X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=r_shadow.h;h=c595fbe9f02e9232e1255dd4c586dcedbff07fbd;hb=8431cb4828a6a6befe47bdb6a91bb58535e8d4d8;hp=4ca67910a5c5e1354141c8a6aa586fc929583358;hpb=460813812c8e0a89e9c7a547a29e8aa5b61ededa;p=xonotic%2Fdarkplaces.git diff --git a/r_shadow.h b/r_shadow.h index 4ca67910..c595fbe9 100644 --- a/r_shadow.h +++ b/r_shadow.h @@ -37,6 +37,12 @@ extern cvar_t r_shadow_texture3d; extern cvar_t gl_ext_separatestencil; extern cvar_t gl_ext_stenciltwoside; +// used by shader for bouncegrid feature +extern rtexture_t *r_shadow_bouncegridtexture; +extern matrix4x4_t r_shadow_bouncegridmatrix; +extern vec_t r_shadow_bouncegridintensity; +extern qboolean r_shadow_bouncegriddirectional; + void R_Shadow_Init(void); qboolean R_Shadow_ShadowMappingEnabled(void); void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f, const int *elements, const int *neighbors, const vec3_t projectorigin, const vec3_t projectdirection, float projectdistance, int nummarktris, const int *marktris, vec3_t trismins, vec3_t trismaxs); @@ -45,7 +51,7 @@ void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *inv int R_Shadow_CalcTriangleSideMask(const vec3_t p1, const vec3_t p2, const vec3_t p3, float bias); int R_Shadow_CalcSphereSideMask(const vec3_t p1, float radius, float bias); int R_Shadow_ChooseSidesFromBox(int firsttriangle, int numtris, const float *invertex3f, const int *elements, const matrix4x4_t *worldtolight, const vec3_t projectorigin, const vec3_t projectdirection, const vec3_t lightmins, const vec3_t lightmaxs, const vec3_t surfacemins, const vec3_t surfacemaxs, int *totals); -void R_Shadow_RenderLighting(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsigned short *element3s, int element3i_bufferobject, int element3s_bufferobject); +void R_Shadow_RenderLighting(int texturenumsurfaces, const msurface_t **texturesurfacelist); void R_Shadow_RenderMode_Begin(void); void R_Shadow_RenderMode_ActiveLight(const rtlight_t *rtlight); void R_Shadow_RenderMode_Reset(void); @@ -92,6 +98,10 @@ void R_Shadow_PrepareShadowSides(int numtris); void R_Shadow_PrepareModelShadows(void); -void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, qboolean dynamic, qboolean rtworld); +#define LP_LIGHTMAP 1 +#define LP_RTWORLD 2 +#define LP_DYNLIGHT 4 +void R_LightPoint(vec3_t color, const vec3_t p, const int flags); +void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, const int flags); #endif