X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=render.h;h=8f387103fffa9af158a5acdda5bbf277c748c3f6;hb=refs%2Fheads%2FColdSpirit%2Fcvar_onchange_stable;hp=82761cb64a9e8f926895f1b99ed1a1dfbf521ac8;hpb=fc64981df559aafe9ebe54d08ddf0da4ee94f293;p=xonotic%2Fdarkplaces.git diff --git a/render.h b/render.h index 82761cb6..8f387103 100644 --- a/render.h +++ b/render.h @@ -33,7 +33,10 @@ void FOG_clear(void); extern cvar_t r_sky; extern cvar_t r_skyscroll1; extern cvar_t r_skyscroll2; +extern cvar_t r_sky_scissor; +extern cvar_t r_q3bsp_renderskydepth; extern int skyrenderlater, skyrendermasked; +extern int skyscissor[4]; int R_SetSkyBox(const char *sky); void R_SkyStartFrame(void); void R_Sky(void); @@ -123,9 +126,8 @@ extern cvar_t r_fullbright; extern cvar_t r_wateralpha; extern cvar_t r_dynamic; -void R_Init(void); void R_UpdateVariables(void); // must call after setting up most of r_refdef, but before calling R_RenderView -void R_RenderView(void); // must set r_refdef and call R_UpdateVariables first +void R_RenderView(void); // must set r_refdef and call R_UpdateVariables and CL_UpdateEntityShading first void R_RenderView_UpdateViewVectors(void); // just updates r_refdef.view.{forward,left,up,origin,right,inverse_matrix} typedef enum r_refdef_scene_type_s { @@ -139,6 +141,7 @@ r_refdef_scene_t * R_GetScenePointer( r_refdef_scene_type_t scenetype ); void R_SkinFrame_PrepareForPurge(void); void R_SkinFrame_MarkUsed(skinframe_t *skinframe); +void R_SkinFrame_PurgeSkinFrame(skinframe_t *skinframe); void R_SkinFrame_Purge(void); // set last to NULL to start from the beginning skinframe_t *R_SkinFrame_FindNextByName( skinframe_t *last, const char *name ); @@ -401,18 +404,6 @@ typedef struct rsurfacestate_s // animation blending state from entity frameblend_t frameblend[MAX_FRAMEBLENDS]; skeleton_t *skeleton; - // directional model shading state from entity - vec3_t modellight_ambient; - vec3_t modellight_diffuse; - vec3_t modellight_lightdir; - // colormapping state from entity (these are black if colormapping is off) - vec3_t colormap_pantscolor; - vec3_t colormap_shirtcolor; - // special coloring of ambient/diffuse textures (gloss not affected) - // colormod[3] is the alpha of the entity - float colormod[4]; - // special coloring of glow textures - float glowmod[3]; // view location in model space vec3_t localvieworigin; // polygon offset data for submodels @@ -451,8 +442,8 @@ typedef struct rsurfacestate_s float userwavefunc_param[Q3WAVEFUNC_USER_COUNT]; // pointer to an entity_render_t used only by R_GetCurrentTexture and - // RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity as a unique id within - // each frame (see r_frame also) + // RSurf_ActiveModelEntity as a unique id within each frame (see r_frame + // also) entity_render_t *entity; } rsurfacestate_t; @@ -461,7 +452,6 @@ extern rsurfacestate_t rsurface; void R_HDR_UpdateIrisAdaptation(const vec3_t point); -void RSurf_ActiveWorldEntity(void); void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents, qboolean prepass); void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, int entflags, double shadertime, float r, float g, float b, float a, int numvertices, const float *vertex3f, const float *texcoord2f, const float *normal3f, const float *svector3f, const float *tvector3f, const float *color4f, int numtriangles, const int *element3i, const unsigned short *element3s, qboolean wantnormals, qboolean wanttangents); void RSurf_SetupDepthAndCulling(void); @@ -508,7 +498,7 @@ rsurfacepass_t; void R_SetupShader_Generic(rtexture_t *first, rtexture_t *second, int texturemode, int rgbscale, qboolean usegamma, qboolean notrippy, qboolean suppresstexalpha); void R_SetupShader_Generic_NoTexture(qboolean usegamma, qboolean notrippy); void R_SetupShader_DepthOrShadow(qboolean notrippy, qboolean depthrgb, qboolean skeletal); -void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass, int texturenumsurfaces, const msurface_t **texturesurfacelist, void *waterplane, qboolean notrippy); +void R_SetupShader_Surface(const float ambientcolor[3], const float diffusecolor[3], const float specularcolor[3], rsurfacepass_t rsurfacepass, int texturenumsurfaces, const msurface_t **texturesurfacelist, void *waterplane, qboolean notrippy); void R_SetupShader_DeferredLight(const rtlight_t *rtlight); typedef struct r_waterstate_waterplane_s @@ -613,7 +603,6 @@ void SCR_DrawConsole(void); void R_Shadow_EditLights_DrawSelectedLightProperties(void); void R_DecalSystem_Reset(decalsystem_t *decalsystem); void R_Shadow_UpdateBounceGridTexture(void); -void R_DrawLightningBeams(void); void VM_CL_AddPolygonsToMeshQueue(struct prvm_prog_s *prog); void R_DrawPortals(void); void R_BuildLightMap(const entity_render_t *ent, msurface_t *surface);