X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fweaponsystem.qh;h=b7ca597046fea210e290d2a00af5b10ef6a3367b;hb=e424ba544c41fc40b241b17bd7c1d9c2fc930705;hp=0000ac2155b762298e15bbb956187955cbec7fb5;hpb=31f6ab4bb689aac5e84830cb5ea3aa3966ebc140;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/weaponsystem.qh b/qcsrc/server/weapons/weaponsystem.qh index 0000ac215..b7ca59704 100644 --- a/qcsrc/server/weapons/weaponsystem.qh +++ b/qcsrc/server/weapons/weaponsystem.qh @@ -1,6 +1,4 @@ -#ifndef WEAPONSYSTEM_H -#define WEAPONSYSTEM_H - +#pragma once float internalteam; float weaponswapping; @@ -10,21 +8,21 @@ void CL_SpawnWeaponentity(entity e, .entity weaponentity); vector CL_Weapon_GetShotOrg(float wpn); -float forbidWeaponUse(entity player); +bool forbidWeaponUse(entity player); -void W_AttachToShotorg(entity actor, entity flash, vector offset); +void W_AttachToShotorg(entity actor, .entity weaponentity, entity flash, vector offset); void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use); -void W_DropEvent(.void(Weapon) event, entity player, float weapon_type, entity weapon_item); +void W_DropEvent(.void(Weapon, entity actor) event, entity player, float weapon_type, entity weapon_item); -void W_Reload(entity actor, float sent_ammo_min, string sent_sound); +void W_Reload(entity actor, .entity weaponentity, float sent_ammo_min, Sound sent_sound); -void W_WeaponFrame(entity actor); +void W_WeaponFrame(Player actor, .entity weaponentity); -float W_WeaponRateFactor(); +float W_WeaponRateFactor(entity this); -float W_WeaponSpeedFactor(); +float W_WeaponSpeedFactor(entity this); bool weapon_prepareattack(Weapon thiswep, entity actor, .entity weaponentity, bool secondary, float attacktime); @@ -33,5 +31,3 @@ bool weapon_prepareattack_check(Weapon thiswep, entity actor, .entity weaponenti void weapon_prepareattack_do(entity actor, .entity weaponentity, float secondary, float attacktime); void weapon_thinkf(entity actor, .entity weaponentity, WFRAME fr, float t, void(Weapon thiswep, entity actor, .entity weaponentity, int fire) func); - -#endif