X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=r_shadow.h;h=07a6846666f6ee0fb2acf728ffe7374ca616dcbe;hb=c312c059ebe2e1b98c2d3fd421d73f2d4757addd;hp=92e2fdb4a08e9ac01add37e3e6088bf9c31f8644;hpb=b7bec17fc069aac4bb8bc7739bb2ea3cb98e4f4b;p=xonotic%2Fdarkplaces.git diff --git a/r_shadow.h b/r_shadow.h index 92e2fdb4..07a68466 100644 --- a/r_shadow.h +++ b/r_shadow.h @@ -12,10 +12,13 @@ extern cvar_t r_shadow_glossexponent; extern cvar_t r_shadow_lightattenuationpower; extern cvar_t r_shadow_lightattenuationscale; extern cvar_t r_shadow_lightintensityscale; +extern cvar_t r_shadow_lightradiusscale; extern cvar_t r_shadow_portallight; extern cvar_t r_shadow_projectdistance; +extern cvar_t r_shadow_frontsidecasting; extern cvar_t r_shadow_realtime_dlight; extern cvar_t r_shadow_realtime_dlight_shadows; +extern cvar_t r_shadow_realtime_dlight_svbspculling; extern cvar_t r_shadow_realtime_dlight_portalculling; extern cvar_t r_shadow_realtime_world; extern cvar_t r_shadow_realtime_world_dlightshadows; @@ -23,7 +26,10 @@ extern cvar_t r_shadow_realtime_world_lightmaps; extern cvar_t r_shadow_realtime_world_shadows; extern cvar_t r_shadow_realtime_world_compile; extern cvar_t r_shadow_realtime_world_compileshadow; +extern cvar_t r_shadow_realtime_world_compilesvbsp; +extern cvar_t r_shadow_realtime_world_compileportalculling; extern cvar_t r_shadow_scissor; +extern cvar_t r_shadow_culltriangles; extern cvar_t r_shadow_shadow_polygonfactor; extern cvar_t r_shadow_shadow_polygonoffset; extern cvar_t r_shadow_singlepassvolumegeneration; @@ -34,7 +40,7 @@ extern cvar_t gl_ext_stenciltwoside; void R_Shadow_Init(void); void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f, const int *elements, const int *neighbors, const vec3_t projectorigin, const vec3_t projectdirection, float projectdistance, int nummarktris, const int *marktris); void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *invertex3f, const int *elements, const vec3_t projectorigin, const vec3_t projectdirection, const vec3_t lightmins, const vec3_t lightmaxs, const vec3_t surfacemins, const vec3_t surfacemaxs); -void R_Shadow_RenderSurfacesLighting(int numsurfaces, msurface_t **surfacelist); +void R_Shadow_RenderLighting(int firstvertex, int numvertices, int numtriangles, const int *element3i); void R_Shadow_RenderMode_Begin(void); void R_Shadow_RenderMode_ActiveLight(rtlight_t *rtlight); void R_Shadow_RenderMode_Reset(void); @@ -59,6 +65,13 @@ extern matrix4x4_t r_shadow_entitytoattenuationxyz; // this transforms only the Z to S, and T is always 0.5 extern matrix4x4_t r_shadow_entitytoattenuationz; +// current light's cull box (copied out of an rtlight or calculated by GetLightInfo) +extern vec3_t r_shadow_rtlight_cullmins; +extern vec3_t r_shadow_rtlight_cullmaxs; +// current light's culling planes +extern int r_shadow_rtlight_numfrustumplanes; +extern mplane_t r_shadow_rtlight_frustumplanes[12+6+6]; // see R_Shadow_ComputeShadowCasterCullingPlanes + void R_Shadow_RenderVolume(int numvertices, int numtriangles, const float *vertex3f, const int *element3i); qboolean R_Shadow_ScissorForBBox(const float *mins, const float *maxs); @@ -74,7 +87,7 @@ void R_Shadow_UpdateWorldLightSelection(void); extern rtlight_t *r_shadow_compilingrtlight; -void R_RTLight_Update(dlight_t *light, int isstatic); +void R_RTLight_Update(rtlight_t *rtlight, int isstatic, matrix4x4_t *matrix, vec3_t color, int style, const char *cubemapname, qboolean shadow, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags); void R_RTLight_Compile(rtlight_t *rtlight); void R_RTLight_Uncompile(rtlight_t *rtlight);