprojectile.qh" + +#include +#include +#include +#include + +#include "../command/common.qh" + +#include +#include +#include .float csqcprojectile_type; -float CSQCProjectile_SendEntity(entity to, int sf) +bool CSQCProjectile_SendEntity(entity this, entity to, int sf) { float ft, fr; // note: flag 0x08 = no trail please (teleport bit) sf = sf & 0x0F; - if(self.csqcprojectile_clientanimate) + if(this.csqcprojectile_clientanimate) sf |= 0x80; // client animated, not interpolated - if(self.flags & FL_ONGROUND) + if(IS_ONGROUND(this)) sf |= 0x40; ft = fr = 0; - if(self.fade_time != 0 || self.fade_rate != 0) + if(this.fade_time != 0 || this.fade_rate != 0) { - ft = (self.fade_time - time) / sys_frametime; - fr = (1 / self.fade_rate) / sys_frametime; + ft = (this.fade_time - time) / sys_frametime; + fr = (1 / this.fade_rate) / sys_frametime; if(ft <= 255 && fr <= 255 && fr >= 1) sf |= 0x20; } - if(self.gravity != 0) + if(this.gravity != 0) sf |= 0x10; - WriteByte(MSG_ENTITY, ENT_CLIENT_PROJECTILE); + WriteHeader(MSG_ENTITY, ENT_CLIENT_PROJECTILE); WriteByte(MSG_ENTITY, sf); if(sf & 1) { - WriteCoord(MSG_ENTITY, self.origin.x); - WriteCoord(MSG_ENTITY, self.origin.y); - WriteCoord(MSG_ENTITY, self.origin.z); + WriteVector(MSG_ENTITY, this.origin); if(sf & 0x80) { - WriteCoord(MSG_ENTITY, self.velocity.x); - WriteCoord(MSG_ENTITY, self.velocity.y); - WriteCoord(MSG_ENTITY, self.velocity.z); + WriteVector(MSG_ENTITY, this.velocity); if(sf & 0x10) - WriteCoord(MSG_ENTITY, self.gravity); + WriteCoord(MSG_ENTITY, this.gravity); } if(sf & 0x20) @@ -62,20 +58,23 @@ float CSQCProjectile_SendEntity(entity to, int sf) WriteByte(MSG_ENTITY, fr); } - WriteByte(MSG_ENTITY, self.realowner.team); + if(teamplay) + WriteByte(MSG_ENTITY, this.realowner.team); + else + WriteByte(MSG_ENTITY, this.realowner.clientcolors); // NOTE: doesn't work on non-clients } if(sf & 2) - WriteByte(MSG_ENTITY, self.csqcprojectile_type); // TODO maybe put this into sf? + WriteByte(MSG_ENTITY, this.csqcprojectile_type); // TODO maybe put this into sf? - return 1; + return true; } .vector csqcprojectile_oldorigin; void CSQCProjectile_Check(entity e) { if(e.csqcprojectile_clientanimate) - if(e.flags & FL_ONGROUND) + if(IS_ONGROUND(e)) if(e.origin != e.csqcprojectile_oldorigin) UpdateCSQCProjectile(e); e.csqcprojectile_oldorigin = e.origin; @@ -87,7 +86,7 @@ void CSQCProjectile(entity e, float clientanimate, int type, float docull) e.csqcprojectile_clientanimate = clientanimate; - if(e.movetype == MOVETYPE_TOSS || e.movetype == MOVETYPE_BOUNCE) + if(e.move_movetype == MOVETYPE_TOSS || e.move_movetype == MOVETYPE_BOUNCE) { if(e.gravity == 0) e.gravity = 1; @@ -102,13 +101,13 @@ void CSQCProjectile(entity e, float clientanimate, int type, float docull) void UpdateCSQCProjectile(entity e) { - if(e.SendEntity == CSQCProjectile_SendEntity) + if(getSendEntity(e) == CSQCProjectile_SendEntity) { // send new origin data e.SendFlags |= 0x01; } // FIXME HACK - else if(e.SendEntity == ItemSend) + else if(getSendEntity(e) == ItemSend) { ItemUpdate(e); } @@ -117,7 +116,7 @@ void UpdateCSQCProjectile(entity e) void UpdateCSQCProjectileAfterTeleport(entity e) { - if(e.SendEntity == CSQCProjectile_SendEntity) + if(getSendEntity(e) == CSQCProjectile_SendEntity) { // send new origin data e.SendFlags |= 0x01;