X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=2f8866df39e21252817fe15dc2f2800f4e2318ee;hb=e203863a216f26c75137946d9064d685d5976804;hp=dc1be096cee9e59ea7d77bd181e8358180b09304;hpb=63a4ff4563c4bbd232c265a288e9890e4015bd93;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index dc1be096..2f8866df 100644 --- a/quakedef.h +++ b/quakedef.h @@ -22,8 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef QUAKEDEF_H #define QUAKEDEF_H -#define QUAKE_GAME // as opposed to utilities +#include #include #include #include @@ -45,19 +45,20 @@ extern char *buildstring; #define ON_EPSILON 0.1 // point on plane side epsilon -// LordHavoc: these were 8000 and 1024 respectively, now 64000 and 8000 -#define MAX_MSGLEN 64000 // max length of a reliable message -#define MAX_DATAGRAM 8000 // max length of unreliable message +#define MAX_PACKETFRAGMENT 1024 // max length of packet fragment +#define NET_MAXMESSAGE 65536 +#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars +#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars // // per-level limits // // LordHavoc: increased entity limit to 2048 from 600 -#define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch! +#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! #define MAX_LIGHTSTYLES 64 -// LordHavoc: increased model and sound limits from 256 and 256 to 1024 and 1024 (and added protocol extensions accordingly) -#define MAX_MODELS 1024 // these are sent over the net as bytes -#define MAX_SOUNDS 1024 // so they cannot be blindly increased +// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) +#define MAX_MODELS 4096 +#define MAX_SOUNDS 4096 #define SAVEGAME_COMMENT_LENGTH 39 @@ -113,6 +114,27 @@ extern char *buildstring; #define IT_SIGIL3 (1<<30) #define IT_SIGIL4 (1<<31) +//=========================================== +// AK nexuiz changed and added defines + +#define NEX_IT_UZI 1 +#define NEX_IT_SHOTGUN 2 +#define NEX_IT_GRENADE_LAUNCHER 4 +#define NEX_IT_ELECTRO 8 +#define NEX_IT_CRYLINK 16 +#define NEX_IT_NEX 32 +#define NEX_IT_HAGAR 64 +#define NEX_IT_ROCKET_LAUNCHER 128 +#define NEX_IT_SHELLS 256 +#define NEX_IT_BULLETS 512 +#define NEX_IT_ROCKETS 1024 +#define NEX_IT_CELLS 2048 +#define NEX_IT_LASER 4094 +#define NEX_IT_STRENGTH 8192 +#define NEX_IT_INVINCIBLE 16384 +#define NEX_IT_SPEED 32768 +#define NEX_IT_SLOWMO 65536 + //=========================================== //rogue changed and added defines @@ -152,25 +174,23 @@ extern char *buildstring; // LordHavoc: increased player limit from 16 to 64 #define MAX_SCOREBOARD 64 -#define MAX_SCOREBOARDNAME 32 - -#define SOUND_CHANNELS 8 +// LordHavoc: increased name limit from 32 to 64 characters +#define MAX_SCOREBOARDNAME 64 #include "zone.h" -#include "quakeio.h" +#include "fs.h" #include "common.h" #include "cvar.h" #include "bspfile.h" -#include "vid.h" #include "sys.h" +#include "vid.h" #include "mathlib.h" #include "r_textures.h" -#include "wad.h" #include "draw.h" #include "screen.h" -#include "net.h" +#include "netconn.h" #include "protocol.h" #include "cmd.h" #include "sbar.h" @@ -186,50 +206,40 @@ extern char *buildstring; #include "keys.h" #include "console.h" #include "menu.h" -#include "crc.h" -#include "cdaudio.h" #include "glquake.h" #include "ui.h" - -#include "portals.h" +#include "palette.h" extern qboolean noclip_anglehack; -// -// host -// -extern cvar_t sys_ticrate; extern cvar_t developer; // true if into command execution extern qboolean host_initialized; extern double host_frametime; -// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) +// the real frametime, before slowmo and clamping are applied (used for console scrolling) extern double host_realframetime; // incremented every frame, never reset extern int host_framecount; // not bounded in any way, changed at start of every frame, never reset extern double realtime; -void Host_ClearMemory (void); -void Host_ServerFrame (void); -void Host_InitCommands (void); -void Host_Init (void); +void Host_ClearMemory(void); +void Host_InitCommands(void); +void Host_Init(void); void Host_Shutdown(void); -void Host_Error (const char *error, ...); -void Host_EndGame (const char *message, ...); -void Host_Frame (float time); -void Host_Quit_f (void); -void Host_ClientCommands (const char *fmt, ...); -void Host_ShutdownServer (qboolean crash); +void Host_Error(const char *error, ...); +void Host_Frame(float time); +void Host_Quit_f(void); +void Host_ClientCommands(const char *fmt, ...); +void Host_ShutdownServer(qboolean crash); +void Host_Reconnect_f(void); // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) extern int current_skill; -extern int minimum_memory; - // // chase // @@ -242,8 +252,6 @@ void Chase_Update (void); void fractalnoise(unsigned char *noise, int size, int startgrid); void fractalnoisequick(unsigned char *noise, int size, int startgrid); -#include "palette.h" - void Sys_Shared_Init(void); #endif