X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=r_lerpanim.c;h=7fc8b096e10e3ee85b268e7d765ad6e7aa0f739f;hb=863110d59f30b08b53d29a48aedaf22546f17ad2;hp=fe8f2495f90a21b03e3e1cc69cb7b1ec5afde077;hpb=ea7c24e1fb41f3b1df984ac0eed6881c9fde16f5;p=xonotic%2Fdarkplaces.git diff --git a/r_lerpanim.c b/r_lerpanim.c index fe8f2495..7fc8b096 100644 --- a/r_lerpanim.c +++ b/r_lerpanim.c @@ -6,43 +6,53 @@ // LordHavoc: later note: made FRAMEBLENDINSERT macro void R_LerpAnimation(entity_render_t *r) { - int sub1, sub2, numframes, f, i; + int sub1, sub2, numframes, f, i, dolerp; double sublerp, lerp, d; animscene_t *scene; frameblend_t *blend; + model_t *model = r->model; + blend = r->frameblend; + blend[0].frame = blend[1].frame = blend[2].frame = blend[3].frame = 0; + blend[0].lerp = blend[1].lerp = blend[2].lerp = blend[3].lerp = 0; - numframes = r->model->numframes; + if (!model || !model->type) + return; + + numframes = model->numframes; if (r->frame1 >= numframes) { - Con_DPrintf ("CL_LerpAnimation: no such frame %d\n", r->frame1); + Con_DPrintf("CL_LerpAnimation: no such frame %d\n", r->frame1); r->frame1 = 0; } if (r->frame2 >= numframes) { - Con_DPrintf ("CL_LerpAnimation: no such frame %d\n", r->frame2); + Con_DPrintf("CL_LerpAnimation: no such frame %d\n", r->frame2); r->frame2 = 0; } // note: this could be removed, if the rendering code allows an empty blend array if (r->frame1 < 0) - Host_Error ("CL_LerpAnimation: frame1 is NULL\n"); + { + Con_Printf ("CL_LerpAnimation: frame1 is NULL\n"); + r->frame1 = 0; + } - // round off very close blend percentages - if (r->framelerp < (1.0f / 65536.0f)) - r->framelerp = 0; - if (r->framelerp >= (65535.0f / 65536.0f)) + // check r_lerpmodels and round off very close blend percentages + dolerp = (model->type == mod_sprite) ? r_lerpsprites.integer : r_lerpmodels.integer; + + if (!dolerp || r->framelerp >= (65535.0f / 65536.0f)) r->framelerp = 1; + else if (r->framelerp < (1.0f / 65536.0f)) + r->framelerp = 0; - blend[0].frame = blend[1].frame = blend[2].frame = blend[3].frame = 0; - blend[0].lerp = blend[1].lerp = blend[2].lerp = blend[3].lerp = 0; - if (r->model->animscenes) + if (model->animscenes) { if (r->framelerp < 1 && r->frame1 >= 0) { - scene = r->model->animscenes + r->frame1; + scene = model->animscenes + r->frame1; lerp = 1 - r->framelerp; if (scene->framecount > 1) @@ -51,22 +61,19 @@ void R_LerpAnimation(entity_render_t *r) sub1 = (int) (sublerp); sub2 = sub1 + 1; sublerp -= sub1; - if (sublerp < (1.0f / 65536.0f)) + if (!dolerp) sublerp = 0; - if (sublerp >= (65535.0f / 65536.0f)) + else if (sublerp >= (65535.0f / 65536.0f)) sublerp = 1; + else if (sublerp < (1.0f / 65536.0f)) + sublerp = 0; if (scene->loop) { sub1 = (sub1 % scene->framecount); sub2 = (sub2 % scene->framecount); } - else - { - sub1 = bound(0, sub1, (scene->framecount - 1)); - sub2 = bound(0, sub2, (scene->framecount - 1)); - } - sub1 += scene->firstframe; - sub2 += scene->firstframe; + sub1 = bound(0, sub1, (scene->framecount - 1)) + scene->firstframe; + sub2 = bound(0, sub2, (scene->framecount - 1)) + scene->firstframe; f = sub1; d = (1 - sublerp) * lerp; #define FRAMEBLENDINSERT\ @@ -100,7 +107,7 @@ void R_LerpAnimation(entity_render_t *r) } if (r->framelerp > 0 && r->frame2 >= 0) { - scene = r->model->animscenes + r->frame2; + scene = model->animscenes + r->frame2; lerp = r->framelerp; if (scene->framecount > 1) @@ -109,22 +116,19 @@ void R_LerpAnimation(entity_render_t *r) sub1 = (int) (sublerp); sub2 = sub1 + 1; sublerp -= sub1; - if (sublerp < (1.0f / 65536.0f)) + if (!dolerp) sublerp = 0; - if (sublerp >= (65535.0f / 65536.0f)) + else if (sublerp >= (65535.0f / 65536.0f)) sublerp = 1; + else if (sublerp < (1.0f / 65536.0f)) + sublerp = 0; if (scene->loop) { sub1 = (sub1 % scene->framecount); sub2 = (sub2 % scene->framecount); } - else - { - sub1 = bound(0, sub1, (scene->framecount - 1)); - sub2 = bound(0, sub2, (scene->framecount - 1)); - } - sub1 += scene->firstframe; - sub2 += scene->firstframe; + sub1 = bound(0, sub1, (scene->framecount - 1)) + scene->firstframe; + sub2 = bound(0, sub2, (scene->framecount - 1)) + scene->firstframe; f = sub1; d = (1 - sublerp) * lerp; FRAMEBLENDINSERT