X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fthrowing.qc;h=652ec92005aba884ea26c3955b42644fb33a6726;hb=64b8409b2d6fb93dc51ba24a82d219c8cd56a907;hp=a649cf75b9858ee2d84ce74ce6e1b857e021a522;hpb=6a52ab75ebcb03896b2520de3a18f874c86b214d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/throwing.qc b/qcsrc/server/weapons/throwing.qc index a649cf75b..652ec9200 100644 --- a/qcsrc/server/weapons/throwing.qc +++ b/qcsrc/server/weapons/throwing.qc @@ -1,12 +1,13 @@ #include "throwing.qh" -#include "../_all.qh" #include "weaponsystem.qh" -#include "../mutators/mutators_include.qh" +#include "../mutators/all.qh" #include "../t_items.qh" #include "../g_damage.qh" +#include "../../common/items/item.qh" #include "../../common/mapinfo.qh" #include "../../common/notifications.qh" +#include "../../common/triggers/subs.qh" #include "../../common/util.qh" #include "../../common/weapons/all.qh" @@ -33,12 +34,12 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto {SELFPARAM(); float thisammo, i; string s; - var .int ammotype = (get_weaponinfo(wpn)).ammo_field; + Weapon info = Weapons_from(wpn); + var .int ammotype = info.ammo_field; - entity wep = spawn(); + entity wep = new(droppedweapon); setorigin(wep, org); - wep.classname = "droppedweapon"; wep.velocity = velo; wep.owner = wep.enemy = own; wep.flags |= FL_TOSSED; @@ -46,7 +47,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto W_DropEvent(wr_drop,own,wpn,wep); - if(WepSet_FromWeapon(wpn) & WEPSET_SUPERWEAPONS) + if(WepSet_FromWeapon(Weapons_from(wpn)) & WEPSET_SUPERWEAPONS) { if(own.items & IT_UNLIMITED_SUPERWEAPONS) { @@ -56,9 +57,10 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto { float superweapons = 1; for(i = WEP_FIRST; i <= WEP_LAST; ++i) - if(WepSet_FromWeapon(i) & WEPSET_SUPERWEAPONS) - if(own.weapons & WepSet_FromWeapon(i)) - ++superweapons; + { + WepSet set = WepSet_FromWeapon(Weapons_from(i)); + if ((set & WEPSET_SUPERWEAPONS) && (own.weapons & set)) ++superweapons; + } if(superweapons <= 1) { wep.superweapons_finished = own.superweapons_finished; @@ -74,7 +76,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto } } - WITH(entity, self, wep, weapon_defaultspawnfunc(wpn)); + weapon_defaultspawnfunc(wep, info); if(startitem_failed) return string_null; wep.glowmod = own.weaponentity_glowmod; @@ -132,58 +134,56 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto } } -float W_IsWeaponThrowable(float w) +bool W_IsWeaponThrowable(bool w) { + if (MUTATOR_CALLHOOK(ForbidDropCurrentWeapon)) + return false; if (!autocvar_g_pickup_items) - return 0; + return false; if (g_weaponarena) return 0; if (g_cts) return 0; - if (g_nexball && w == WEP_MORTAR.m_id) - return 0; - if(w == 0) - return 0; + if(w == WEP_Null.m_id) + return false; #if 0 - if(start_weapons & WepSet_FromWeapon(w)) + if(start_weapons & WepSet_FromWeapon(Weapons_from(w))) { // start weapons that take no ammo can't be dropped (this prevents dropping the laser, as long as it continues to use no ammo) if(start_items & IT_UNLIMITED_WEAPON_AMMO) - return 0; - if((get_weaponinfo(w)).ammo_field == ammo_none) - return 0; + return false; + if((Weapons_from(w)).ammo_field == ammo_none) + return false; } - return 1; + return true; #else - return (get_weaponinfo(w)).weaponthrowable; + return (Weapons_from(w)).weaponthrowable; #endif } // toss current weapon void W_ThrowWeapon(vector velo, vector delta, float doreduce) {SELFPARAM(); - float w; - string a; - - w = self.weapon; - if (w == 0) + int w = self.weapon; + if (w == WEP_Null.m_id) return; // just in case if(MUTATOR_CALLHOOK(ForbidThrowCurrentWeapon)) return; if(!autocvar_g_weapon_throwable) return; - if(self.weaponentity.state != WS_READY) + .entity weaponentity = weaponentities[0]; // TODO: unhardcode + if(self.(weaponentity).state != WS_READY) return; if(!W_IsWeaponThrowable(w)) return; - if(!(self.weapons & WepSet_FromWeapon(w))) - return; - self.weapons &= ~WepSet_FromWeapon(w); + WepSet set = WepSet_FromWeapon(Weapons_from(w)); + if(!(self.weapons & set)) return; + self.weapons &= ~set; W_SwitchWeapon_Force(self, w_getbestweapon(self)); - a = W_ThrowNewWeapon(self, w, doreduce, self.origin + delta, velo); + string a = W_ThrowNewWeapon(self, w, doreduce, self.origin + delta, velo); if(!a) return; Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_WEAPON_DROP, a, w); @@ -191,7 +191,7 @@ void W_ThrowWeapon(vector velo, vector delta, float doreduce) void SpawnThrownWeapon(vector org, float w) {SELFPARAM(); - if(self.weapons & WepSet_FromWeapon(self.weapon)) + if(self.weapons & WepSet_FromWeapon(Weapons_from(self.weapon))) if(W_IsWeaponThrowable(self.weapon)) W_ThrowNewWeapon(self, self.weapon, false, org, randomvec() * 125 + '0 0 200'); }