X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=r_sprites.c;h=95facc3cf94c10c7be87ab5f30d0028228254d39;hb=f9605292b17719532eac0b3c7ccd6341b671d684;hp=512dad12d7376e0154e43d5779bfaa899a9e3e47;hpb=9ba80c169d244d56e90f437c512f827953cc1208;p=xonotic%2Fdarkplaces.git diff --git a/r_sprites.c b/r_sprites.c index 512dad12..95facc3c 100644 --- a/r_sprites.c +++ b/r_sprites.c @@ -1,87 +1,14 @@ #include "quakedef.h" -/* -================ -R_GetSpriteFrame -================ -*/ -void R_GetSpriteFrame (entity_t *currententity, mspriteframe_t **oldframe, mspriteframe_t **newframe, float *framelerp) +void GL_DrawSpriteImage (mspriteframe_t *frame, vec3_t origin, vec3_t up, vec3_t right, byte red, byte green, byte blue, int alpha) { - msprite_t *psprite; - mspritegroup_t *pspritegroup; - int i, j, numframes, frame; - float *pintervals, fullinterval, targettime, time, jtime, jinterval; - - psprite = currententity->model->cache.data; - frame = currententity->frame; - - if ((frame >= psprite->numframes) || (frame < 0)) - { - Con_Printf ("R_DrawSprite: no such frame %d\n", frame); - frame = 0; - } - - if (psprite->frames[frame].type == SPR_SINGLE) - { - if (currententity->draw_lastmodel == currententity->model && currententity->draw_lerpstart < cl.time) - { - if (frame != currententity->draw_pose) - { - currententity->draw_lastpose = currententity->draw_pose; - currententity->draw_pose = frame; - currententity->draw_lerpstart = cl.time; - *framelerp = 0; - } - else - *framelerp = (cl.time - currententity->draw_lerpstart) * 10.0; - } - else // uninitialized - { - currententity->draw_lastmodel = currententity->model; - currententity->draw_lastpose = currententity->draw_pose = frame; - currententity->draw_lerpstart = cl.time; - *framelerp = 0; - } - *oldframe = psprite->frames[currententity->draw_lastpose].frameptr; - *newframe = psprite->frames[frame].frameptr; - } - else - { - pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr; - pintervals = pspritegroup->intervals; - numframes = pspritegroup->numframes; - fullinterval = pintervals[numframes-1]; - - time = cl.time + currententity->syncbase; - - // when loading in Mod_LoadSpriteGroup, we guaranteed all interval values - // are positive, so we don't have to worry about division by 0 - targettime = time - ((int)(time / fullinterval)) * fullinterval; - - // LordHavoc: since I can't measure the time properly when it loops from numframes-1 to 0, - // I instead measure the time of the first frame, hoping it is consistent - j = numframes-1;jtime = 0;jinterval = pintervals[1] - pintervals[0]; - for (i=0 ; i<(numframes-1) ; i++) - { - if (pintervals[i] > targettime) - break; - j = i;jinterval = pintervals[i] - jtime;jtime = pintervals[i]; - } - *framelerp = (targettime - jtime) / jinterval; - - *oldframe = pspritegroup->frames[j]; - *newframe = pspritegroup->frames[i]; - } -} - -void GL_DrawSpriteImage (mspriteframe_t *frame, vec3_t origin, vec3_t up, vec3_t right, int red, int green, int blue, int alpha) -{ - // LordHavoc: rewrote this to use the transparent poly system - transpolybegin(frame->gl_texturenum, 0, frame->gl_fogtexturenum, currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA); - transpolyvert(origin[0] + frame->down * up[0] + frame->left * right[0], origin[1] + frame->down * up[1] + frame->left * right[1], origin[2] + frame->down * up[2] + frame->left * right[2], 0, 1, red, green, blue, alpha); - transpolyvert(origin[0] + frame->up * up[0] + frame->left * right[0], origin[1] + frame->up * up[1] + frame->left * right[1], origin[2] + frame->up * up[2] + frame->left * right[2], 0, 0, red, green, blue, alpha); - transpolyvert(origin[0] + frame->up * up[0] + frame->right * right[0], origin[1] + frame->up * up[1] + frame->right * right[1], origin[2] + frame->up * up[2] + frame->right * right[2], 1, 0, red, green, blue, alpha); - transpolyvert(origin[0] + frame->down * up[0] + frame->right * right[0], origin[1] + frame->down * up[1] + frame->right * right[1], origin[2] + frame->down * up[2] + frame->right * right[2], 1, 1, red, green, blue, alpha); + byte alphaub; + alphaub = bound(0, alpha, 255); + transpolybegin(R_GetTexture(frame->texture), 0, R_GetTexture(frame->fogtexture), currententity->render.effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA); + transpolyvertub(origin[0] + frame->down * up[0] + frame->left * right[0], origin[1] + frame->down * up[1] + frame->left * right[1], origin[2] + frame->down * up[2] + frame->left * right[2], 0, 1, red, green, blue, alphaub); + transpolyvertub(origin[0] + frame->up * up[0] + frame->left * right[0], origin[1] + frame->up * up[1] + frame->left * right[1], origin[2] + frame->up * up[2] + frame->left * right[2], 0, 0, red, green, blue, alphaub); + transpolyvertub(origin[0] + frame->up * up[0] + frame->right * right[0], origin[1] + frame->up * up[1] + frame->right * right[1], origin[2] + frame->up * up[2] + frame->right * right[2], 1, 0, red, green, blue, alphaub); + transpolyvertub(origin[0] + frame->down * up[0] + frame->right * right[0], origin[1] + frame->down * up[1] + frame->right * right[1], origin[2] + frame->down * up[2] + frame->right * right[2], 1, 1, red, green, blue, alphaub); transpolyend(); } @@ -91,56 +18,58 @@ R_DrawSpriteModel ================= */ -void R_DrawSpriteModel (entity_t *e) +void R_DrawSpriteModel (entity_t *e, frameblend_t *blend) { - mspriteframe_t *oldframe, *newframe; - float lerp, ilerp; - vec3_t forward, right, up, org, color; + vec3_t right, up, org, color; + byte colorub[4]; msprite_t *psprite; // don't even bother culling, because it's just a single // polygon without a surface cache - R_GetSpriteFrame (e, &oldframe, &newframe, &lerp); - if (lerp < 0) lerp = 0; - if (lerp > 1) lerp = 1; - if (isRagePro) // LordHavoc: no alpha scaling supported on per pixel alpha images on ATI Rage Pro... ACK! - lerp = 1; - ilerp = 1.0 - lerp; - psprite = e->model->cache.data; + + c_sprites++; + + psprite = Mod_Extradata(e->render.model); + //psprite = e->model->cache.data; if (psprite->type == SPR_ORIENTED) { // bullet marks on walls - AngleVectors (e->angles, forward, right, up); - VectorSubtract(e->origin, vpn, org); + AngleVectors (e->render.angles, NULL, right, up); + VectorSubtract(e->render.origin, vpn, org); } else { // normal sprite VectorCopy(vup, up); VectorCopy(vright, right); - VectorCopy(e->origin, org); + VectorCopy(e->render.origin, org); } - if (e->scale != 1) + if (e->render.scale != 1) { - VectorScale(up, e->scale, up); - VectorScale(right, e->scale, right); + VectorScale(up, e->render.scale, up); + VectorScale(right, e->render.scale, right); } - if (e->model->flags & EF_FULLBRIGHT || e->effects & EF_FULLBRIGHT) + if (e->render.model->flags & EF_FULLBRIGHT || e->render.effects & EF_FULLBRIGHT) { - color[0] = e->colormod[0] * 255; - color[1] = e->colormod[1] * 255; - color[2] = e->colormod[2] * 255; + color[0] = e->render.colormod[0] * 255; + color[1] = e->render.colormod[1] * 255; + color[2] = e->render.colormod[2] * 255; } else - { - R_LightPoint (color, e->origin); - R_DynamicLightPointNoMask(color, e->origin); - } + R_CompleteLightPoint(color, e->render.origin, true); + + colorub[0] = bound(0, color[0], 255); + colorub[1] = bound(0, color[1], 255); + colorub[2] = bound(0, color[2], 255); // LordHavoc: interpolated sprite rendering - if (ilerp != 0) - GL_DrawSpriteImage(oldframe, org, up, right, color[0],color[1],color[2],e->alpha*255*ilerp); - if (lerp != 0) - GL_DrawSpriteImage(newframe, org, up, right, color[0],color[1],color[2],e->alpha*255*lerp); + if (blend[0].lerp) + GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[0].frame, org, up, right, colorub[0],colorub[1],colorub[2], e->render.alpha*255*blend[0].lerp); + if (blend[1].lerp) + GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[1].frame, org, up, right, colorub[0],colorub[1],colorub[2], e->render.alpha*255*blend[1].lerp); + if (blend[2].lerp) + GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[2].frame, org, up, right, colorub[0],colorub[1],colorub[2], e->render.alpha*255*blend[2].lerp); + if (blend[3].lerp) + GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[3].frame, org, up, right, colorub[0],colorub[1],colorub[2], e->render.alpha*255*blend[3].lerp); }