X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=r_textures.h;h=9cfaccc87d4325705c7005a1bb443e7d9f928605;hb=8ba95d27a44c667568ae9a5aa1b4b69d75a9d565;hp=231ef9cd06c955220bbafd44b0f810e8f0397070;hpb=37083a8ae69b552d9637cf5e97455486445e390b;p=xonotic%2Fdarkplaces.git diff --git a/r_textures.h b/r_textures.h index 231ef9cd..9cfaccc8 100644 --- a/r_textures.h +++ b/r_textures.h @@ -13,15 +13,25 @@ // allocated as a fragment in a larger texture, mipmap is not allowed with // this, mostly used for lightmaps #define TEXF_FRAGMENT 0x00000010 +// indicates texture coordinates should be clamped rather than wrapping +#define TEXF_CLAMP 0x00000020 +// indicates texture should be uploaded using GL_NEAREST or GL_NEAREST_MIPMAP_NEAREST mode +#define TEXF_FORCENEAREST 0x00000040 +// indicates texture should be uploaded using GL_LINEAR or GL_LINEAR_MIPMAP_NEAREST or GL_LINEAR_MIPMAP_LINEAR mode +#define TEXF_FORCELINEAR 0x00000080 +// indicates texture should be affected by gl_picmip +#define TEXF_PICMIP 0x00000100 // used for checking if textures mismatch -#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_FRAGMENT) +#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_FRAGMENT | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP) -// 8bit quake paletted -#define TEXTYPE_QPALETTE 1 +// 8bit paletted +#define TEXTYPE_PALETTE 1 // 24bit RGB #define TEXTYPE_RGB 2 // 32bit RGBA #define TEXTYPE_RGBA 3 +// 16bit DSDT +#define TEXTYPE_DSDT 4 // contents of this structure are mostly private to gl_textures.c typedef struct @@ -50,7 +60,11 @@ int R_CompatibleFragmentWidth(int width, int textype, int flags); // add a texture to a pool and optionally precache (upload) it // (note: data == NULL is perfectly acceptable) -rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags); +// (note: palette must not be NULL if using TEXTYPE_PALETTE) +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const qbyte *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const qbyte *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette); // free a texture void R_FreeTexture(rtexture_t *rt); @@ -62,6 +76,7 @@ void R_UpdateTexture(rtexture_t *rt, qbyte *data); // location of the fragment in the texture (note: any parameter except rt can // be NULL) void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2); +void R_FragmentLocation3D(rtexture_t *rt, int *x, int *y, int *z, float *fx1, float *fy1, float *fz1, float *fx2, float *fy2, float *fz2); // returns the renderer dependent texture slot number (call this before each // use, as a texture might not have been precached)