X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=r_crosshairs.c;h=ba08ed9cbebb4aa51f00b64a39b2d275543dc01b;hb=fdc383f68458695b081a8418beb36d7097c6f455;hp=6e141754ff4426fec1135824d4f0ad931b89792a;hpb=fedb845e665b669ff11df23ce713842bd89c4ec4;p=xonotic%2Fdarkplaces.git diff --git a/r_crosshairs.c b/r_crosshairs.c index 6e141754..ba08ed9c 100644 --- a/r_crosshairs.c +++ b/r_crosshairs.c @@ -12,137 +12,6 @@ cvar_t crosshair_static = {CVAR_SAVE, "crosshair_static", "0"}; // must match NUMCROSSHAIRS in gl_draw.c #define NUMCROSSHAIRS 5 -static qbyte *crosshairtexdata[NUMCROSSHAIRS] = -{ - "................" - "................" - "................" - "...33......33..." - "...355....553..." - "....577..775...." - ".....77..77....." - "................" - "................" - ".....77..77....." - "....577..775...." - "...355....553..." - "...33......33..." - "................" - "................" - "................" - , - "................" - "................" - "................" - "...3........3..." - "....5......5...." - ".....7....7....." - "......7..7......" - "................" - "................" - "......7..7......" - ".....7....7....." - "....5......5...." - "...3........3..." - "................" - "................" - "................" - , - "................" - ".......77......." - ".......77......." - "................" - "................" - ".......44......." - ".......44......." - ".77..44..44..77." - ".77..44..44..77." - ".......44......." - ".......44......." - "................" - ".......77......." - ".......77......." - "................" - "................" - , - "................" - "................" - "................" - "................" - "................" - "................" - "................" - "................" - "........7777777." - "........752....." - "........72......" - "........7......." - "........7......." - "........7......." - "................" - "................" - , - "................" - "................" - "................" - "................" - "................" - "........7......." - "................" - "........4......." - ".....7.4.4.7...." - "........4......." - "................" - "........7......." - "................" - "................" - "................" - "................" -}; - -rtexturepool_t *crosshairtexturepool; -rtexture_t *crosshairtexture[NUMCROSSHAIRS]; - -void r_crosshairs_start(void) -{ - int num; - int i; - char *in; - qbyte data[16*16][4]; - crosshairtexturepool = R_AllocTexturePool(); - for (num = 0;num < 5;num++) - { - in = crosshairtexdata[num]; - for (i = 0;i < 16*16;i++) - { - if (in[i] == '.') - { - data[i][0] = 255; - data[i][1] = 255; - data[i][2] = 255; - data[i][3] = 0; - } - else - { - data[i][0] = 255; - data[i][1] = 255; - data[i][2] = 255; - data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7); - } - } - crosshairtexture[num] = R_LoadTexture(crosshairtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); - } -} - -void r_crosshairs_shutdown(void) -{ - R_FreeTexturePool(&crosshairtexturepool); -} - -void r_crosshairs_newmap(void) -{ -} - void R_Crosshairs_Init(void) { Cvar_RegisterVariable(&crosshair_brightness); @@ -151,7 +20,6 @@ void R_Crosshairs_Init(void) Cvar_RegisterVariable(&crosshair_flashrange); Cvar_RegisterVariable(&crosshair_size); Cvar_RegisterVariable(&crosshair_static); - R_RegisterModule("R_Crosshair", r_crosshairs_start, r_crosshairs_shutdown, r_crosshairs_newmap); } void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, float cr, float cg, float cb, float ca) @@ -168,58 +36,20 @@ void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, floa memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE; - m.wantoverbright = false; m.depthdisable = true; m.tex[0] = R_GetTexture(texture); R_Mesh_Matrix(&r_identitymatrix); R_Mesh_State(&m); - varray_element[0] = 0; - varray_element[1] = 1; - varray_element[2] = 2; - varray_element[3] = 0; - varray_element[4] = 2; - varray_element[5] = 3; - varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = cr * mesh_colorscale; - varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = cg * mesh_colorscale; - varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb * mesh_colorscale; - varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca; - varray_texcoord[0][0] = 0; - varray_texcoord[0][1] = 0; - varray_texcoord[0][2] = 0; - varray_texcoord[0][3] = 1; - varray_texcoord[0][4] = 1; - varray_texcoord[0][5] = 1; - varray_texcoord[0][6] = 1; - varray_texcoord[0][7] = 0; - varray_vertex[0] = origin[0] - vright[0] * scale - vup[0] * scale; - varray_vertex[1] = origin[1] - vright[1] * scale - vup[1] * scale; - varray_vertex[2] = origin[2] - vright[2] * scale - vup[2] * scale; - varray_vertex[4] = origin[0] - vright[0] * scale + vup[0] * scale; - varray_vertex[5] = origin[1] - vright[1] * scale + vup[1] * scale; - varray_vertex[6] = origin[2] - vright[2] * scale + vup[2] * scale; - varray_vertex[8] = origin[0] + vright[0] * scale + vup[0] * scale; - varray_vertex[9] = origin[1] + vright[1] * scale + vup[1] * scale; - varray_vertex[10] = origin[2] + vright[2] * scale + vup[2] * scale; - varray_vertex[12] = origin[0] + vright[0] * scale - vup[0] * scale; - varray_vertex[13] = origin[1] + vright[1] * scale - vup[1] * scale; - varray_vertex[14] = origin[2] + vright[2] * scale - vup[2] * scale; - R_Mesh_Draw(4, 2); + GL_Color(cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca); + R_DrawSpriteMesh(origin, vright, vup, scale, -scale, -scale, scale); } -void R_DrawCrosshair(void) +void R_GetCrosshairColor(float *out) { - int i, num; + int i; qbyte *color; float scale, base; - vec3_t v1, v2, spriteorigin; - vec_t spritescale; - float cr, cg, cb, ca; - num = crosshair.integer - 1; - if (num < 0 || cl.intermission) - return; - if (num >= NUMCROSSHAIRS) - num = 0; if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients) { i = (cl.scores[cl.viewentity-1].colors & 0xF) << 4; @@ -230,51 +60,77 @@ void R_DrawCrosshair(void) } else i = 15; - color = (qbyte *) &d_8to24table[i]; + color = (qbyte *) &palette_complete[i]; if (crosshair_flashspeed.value >= 0.01f) base = (sin(realtime * crosshair_flashspeed.value * (M_PI*2.0f)) * crosshair_flashrange.value); else base = 0.0f; scale = crosshair_brightness.value * (1.0f / 255.0f); + out[0] = color[0] * scale + base; + out[1] = color[1] * scale + base; + out[2] = color[2] * scale + base; + out[3] = crosshair_alpha.value; + + // clamp the colors and alpha + out[0] = bound(0, out[0], 1); + out[1] = bound(0, out[1], 1); + out[2] = bound(0, out[2], 1); + out[3] = bound(0, out[3], 1.0f); +} +void R_DrawWorldCrosshair(void) +{ + int num; + cachepic_t *pic; + vec3_t v1, v2, spriteorigin; + vec_t spritescale; + vec4_t color; if (crosshair_static.integer) - { - char *picname; - cachepic_t *pic; + return; + num = crosshair.integer; + if (num < 1 || num > NUMCROSSHAIRS || cl.intermission) + return; + if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active) + return; + pic = Draw_CachePic(va("gfx/crosshair%i.tga", num)); + if (!pic) + return; + R_GetCrosshairColor(color); - picname = va("gfx/crosshair%i.tga", num + 1); - pic = Draw_CachePic(picname); - if (pic) - DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, picname, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0] * scale + base, color[1] * scale + base, color[2] * scale + base, crosshair_alpha.value, 0); - } - else - { - // trace the shot path up to a certain distance - VectorCopy(cl_entities[cl.viewentity].render.origin, v1); - v1[2] += 16; // HACK: this depends on the QC - // get the forward vector for the gun (not the view) - AngleVectors(cl.viewangles, v2, NULL, NULL); - //VectorCopy(r_origin, v1); - VectorMA(v1, 8192, v2, v2); - spritescale = 4.0f + (CL_TraceLine(v1, v2, spriteorigin, NULL, 0, true) * 8192.0f) * (1.0f / 48.0f); - spritescale = bound(0.0f, spritescale, 32.0f); - //VectorMA(spriteorigin, -4, vpn, spriteorigin); + // trace the shot path up to a certain distance + VectorCopy(cl_entities[cl.viewentity].render.origin, v1); + v1[2] += 16; // HACK: this depends on the QC - cr = color[0] * scale + base; - cg = color[1] * scale + base; - cb = color[2] * scale + base; - ca = crosshair_alpha.value; + // get the forward vector for the gun (not the view) + AngleVectors(cl.viewangles, v2, NULL, NULL); + //VectorCopy(r_origin, v1); + VectorMA(v1, 8192, v2, v2); + spritescale = CL_TraceLine(v1, v2, spriteorigin, NULL, 0, true, NULL) * (8192.0f / 40.0f) * crosshair_size.value; - // clamp the colors so they don't go negative - cr = max(0, cr); - cg = max(0, cg); - cb = max(0, cb); - // might as well clamp the alpha - ca = bound(0, ca, 1.0f); + // draw the sprite + R_DrawCrosshairSprite(pic->tex, spriteorigin, spritescale, color[0], color[1], color[2], color[3]); +} - // finally draw the sprite - R_DrawCrosshairSprite(crosshairtexture[num], spriteorigin, spritescale, cr, cg, cb, ca); +void R_Draw2DCrosshair(void) +{ + int num; + cachepic_t *pic; + vec4_t color; + if (!crosshair_static.integer) + return; + num = crosshair.integer; + if (num < 1 || num > NUMCROSSHAIRS || cl.intermission) + return; + if (!cl.viewentity || !cl_entities[cl.viewentity].state_current.active) + return; + pic = Draw_CachePic(va("gfx/crosshair%i.tga", num)); + if (pic) + { + R_GetCrosshairColor(color); + DrawQ_Pic((vid.conwidth - pic->width * crosshair_size.value) * 0.5f, (vid.conheight - pic->height * crosshair_size.value) * 0.5f, pic->name, pic->width * crosshair_size.value, pic->height * crosshair_size.value, color[0], color[1], color[2], color[3], 0); } } + +