X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fweaponsystem.qh;h=c53b150944425aa1d96fcc84e3ecc239454091f7;hb=66d5ee9a0aea47839f244cf5346196c1c66cb490;hp=b7ca597046fea210e290d2a00af5b10ef6a3367b;hpb=c039d054a46888048d214000273ccfc63e4611b6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/weaponsystem.qh b/qcsrc/server/weapons/weaponsystem.qh index b7ca59704..c53b15094 100644 --- a/qcsrc/server/weapons/weaponsystem.qh +++ b/qcsrc/server/weapons/weaponsystem.qh @@ -1,9 +1,13 @@ #pragma once +#include +#include + float internalteam; -float weaponswapping; entity weapon_dropevent_item; +..entity weaponentity_fld; + void CL_SpawnWeaponentity(entity e, .entity weaponentity); vector CL_Weapon_GetShotOrg(float wpn); @@ -12,9 +16,9 @@ bool forbidWeaponUse(entity player); void W_AttachToShotorg(entity actor, .entity weaponentity, entity flash, vector offset); -void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use); +void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use, .entity weaponentity); -void W_DropEvent(.void(Weapon, entity actor) event, entity player, float weapon_type, entity weapon_item); +void W_DropEvent(.void(Weapon, entity actor, .entity) event, entity player, float weapon_type, entity weapon_item, .entity weaponentity); void W_Reload(entity actor, .entity weaponentity, float sent_ammo_min, Sound sent_sound);