X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=r_light.c;h=0dc8bee068c68829de1e25168317985353f2b90e;hb=2642be996ad11141890965f433bc6d6d6d5ae162;hp=f416eff29edc0ce2004d5e37f2e7b07c2f80529e;hpb=7b8599834b2b7e3f0ee614e5d526775a2823e5f4;p=xonotic%2Fdarkplaces.git diff --git a/r_light.c b/r_light.c index f416eff2..0dc8bee0 100644 --- a/r_light.c +++ b/r_light.c @@ -86,11 +86,13 @@ R_UpdateLights */ void R_UpdateLights(void) { - int i, j, k; + float frac; + int i, j, k, l; // light animations // 'm' is normal light, 'a' is no light, 'z' is double bright i = (int)(cl.time * 10); + frac = (cl.time * 10) - i; for (j = 0;j < MAX_LIGHTSTYLES;j++) { if (!cl_lightstyle || !cl_lightstyle[j].length) @@ -99,9 +101,10 @@ void R_UpdateLights(void) continue; } k = i % cl_lightstyle[j].length; + l = (i-1) % cl_lightstyle[j].length; k = cl_lightstyle[j].map[k] - 'a'; - k = k*22; - d_lightstylevalue[j] = k; + l = cl_lightstyle[j].map[l] - 'a'; + d_lightstylevalue[j] = ((k*frac)+(l*(1-frac)))*22; } r_numdlights = 0; @@ -125,31 +128,29 @@ void R_UpdateLights(void) void R_DrawCoronas(void) { - int i, lnum; + int i, lnum, flag; float cscale, scale, viewdist, dist; dlight_t *light; - if (!r_coronas.integer) + if (r_coronas.value < 0.01) return; R_Mesh_Matrix(&r_identitymatrix); viewdist = DotProduct(r_vieworigin, r_viewforward); - if (r_shadow_realtime_world.integer) + flag = r_rtworld ? LIGHTFLAG_REALTIMEMODE : LIGHTFLAG_NORMALMODE; + for (lnum = 0, light = r_shadow_worldlightchain;light;light = light->next, lnum++) { - for (lnum = 0, light = r_shadow_worldlightchain;light;light = light->next, lnum++) + if ((light->flags & flag) && light->corona * r_coronas.value > 0 && (r_shadow_debuglight.integer < 0 || r_shadow_debuglight.integer == lnum) && (dist = (DotProduct(light->rtlight.shadoworigin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(light->rtlight.shadoworigin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1) { - if (light->rtlight.corona * r_coronas.value > 0 && (r_shadow_debuglight.integer < 0 || r_shadow_debuglight.integer == lnum) && (dist = (DotProduct(light->rtlight.shadoworigin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(light->rtlight.shadoworigin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1) - { - cscale = light->rtlight.corona * r_coronas.value * 0.25f; - scale = light->rtlight.radius * 0.25f; - R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, light->rtlight.shadoworigin, r_viewright, r_viewup, scale, -scale, -scale, scale, light->rtlight.color[0] * cscale, light->rtlight.color[1] * cscale, light->rtlight.color[2] * cscale, 1); - } + cscale = light->rtlight.corona * r_coronas.value * 0.25f; + scale = light->rtlight.radius * light->rtlight.coronasizescale; + R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, light->rtlight.shadoworigin, r_viewright, r_viewup, scale, -scale, -scale, scale, light->rtlight.color[0] * cscale, light->rtlight.color[1] * cscale, light->rtlight.color[2] * cscale, 1); } } for (i = 0, light = r_dlight;i < r_numdlights;i++, light++) { - if (light->corona * r_coronas.value > 0 && (dist = (DotProduct(light->origin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(light->origin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1) + if ((light->flags & flag) && light->corona * r_coronas.value > 0 && (dist = (DotProduct(light->origin, r_viewforward) - viewdist)) >= 24.0f && CL_TraceLine(light->origin, r_vieworigin, NULL, NULL, true, NULL, SUPERCONTENTS_SOLID) == 1) { cscale = light->corona * r_coronas.value * 0.25f; - scale = light->radius * 0.25f; + scale = light->rtlight.radius * light->rtlight.coronasizescale; if (gl_flashblend.integer) { cscale *= 4.0f; @@ -287,24 +288,24 @@ void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffu VectorClear(diffusecolor); VectorClear(diffusenormal); - if (!r_fullbright.integer && cl.worldmodel && cl.worldmodel->brush.LightPoint) + if (!r_fullbright.integer && r_refdef.worldmodel && r_refdef.worldmodel->brush.LightPoint) { ambientcolor[0] = ambientcolor[1] = ambientcolor[2] = r_ambient.value * (2.0f / 128.0f); - cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal); + r_refdef.worldmodel->brush.LightPoint(r_refdef.worldmodel, p, ambientcolor, diffusecolor, diffusenormal); } else VectorSet(ambientcolor, 1, 1, 1); // FIXME: this .lights related stuff needs to be ported into the Mod_Q1BSP code - if (cl.worldmodel->brushq1.numlights) + if (r_refdef.worldmodel->brushq1.numlights) { int i; vec3_t v; float f; mlight_t *sl; - for (i = 0;i < cl.worldmodel->brushq1.numlights;i++) + for (i = 0;i < r_refdef.worldmodel->brushq1.numlights;i++) { - sl = cl.worldmodel->brushq1.lights + i; + sl = r_refdef.worldmodel->brushq1.lights + i; if (d_lightstylevalue[sl->style] > 0) { VectorSubtract (p, sl->origin, v); @@ -369,19 +370,19 @@ int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, co ambient4f[0] = ambient4f[1] = ambient4f[2] = r_ambient.value * (2.0f / 128.0f); VectorClear(diffusecolor); VectorClear(diffusenormal); - if (r_fullbright.integer || (ent->effects & EF_FULLBRIGHT)) + if (!(ent->flags & RENDER_LIGHT)) { // highly rare VectorSet(ambient4f, 1, 1, 1); maxnearlights = 0; } - else if (r_shadow_realtime_world.integer && r_shadow_realtime_world_lightmaps.value <= 0) + else if (r_lightmapintensity <= 0 && !(ent->flags & RENDER_TRANSPARENT)) maxnearlights = 0; else { - if (cl.worldmodel && cl.worldmodel->brush.LightPoint) + if (r_refdef.worldmodel && r_refdef.worldmodel->brush.LightPoint) { - cl.worldmodel->brush.LightPoint(cl.worldmodel, ent->origin, ambient4f, diffusecolor, tempdiffusenormal); + r_refdef.worldmodel->brush.LightPoint(r_refdef.worldmodel, ent->origin, ambient4f, diffusecolor, tempdiffusenormal); Matrix4x4_Transform3x3(&ent->inversematrix, tempdiffusenormal, diffusenormal); VectorNormalize(diffusenormal); } @@ -396,7 +397,7 @@ int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, co nl = &nearlight[0]; for (i = 0;i < ent->numentlights;i++) { - sl = cl.worldmodel->brushq1.lights + ent->entlights[i]; + sl = r_refdef.worldmodel->brushq1.lights + ent->entlights[i]; stylescale = d_lightstylevalue[sl->style] * (1.0f / 65536.0f); VectorSubtract (ent->origin, sl->origin, v); f = ((1.0f / (DotProduct(v, v) * sl->falloff + sl->distbias)) - sl->subtract) * stylescale; @@ -444,8 +445,9 @@ int R_LightModel(float *ambient4f, float *diffusecolor, float *diffusenormal, co nl->offset = sl->distbias; } } - if (!r_shadow_realtime_dlight.integer) + if (!r_rtdlight || (ent->flags & RENDER_TRANSPARENT)) { + // FIXME: this dlighting doesn't look like rtlights for (i = 0;i < r_numdlights;i++) { light = r_dlight + i; @@ -555,7 +557,7 @@ void R_LightModel_CalcVertexColors(const float *ambientcolor4f, const float *dif // pretty good lighting for (j = 0, nl = &nearlight[0];j < nearlights;j++, nl++) { - VectorSubtract(vertex3f, nl->origin, v); + VectorSubtract(nl->origin, vertex3f, v); // first eliminate negative lighting (back side) dot = DotProduct(normal3f, v); if (dot > 0) @@ -585,7 +587,7 @@ void R_UpdateEntLights(entity_render_t *ent) int i; const mlight_t *sl; vec3_t v; - if (r_shadow_realtime_world.integer && r_shadow_realtime_world_lightmaps.value <= 0) + if (r_lightmapintensity <= 0 && !(ent->flags & RENDER_TRANSPARENT)) return; VectorSubtract(ent->origin, ent->entlightsorigin, v); if (ent->entlightsframe != (r_framecount - 1) || (realtime > ent->entlightstime && DotProduct(v,v) >= 1.0f)) @@ -593,8 +595,8 @@ void R_UpdateEntLights(entity_render_t *ent) ent->entlightstime = realtime + 0.1; VectorCopy(ent->origin, ent->entlightsorigin); ent->numentlights = 0; - if (cl.worldmodel) - for (i = 0, sl = cl.worldmodel->brushq1.lights;i < cl.worldmodel->brushq1.numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++) + if (r_refdef.worldmodel) + for (i = 0, sl = r_refdef.worldmodel->brushq1.lights;i < r_refdef.worldmodel->brushq1.numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++) if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, false, NULL, SUPERCONTENTS_SOLID) == 1) ent->entlights[ent->numentlights++] = i; }