X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fthrowing.qc;h=652ec92005aba884ea26c3955b42644fb33a6726;hb=64b8409b2d6fb93dc51ba24a82d219c8cd56a907;hp=ef98f69d382e6068cfb50f141ec3bde958fce5ad;hpb=719ba01817465b96db552e18c7f277721d8dbb7e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/throwing.qc b/qcsrc/server/weapons/throwing.qc index ef98f69d3..652ec9200 100644 --- a/qcsrc/server/weapons/throwing.qc +++ b/qcsrc/server/weapons/throwing.qc @@ -34,7 +34,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto {SELFPARAM(); float thisammo, i; string s; - Weapon info = get_weaponinfo(wpn); + Weapon info = Weapons_from(wpn); var .int ammotype = info.ammo_field; entity wep = new(droppedweapon); @@ -47,7 +47,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto W_DropEvent(wr_drop,own,wpn,wep); - if(WepSet_FromWeapon(wpn) & WEPSET_SUPERWEAPONS) + if(WepSet_FromWeapon(Weapons_from(wpn)) & WEPSET_SUPERWEAPONS) { if(own.items & IT_UNLIMITED_SUPERWEAPONS) { @@ -57,9 +57,10 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto { float superweapons = 1; for(i = WEP_FIRST; i <= WEP_LAST; ++i) - if(WepSet_FromWeapon(i) & WEPSET_SUPERWEAPONS) - if(own.weapons & WepSet_FromWeapon(i)) - ++superweapons; + { + WepSet set = WepSet_FromWeapon(Weapons_from(i)); + if ((set & WEPSET_SUPERWEAPONS) && (own.weapons & set)) ++superweapons; + } if(superweapons <= 1) { wep.superweapons_finished = own.superweapons_finished; @@ -147,17 +148,17 @@ bool W_IsWeaponThrowable(bool w) return false; #if 0 - if(start_weapons & WepSet_FromWeapon(w)) + if(start_weapons & WepSet_FromWeapon(Weapons_from(w))) { // start weapons that take no ammo can't be dropped (this prevents dropping the laser, as long as it continues to use no ammo) if(start_items & IT_UNLIMITED_WEAPON_AMMO) return false; - if((get_weaponinfo(w)).ammo_field == ammo_none) + if((Weapons_from(w)).ammo_field == ammo_none) return false; } return true; #else - return (get_weaponinfo(w)).weaponthrowable; + return (Weapons_from(w)).weaponthrowable; #endif } @@ -177,9 +178,9 @@ void W_ThrowWeapon(vector velo, vector delta, float doreduce) if(!W_IsWeaponThrowable(w)) return; - if(!(self.weapons & WepSet_FromWeapon(w))) - return; - self.weapons &= ~WepSet_FromWeapon(w); + WepSet set = WepSet_FromWeapon(Weapons_from(w)); + if(!(self.weapons & set)) return; + self.weapons &= ~set; W_SwitchWeapon_Force(self, w_getbestweapon(self)); string a = W_ThrowNewWeapon(self, w, doreduce, self.origin + delta, velo); @@ -190,7 +191,7 @@ void W_ThrowWeapon(vector velo, vector delta, float doreduce) void SpawnThrownWeapon(vector org, float w) {SELFPARAM(); - if(self.weapons & WepSet_FromWeapon(self.weapon)) + if(self.weapons & WepSet_FromWeapon(Weapons_from(self.weapon))) if(W_IsWeaponThrowable(self.weapon)) W_ThrowNewWeapon(self, self.weapon, false, org, randomvec() * 125 + '0 0 200'); }