X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=render.h;h=5646c6669ecbab5005f9ad1fb6cbf723e339c247;hb=d3e2f7e92ec8883147b70a7bc0971a7b4561d3d5;hp=0973f84d633228d5ca45e52e200fafa960cf9e70;hpb=902f14e9a4773dd27a338562511f418763b903f7;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index 0973f84d..5646c666 100644 --- a/render.h +++ b/render.h @@ -24,11 +24,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // flag arrays used for visibility checking on world model // (all other entities have no per-surface/per-leaf visibility checks) // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters -qbyte r_pvsbits[(32768+7)>>3]; +extern unsigned char r_pvsbits[(32768+7)>>3]; // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs -qbyte r_worldleafvisible[32768]; +extern unsigned char r_worldleafvisible[32768]; // TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces -qbyte r_worldsurfacevisible[262144]; +extern unsigned char r_worldsurfacevisible[262144]; extern matrix4x4_t r_identitymatrix; @@ -60,6 +60,7 @@ extern void SHOWLMP_clear(void); // render profiling stuff extern char r_speeds_string[1024]; +extern int r_timereport_active; // lighting stuff extern cvar_t r_ambient; @@ -68,13 +69,9 @@ extern cvar_t gl_flashblend; // vis stuff extern cvar_t r_novis; -// detail texture stuff -extern cvar_t r_detailtextures; - extern cvar_t r_lerpsprites; extern cvar_t r_lerpmodels; extern cvar_t r_waterscroll; -extern cvar_t r_watershader; extern cvar_t developer_texturelogging; @@ -115,7 +112,29 @@ void R_Mesh_AddBrushMeshFromPlanes(rmesh_t *mesh, int numplanes, mplane_t *plane extern int r_framecount; extern mplane_t frustum[5]; -extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights, c_meshs, c_meshelements, c_rt_lights, c_rt_clears, c_rt_scissored, c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris, c_rtcached_shadowmeshes, c_rtcached_shadowtris, c_bloom, c_bloomcopies, c_bloomcopypixels, c_bloomdraws, c_bloomdrawpixels; +typedef struct renderstats_s +{ + int entities; + int entities_surfaces; + int entities_triangles; + int world_leafs; + int world_portals; + int particles; + int meshes; + int meshes_elements; + int lights; + int lights_clears; + int lights_scissored; + int lights_lighttriangles; + int lights_shadowtriangles; + int lights_dynamicshadowtriangles; + int bloom; + int bloom_copypixels; + int bloom_drawpixels; +} +renderstats_t; + +extern renderstats_t renderstats; // brightness of world lightmaps and related lighting // (often reduced when world rtlights are enabled) @@ -128,6 +147,14 @@ extern qboolean r_rtdlightshadows; // forces all rendering to draw triangle outlines extern cvar_t r_showtris; +extern cvar_t r_showtris_polygonoffset; +extern cvar_t r_shownormals; +extern cvar_t r_showlighting; +extern cvar_t r_showshadowvolumes; +extern cvar_t r_showcollisionbrushes; +extern cvar_t r_showcollisionbrushes_polygonfactor; +extern cvar_t r_showcollisionbrushes_polygonoffset; +extern cvar_t r_showdisabledepthtest; extern int r_showtrispass; // @@ -144,12 +171,9 @@ extern int r_view_z; extern int r_view_width; extern int r_view_height; extern int r_view_depth; -extern float r_view_fov_x; -extern float r_view_fov_y; extern matrix4x4_t r_view_matrix; extern mleaf_t *r_viewleaf, *r_oldviewleaf; -extern unsigned short d_lightstylevalue[256]; // 8.8 fraction of base light value extern qboolean envmap; @@ -159,14 +183,13 @@ extern cvar_t r_speeds; extern cvar_t r_fullbright; extern cvar_t r_wateralpha; extern cvar_t r_dynamic; -extern cvar_t r_drawcollisionbrushes; void R_Init(void); void R_UpdateWorld(void); // needs no r_refdef void R_RenderView(void); // must call R_UpdateWorld and set r_refdef first -void R_InitSky (qbyte *src, int bytesperpixel); // called at level load +void R_InitSky (unsigned char *src, int bytesperpixel); // called at level load void R_WorldVisibility(); void R_DrawParticles(void); @@ -177,11 +200,16 @@ void R_DrawExplosions(void); int R_CullBox(const vec3_t mins, const vec3_t maxs); -extern qboolean fogenabled; +#define FOGTABLEWIDTH 1024 extern vec3_t fogcolor; extern vec_t fogdensity; -#define calcfog(v) (exp(-(fogdensity*fogdensity*(((v)[0] - r_vieworigin[0])*((v)[0] - r_vieworigin[0])+((v)[1] - r_vieworigin[1])*((v)[1] - r_vieworigin[1])+((v)[2] - r_vieworigin[2])*((v)[2] - r_vieworigin[2]))))) -#define calcfogbyte(v) ((qbyte) (bound(0, ((int) ((float) (calcfog((v)) * 255.0f))), 255))) +extern vec_t fogrange; +extern vec_t fograngerecip; +extern int fogtableindex; +extern vec_t fogtabledistmultiplier; +extern float fogtable[FOGTABLEWIDTH]; +extern qboolean fogenabled; +#define VERTEXFOGTABLE(dist) (fogtableindex = (int)((dist) * fogtabledistmultiplier), fogtable[bound(0, fogtableindex, FOGTABLEWIDTH - 1)]) #include "r_modules.h" @@ -196,6 +224,8 @@ extern cvar_t r_textureunits; extern cvar_t gl_polyblend; extern cvar_t gl_dither; +extern cvar_t r_smoothnormals_areaweighting; + #include "gl_backend.h" #include "r_light.h" @@ -206,13 +236,10 @@ extern rtexture_t *r_texture_black; extern rtexture_t *r_texture_notexture; extern rtexture_t *r_texture_whitecube; extern rtexture_t *r_texture_normalizationcube; -#define NUM_DETAILTEXTURES 1 -extern rtexture_t *r_texture_detailtextures[NUM_DETAILTEXTURES]; -extern rtexture_t *r_texture_distorttexture[64]; +extern rtexture_t *r_texture_fogattenuation; +extern rtexture_t *r_texture_fogintensity; void R_TimeReport(char *name); -void R_TimeReport_Start(void); -void R_TimeReport_End(void); // r_stain void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2); @@ -221,7 +248,7 @@ void R_DrawWorldCrosshair(void); void R_Draw2DCrosshair(void); void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width); -void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca); +void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, rtexture_t *fogtexture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca); struct entity_render_s; struct texture_s;