X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=r_sprites.c;h=70169e1258e32855c793f0865e61ba937f1a4f1e;hb=2a1615321fd8f4a44b97d5b980bb15a4a2132292;hp=ca0d4b672e9ca5e6ad75405dd466890a2c9bd150;hpb=6ede411d2e01c293e840313a7409bb331ed1b97b;p=xonotic%2Fdarkplaces.git diff --git a/r_sprites.c b/r_sprites.c index ca0d4b67..70169e12 100644 --- a/r_sprites.c +++ b/r_sprites.c @@ -1,9 +1,9 @@ #include "quakedef.h" +#include "r_shadow.h" -void R_DrawSpriteModelCallback(const void *calldata1, int calldata2) +void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight) { - const entity_render_t *ent = (entity_render_t *)calldata1; int i; vec3_t left, up, org, color, diffusecolor, diffusenormal; mspriteframe_t *frame; @@ -93,7 +93,7 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2) { frame = ent->model->sprite.sprdata_frames + ent->frameblend[i].frame; // FIXME: negate left and right in loader - R_DrawSprite(GL_SRC_ALPHA, (ent->effects & EF_ADDITIVE) ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA, frame->texture, frame->fogtexture, (ent->effects & EF_NODEPTHTEST), org, left, up, frame->left, frame->right, frame->down, frame->up, color[0], color[1], color[2], ent->alpha * ent->frameblend[i].lerp); + R_DrawSprite(GL_SRC_ALPHA, (ent->effects & EF_ADDITIVE) ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA, frame->skin.base, frame->skin.fog, (ent->effects & EF_NODEPTHTEST), org, left, up, frame->left, frame->right, frame->down, frame->up, color[0], color[1], color[2], ent->alpha * ent->frameblend[i].lerp); } } } @@ -103,6 +103,6 @@ void R_Model_Sprite_Draw(entity_render_t *ent) if (ent->frameblend[0].frame < 0) return; - R_MeshQueue_AddTransparent(ent->effects & EF_NODEPTHTEST ? r_vieworigin : ent->origin, R_DrawSpriteModelCallback, ent, 0); + R_MeshQueue_AddTransparent(ent->effects & EF_NODEPTHTEST ? r_vieworigin : ent->origin, R_Model_Sprite_Draw_TransparentCallback, ent, 0, r_shadow_rtlight); }