X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fspawning.qc;h=17f2ddeeee2bb567271f1f689c8376494168a5a6;hb=cac7a0ffc2bb7212fdd92f5c9782b09b65279fe1;hp=748f434eb325dd3cf002279d599cd8ed2dade4ef;hpb=eac60648c4017e495060dd3ba9e50ac4bad5000a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/spawning.qc b/qcsrc/server/weapons/spawning.qc index 748f434eb..17f2ddeee 100644 --- a/qcsrc/server/weapons/spawning.qc +++ b/qcsrc/server/weapons/spawning.qc @@ -1,9 +1,13 @@ #include "spawning.qh" #include "weaponsystem.qh" -#include "../mutators/all.qh" +#include "../resources.qh" +#include "../mutators/_mod.qh" #include -#include +#include +#include + +.bool m_isreplaced; ///< Holds whether the weapon has been replaced. string W_Apply_Weaponreplace(string in) { @@ -25,11 +29,13 @@ string W_Apply_Weaponreplace(string in) void weapon_defaultspawnfunc(entity this, Weapon e) { Weapon wpn = e; - if (this.classname != "droppedweapon" && this.classname != "replacedweapon") + e = wpn = wpn.m_spawnfunc_hookreplace(wpn, this); + this.classname = wpn.m_canonical_spawnfunc; + if (!Item_IsLoot(this) && !this.m_isreplaced) { if (e.spawnflags & WEP_FLAG_MUTATORBLOCKED) { - LOG_MAPWARNF("Attempted to spawn a mutator-blocked weapon rejected: prvm_edict server %i", this); + LOG_WARNF("Attempted to spawn a mutator-blocked weapon rejected: prvm_edict server %i", this); startitem_failed = true; return; } @@ -39,7 +45,7 @@ void weapon_defaultspawnfunc(entity this, Weapon e) s = M_ARGV(2, string); if (s == "") { - remove(this); + delete(this); startitem_failed = true; return; } @@ -50,38 +56,45 @@ void weapon_defaultspawnfunc(entity this, Weapon e) for (int i = 1; i < t; ++i) { s = argv(i); - FOREACH(Weapons, it != WEP_Null, LAMBDA( + FOREACH(Weapons, it != WEP_Null, { if(it.netname == s) { entity replacement = spawn(); copyentity(this, replacement); - replacement.classname = "replacedweapon"; + replacement.m_isreplaced = true; weapon_defaultspawnfunc(replacement, it); break; } - )); + }); } } if (t >= 1) // always the case! { s = argv(0); wpn = WEP_Null; - FOREACH(Weapons, it != WEP_Null, LAMBDA( + FOREACH(Weapons, it != WEP_Null, { if(it.netname == s) { wpn = it; break; } - )); + }); } if (wpn == WEP_Null) { - remove(this); + delete(this); startitem_failed = true; return; } } + if (!Item_IsDefinitionAllowed(wpn.m_pickup)) + { + delete(this); + startitem_failed = true; + return; + } + if (!this.respawntime) { if (wpn.spawnflags & WEP_FLAG_SUPERWEAPON) @@ -101,16 +114,16 @@ void weapon_defaultspawnfunc(entity this, Weapon e) this.superweapons_finished = autocvar_g_balance_superweapons_time; // if we don't already have ammo, give us some ammo - if (!this.(wpn.ammo_field)) + if ((wpn.ammo_type != RESOURCE_NONE) && !GetResourceAmount(this, wpn.ammo_type)) { - switch (wpn.ammo_field) + switch (wpn.ammo_type) { - case ammo_shells: this.ammo_shells = cvar("g_pickup_shells_weapon"); break; - case ammo_nails: this.ammo_nails = cvar("g_pickup_nails_weapon"); break; - case ammo_rockets: this.ammo_rockets = cvar("g_pickup_rockets_weapon"); break; - case ammo_cells: this.ammo_cells = cvar("g_pickup_cells_weapon"); break; - case ammo_plasma: this.ammo_plasma = cvar("g_pickup_plasma_weapon"); break; - case ammo_fuel: this.ammo_fuel = cvar("g_pickup_fuel_weapon"); break; + case RESOURCE_SHELLS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_shells_weapon")); break; + case RESOURCE_BULLETS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_nails_weapon")); break; + case RESOURCE_ROCKETS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_rockets_weapon")); break; + case RESOURCE_CELLS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_cells_weapon")); break; + case RESOURCE_PLASMA: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_plasma_weapon")); break; + case RESOURCE_FUEL: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_fuel_weapon")); break; } } @@ -133,6 +146,9 @@ void weapon_defaultspawnfunc(entity this, Weapon e) if (g_pickup_weapons_anyway) this.pickup_anyway = true; + if(!this.owner) + this.glowmod = wpn.wpcolor; + GameItem def = wpn.m_pickup; _StartItem( this,