X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fweaponsystem.qh;h=2fb0f9956833236250c0266fc70b91a2b412d21a;hb=cbca1a79315fe08c4796273a490a4d12b7d3291d;hp=2aeca53811ecce7b1dae7595aea7b77b4713921a;hpb=df2fe9b28cb6210b671bec6d5ae834ff4eb2e2db;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/weaponsystem.qh b/qcsrc/server/weapons/weaponsystem.qh index 2aeca5381..2fb0f9956 100644 --- a/qcsrc/server/weapons/weaponsystem.qh +++ b/qcsrc/server/weapons/weaponsystem.qh @@ -4,21 +4,23 @@ float internalteam; float weaponswapping; entity weapon_dropevent_item; +..entity weaponentity_fld; + void CL_SpawnWeaponentity(entity e, .entity weaponentity); vector CL_Weapon_GetShotOrg(float wpn); -float forbidWeaponUse(entity player); +bool forbidWeaponUse(entity player); -void W_AttachToShotorg(entity actor, entity flash, vector offset); +void W_AttachToShotorg(entity actor, .entity weaponentity, entity flash, vector offset); -void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use); +void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use, .entity weaponentity); -void W_DropEvent(.void(Weapon, entity actor) event, entity player, float weapon_type, entity weapon_item); +void W_DropEvent(.void(Weapon, entity actor, .entity) event, entity player, float weapon_type, entity weapon_item, .entity weaponentity); -void W_Reload(entity actor, float sent_ammo_min, Sound sent_sound); +void W_Reload(entity actor, .entity weaponentity, float sent_ammo_min, Sound sent_sound); -void W_WeaponFrame(Player actor); +void W_WeaponFrame(Player actor, .entity weaponentity); float W_WeaponRateFactor(entity this);