X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=scripts%2Fentities.def;h=61b94adb758e898c5dd487e8cf9e415f1e88c101;hb=30caf4e92b8f4d74a483944f2c89ffab1426fccc;hp=5b726796e060b6e3bfa160a8f9b98137d01a725a;hpb=718d4a8affa7668a08620608fb4e9098b9a9b125;p=xonotic%2Fxonotic-maps.pk3dir.git diff --git a/scripts/entities.def b/scripts/entities.def index 5b726796..61b94adb 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -923,7 +923,7 @@ target: target any entities that are tied to this control point, such as vehicle message: name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc) */ -/*QUAKED onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64) +/*QUAKED onslaught_generator (0 .5 .8) (-52 -52 -14) (52 52 75) Base generator. onslaught_link entities can target this. @@ -1923,7 +1923,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin modeldisabled="models/weapons/g_fireball.md3" */ -/*QUAKED trigger_warpzone (1 .5 1) ? +/*QUAKED trigger_warpzone (1 .5 1) ? WATCHMOVE A warp zone, i.e. seamlessly connecting two parts of the map. One surface of this entity must have the common/warpzone shader (or a similar selfmade shader) - this will be the warp plane - the others must be common/trigger. Must target, or be targeted by, another trigger_warpzone with a congruent common/warpzone surface. @@ -1939,6 +1939,8 @@ targetname: must be pointed to by another trigger_warpzone. Should be pointed to killtarget: should point to a target_position entity, or warpzone_fadestart: start distance of fading out the warpzone warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all) +-------- SPAWNFLAGS -------- +WATCHMOVE: allow this entity to be moved by others, e.g. misc_follow in MOVETYPE_FOLLOW mode */ /*QUAKED trigger_warpzone_reconnect (1 .5 1) (-8 -8 -8) (8 8 8) IGNORE_VISIBLE @@ -1958,7 +1960,7 @@ angles: must point perpendicular to the common/warpzone surface of the trigger_w origin: must be on the common/warpzone surface of the trigger_warpzone */ -/*QUAKED func_camera (1 .5 1) ? +/*QUAKED func_camera (1 .5 1) ? WATCHMOVE A camera, i.e. a surface that shows a view from another part of the map. One surface of this entity must have the common/camera shader, the others should be common/caulk. Must target a target_position that indicates the view to be shown (and whose angles also indicate the orientation of the view) @@ -1966,6 +1968,8 @@ Must target a target_position that indicates the view to be shown (and whose ang target: must point to a target_position warpzone_fadestart: start distance of fading out the warpzone warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all) +-------- SPAWNFLAGS -------- +WATCHMOVE: allow this entity to be moved by others, e.g. misc_follow in MOVETYPE_FOLLOW mode */ /*QUAKED target_music (1 0 0) (-8 -8 -8) (8 8 8) START_OFF @@ -2070,3 +2074,256 @@ targetname: The name other entities can use to target this entity chmap: Map file to switch to, leave empty to make this entity just end the match gametype: Switch to this gametype. If empty, the same gametype stays */ +/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +Fast firing moderate damage bullet (hitscan) turret. +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/mg.md3" +*/ + +/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +---------NOTES---------- +Basic energy cannon +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/plasma.md3" +*/ + +/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +basic energy cannon * 2 +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/plasma2.md3" +*/ + +/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise. +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/flac.md3" +*/ + +/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +6 unguided rockers fired in a rapid burst. +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/mlrs.md3" +*/ + +/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +2 guided moderate damage accelerating rockets +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/hellion.md3" +*/ + + +/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +Single powerful rocket with the ability to evade obstacles to find its target. Varied speed. +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/hk.md3" +*/ + +/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included. +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/tesla.md3" +*/ + +/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +Constant beam weapon that will considerably slow its target down while dealing low but constant damage. +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +target: Defend the position of this entity +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/phaser.md3" +*/ + + +/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50) - PILLAR +-------- KEYS -------- +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +team: 5=red, 14=blue +-------- SPAWNFLAGS -------- +PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +---------NOTES---------- +Supplies neerby energy based turrets with more power so they can fire more often. +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/reactor.md3" +*/ + +/*QUAKED turret_targettrigger (.5 .5 .5) ? +Used to feed turrets capable of it with remote target info. currently only turret_hk supports this. +*/ + + +/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50) +-----------KEYS------------ +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +team: 5=red, 14=blue +-----------SPAWNFLAGS----------- +---------NOTES---------- + +A nasty mechanical critter that will engage longrange target with missiles, midrange with its minigun and meele things up close and personal. + +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/walker.md3" +*/ + + +/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50) +-----------KEYS------------ +turret_scale_damage: 2 = double damage, 0.5 = half +turret_scale_range: 2 = double range, 0.5 = half +turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) +turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen +turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed +turret_scale_health: 2 = double health, 0.5 = half +team: 5=red, 14=blue +-----------SPAWNFLAGS----------- +---------NOTES---------- + +Small, agile and moveing turret. + +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/ewheel.md3" +*/ + + +/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32) +-----------KEYS------------ +target: .targetname of next wapoint in chain. +wait: Pause at this point # seconds. +-----------SPAWNFLAGS----------- + +---------NOTES---------- +If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly. +If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached. +*/ +/*QUAKED vehicle_racer (0 0 1) (-48 -48 0) (48 48 32) +Fast moving hover type vehicle, with low shiled & health. +Primary weapon is a rapid fire energy cannon, secondary lockable rockets. +-------- KEYS -------- +team: 5=red, 14=blue +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/vehicles-static/wakazachi.md3" +*/ + +/*QUAKED vehicle_spiderbot (0 0 1) (-48 -48 0) (48 48 32) +A slow moving 6 legged mech type vehile that has plenty of health and shiled. +Primary weapon is twin miniguns, secondary eight rockets that can be guided by the pilot. +-------- KEYS -------- +team: 5=red, 14=blue +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/vehicles-static/spiderbot.md3" +*/ + +/*QUAKED vehicle_raptor (0 0 1) (-48 -48 0) (48 48 32) +The raptor is primaerly a air to ground frighter, its quite lightly armoured or shilded. +Its main weapon is four rapid fire energy cannons, wich can be locked to track a target by aming at it for some time. +Secondary is a pair of vert powerfull clusterbombs. +-------- KEYS -------- +team: 5=red, 14=blue +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/vehicles-static/raptor.md3" +*/