X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=radiant%2Fenvironment.cpp;h=d6be70d54a6b1eb1db87d3f368d9fc1d2ed49499;hb=80bb5fdd23e124b4c4da8509634d95d1459e6a3b;hp=a28524e6d8e10baf17014ba5df4b1e9371cf9baa;hpb=98aa841d3aef7e85f45e6710b4df0dbefe459c43;p=xonotic%2Fnetradiant.git diff --git a/radiant/environment.cpp b/radiant/environment.cpp index a28524e6..d6be70d5 100644 --- a/radiant/environment.cpp +++ b/radiant/environment.cpp @@ -20,6 +20,7 @@ */ #include "environment.h" +#include "globaldefs.h" #include "stream/textstream.h" #include "string/string.h" @@ -38,14 +39,18 @@ void args_init( int argc, char const* argv[] ){ for ( i = 1; i < argc; i++ ) { for ( k = i; k < argc; k++ ) + { if ( argv[k] != 0 ) { break; } + } if ( k > i ) { k -= i; for ( j = i + k; j < argc; j++ ) + { argv[j - k] = argv[j]; + } argc -= k; } } @@ -55,6 +60,7 @@ void args_init( int argc, char const* argv[] ){ } char const *gamedetect_argv_buffer[1024]; + void gamedetect_found_game( char const *game, char *path ){ int argc; static char buf[128]; @@ -107,12 +113,14 @@ void gamedetect(){ bool nogamedetect = false; int i; for ( i = 1; i < g_argc - 1; ++i ) + { if ( g_argv[i][0] == '-' ) { if ( !strcmp( g_argv[i], "-gamedetect" ) ) { nogamedetect = !strcmp( g_argv[i + 1], "false" ); } ++i; } + } if ( !nogamedetect ) { static char buf[1024 + 64]; strncpy( buf, environment_get_app_path(), sizeof( buf ) ); @@ -127,12 +135,14 @@ void gamedetect(){ // TODO add more games to this // try to detect Nexuiz installs -#if defined( WIN32 ) +#if GDEF_OS_WINDOWS if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz.exe", buf, p - buf ) ) -#elif defined( __APPLE__ ) +#elif GDEF_OS_MACOS if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "Nexuiz.app/Contents/Info.plist", buf, p - buf ) ) -#else +#elif GDEF_OS_LINUX if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", "nexuiz-linux-glx.sh", buf, p - buf ) ) +#else + if ( gamedetect_check_game( "nexuiz.game", "data/common-spog.pk3", NULL, buf, p - buf ) ) #endif { return; } @@ -157,8 +167,17 @@ void gamedetect(){ namespace { -CopiedString home_path; -CopiedString app_path; + // executable file path + CopiedString app_filepath; + // directory paths + CopiedString home_path; + CopiedString app_path; + CopiedString lib_path; + CopiedString data_path; +} + +const char* environment_get_app_filepath(){ + return app_filepath.c_str(); } const char* environment_get_home_path(){ @@ -169,17 +188,27 @@ const char* environment_get_app_path(){ return app_path.c_str(); } +const char *environment_get_lib_path() +{ + return lib_path.c_str(); +} + +const char *environment_get_data_path() +{ + return data_path.c_str(); +} + bool portable_app_setup(){ StringOutputStream confdir( 256 ); confdir << app_path.c_str() << "settings/"; - if ( file_exists( confdir.c_str() ) ) { + if ( file_is_directory( confdir.c_str() ) ) { home_path = confdir.c_str(); return true; } return false; } -#if defined( POSIX ) +#if GDEF_OS_POSIX #include #include @@ -188,30 +217,34 @@ bool portable_app_setup(){ #include const char* LINK_NAME = -#if defined ( __linux__ ) +#if GDEF_OS_LINUX "/proc/self/exe" -#else // FreeBSD and OSX +#else // FreeBSD and macOS "/proc/curproc/file" #endif ; -/// brief Returns the filename of the executable belonging to the current process, or 0 if not found. +/// brief Returns the filename of the executable belonging to the current process, or empty string if not found. char const* getexename( char *buf ){ /* Now read the symbolic link */ - int ret = readlink( LINK_NAME, buf, PATH_MAX ); + const int ret = readlink( LINK_NAME, buf, PATH_MAX ); if ( ret == -1 ) { globalOutputStream() << "getexename: falling back to argv[0]: " << makeQuoted( g_argv[0] ); - const char* path = realpath( g_argv[0], buf ); - if ( path == 0 ) { + if( realpath( g_argv[0], buf ) == 0 ) { /* In case of an error, leave the handling up to the caller */ - return ""; + *buf = '\0'; } } + else { + /* Ensure proper NUL termination */ + buf[ret] = 0; + } - /* Ensure proper NUL termination */ - buf[ret] = 0; + return buf; +} +char const* getexepath( char *buf ) { /* delete the program name */ *( strrchr( buf, '/' ) ) = '\0'; @@ -239,30 +272,68 @@ void environment_init( int argc, char const* argv[] ){ { char real[PATH_MAX]; - app_path = getexename( real ); - ASSERT_MESSAGE( !string_empty( app_path.c_str() ), "failed to deduce app path" ); + app_filepath = getexename( real ); + ASSERT_MESSAGE( !string_empty( app_filepath.c_str() ), "failed to deduce app path" ); + + strncpy( real, app_filepath.c_str(), strlen( app_filepath.c_str() ) ); + app_path = getexepath( real ); + } + + { + StringOutputStream buffer; + buffer << app_path.c_str() << "../lib/" << RADIANT_BASENAME << "/"; + if ( file_is_directory( buffer.c_str() ) ) { + lib_path = buffer.c_str(); + } + else { + lib_path = app_path.c_str(); + } + } + + { + StringOutputStream buffer; + buffer << app_path.c_str() << "../share/" << RADIANT_BASENAME << "/"; + if ( file_is_directory( buffer.c_str() ) ) { + data_path = buffer.c_str(); + } + else { + data_path = app_path.c_str(); + } } if ( !portable_app_setup() ) { + // this is used on both Linux and macOS + // but a macOS specific code may be written instead StringOutputStream home( 256 ); - home << DirectoryCleaned( g_get_user_config_dir() ) << "netradiant/"; + home << DirectoryCleaned(g_get_user_config_dir()) << "/" << RADIANT_BASENAME << "/"; + // first create ~/.config + // since it may be missing on brand new home directory + Q_mkdir( g_get_user_config_dir() ); + // then create ~/.config/netradiant Q_mkdir( home.c_str() ); home_path = home.c_str(); } gamedetect(); } -#elif defined( WIN32 ) +#elif GDEF_OS_WINDOWS #include -void environment_init( int argc, char* argv[] ){ +void environment_init( int argc, char const* argv[] ){ args_init( argc, argv ); { // get path to the editor char filename[MAX_PATH + 1]; + StringOutputStream app_filepath_stream( 256 ); + StringOutputStream app_path_stream( 256 ); + GetModuleFileName( 0, filename, MAX_PATH ); + + app_filepath_stream << PathCleaned( filename ); + app_filepath = app_filepath_stream.c_str(); + char* last_separator = strrchr( filename, '\\' ); if ( last_separator != 0 ) { *( last_separator + 1 ) = '\0'; @@ -271,23 +342,18 @@ void environment_init( int argc, char* argv[] ){ { filename[0] = '\0'; } - StringOutputStream app( 256 ); - app << PathCleaned( filename ); - app_path = app.c_str(); + + app_path_stream << PathCleaned( filename ); + app_path = app_path_stream.c_str(); + + lib_path = app_path; + data_path = app_path; } if ( !portable_app_setup() ) { char *appdata = getenv( "APPDATA" ); StringOutputStream home( 256 ); - if ( !appdata || string_empty( appdata ) ) { - ERROR_MESSAGE( "Application Data folder not available.\n" - "Radiant will use C:\\ for user preferences.\n" ); - home << "C:"; - } - else - { - home << PathCleaned( appdata ); - } + home << PathCleaned( appdata ); home << "/NetRadiantSettings/"; Q_mkdir( home.c_str() ); home_path = home.c_str();