X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=scripts%2Fentities.ent;h=192c687cb118bc2261ce0f37bbc718539756799c;hb=bbbfeb765b25d5b2ce55829ca86e758b4f89fc35;hp=57f11e930848b175fb715d73742e2b07dca084b7;hpb=718d4a8affa7668a08620608fb4e9098b9a9b125;p=xonotic%2Fxonotic-maps.pk3dir.git diff --git a/scripts/entities.ent b/scripts/entities.ent index 57f11e93..192c687c 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -925,7 +925,7 @@ This should link to an onslaught_controlpoint entity or onslaught_generator enti name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc) - + Base generator. onslaught_link entities can target this. @@ -1933,14 +1933,16 @@ Should target a target_position, or be targeted by a misc_warpzone_position. Should be thick enough to fit a player entity (i.e. 32 units), preferably even thicker. -------- KEYS -------- must point to another trigger_warpzone, or... +must be pointed to by another trigger_warpzone. Should be pointed to by a misc_warpzone_position entity, or... +should point to a target_position entity. is triggered when a player ENTERS the warpzone (and warps away) is triggered when a player LEAVES the warpzone (from the other warp zone to this one) is triggered in both cases instead of triggering ALL matched entities, trigger ONE of them by random -must be pointed to by another trigger_warpzone. Should be pointed to by a misc_warpzone_position entity, or... -should point to a target_position entity, or start distance of fading out the warpzone end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all) +-------- SPAWNFLAGS -------- +allow this entity to be moved by others, e.g. misc_follow in MOVETYPE_FOLLOW mode @@ -1968,6 +1970,8 @@ Must target a target_position that indicates the view to be shown (and whose ang must point to a target_position start distance of fading out the warpzone end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all) +-------- SPAWNFLAGS -------- +allow this entity to be moved by others, e.g. misc_follow in MOVETYPE_FOLLOW mode @@ -2072,4 +2076,257 @@ When no chmap key is set, the entity just ends the match when triggered. The pla Map file to switch to, leave empty to make this entity just end the match Switch to this gametype. If empty, the same gametype stays + +Fast firing moderate damage bullet (hitscan) turret. +-------- KEYS -------- +2 = double damage, 0.5 = half +2 = double range, 0.5 = half +2 = double refire (SLOWER!), 0.5 = half (FASTER!) +2 = double ammo carry & regen, 0.5 = half ammo carry & regen +2 = aim twice as fast, 0,5 = aim at half speed +2 = double health, 0.5 = half +Defend the position of this entity +5=red, 14=blue +-------- SPAWNFLAGS -------- +Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/mg.md3" + + + +-------- KEYS -------- +2 = double damage, 0.5 = half +2 = double range, 0.5 = half +2 = double refire (SLOWER!), 0.5 = half (FASTER!) +2 = double ammo carry & regen, 0.5 = half ammo carry & regen +2 = aim twice as fast, 0,5 = aim at half speed +2 = double health, 0.5 = half +Defend the position of this entity +5=red, 14=blue +-------- SPAWNFLAGS -------- +Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +---------NOTES---------- +Basic energy cannon +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/plasma.md3" + + + +basic energy cannon * 2 +-------- KEYS -------- +2 = double damage, 0.5 = half +2 = double range, 0.5 = half +2 = double refire (SLOWER!), 0.5 = half (FASTER!) +2 = double ammo carry & regen, 0.5 = half ammo carry & regen +2 = aim twice as fast, 0,5 = aim at half speed +2 = double health, 0.5 = half +Defend the position of this entity +5=red, 14=blue +-------- SPAWNFLAGS -------- +Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/plasma2.md3" + + + +Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise. +-------- KEYS -------- +2 = double damage, 0.5 = half +2 = double range, 0.5 = half +2 = double refire (SLOWER!), 0.5 = half (FASTER!) +2 = double ammo carry & regen, 0.5 = half ammo carry & regen +2 = aim twice as fast, 0,5 = aim at half speed +2 = double health, 0.5 = half +Defend the position of this entity +5=red, 14=blue +-------- SPAWNFLAGS -------- +Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/flac.md3" + + + +6 unguided rockers fired in a rapid burst. +-------- KEYS -------- +2 = double damage, 0.5 = half +2 = double range, 0.5 = half +2 = double refire (SLOWER!), 0.5 = half (FASTER!) +2 = double ammo carry & regen, 0.5 = half ammo carry & regen +2 = aim twice as fast, 0,5 = aim at half speed +2 = double health, 0.5 = half +Defend the position of this entity +5=red, 14=blue +-------- SPAWNFLAGS -------- +Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/mlrs.md3" + + + +2 guided moderate damage accelerating rockets +-------- KEYS -------- +2 = double damage, 0.5 = half +2 = double range, 0.5 = half +2 = double refire (SLOWER!), 0.5 = half (FASTER!) +2 = double ammo carry & regen, 0.5 = half ammo carry & regen +2 = aim twice as fast, 0,5 = aim at half speed +2 = double health, 0.5 = half +Defend the position of this entity +5=red, 14=blue +-------- SPAWNFLAGS -------- +Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/hellion.md3" + + + + +Single powerful rocket with the ability to evade obstacles to find its target. Varied speed. +-------- KEYS -------- +2 = double damage, 0.5 = half +2 = double range, 0.5 = half +2 = double refire (SLOWER!), 0.5 = half (FASTER!) +2 = double ammo carry & regen, 0.5 = half ammo carry & regen +2 = aim twice as fast, 0,5 = aim at half speed +2 = double health, 0.5 = half +Defend the position of this entity +5=red, 14=blue +-------- SPAWNFLAGS -------- +Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/hk.md3" + + + +Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included. +-------- KEYS -------- +2 = double damage, 0.5 = half +2 = double range, 0.5 = half +2 = double refire (SLOWER!), 0.5 = half (FASTER!) +2 = double ammo carry & regen, 0.5 = half ammo carry & regen +2 = aim twice as fast, 0,5 = aim at half speed +2 = double health, 0.5 = half +Defend the position of this entity +5=red, 14=blue +-------- SPAWNFLAGS -------- +Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/tesla.md3" + + + +Constant beam weapon that will considerably slow its target down while dealing low but constant damage. +-------- KEYS -------- +2 = double damage, 0.5 = half +2 = double range, 0.5 = half +2 = double refire (SLOWER!), 0.5 = half (FASTER!) +2 = double ammo carry & regen, 0.5 = half ammo carry & regen +2 = aim twice as fast, 0,5 = aim at half speed +2 = double health, 0.5 = half +Defend the position of this entity +5=red, 14=blue +-------- SPAWNFLAGS -------- +Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/phaser.md3" + + + + +-------- KEYS -------- +2 = double damage, 0.5 = half +2 = double range, 0.5 = half +2 = double refire (SLOWER!), 0.5 = half (FASTER!) +2 = double ammo carry & regen, 0.5 = half ammo carry & regen +2 = aim twice as fast, 0,5 = aim at half speed +2 = double health, 0.5 = half +5=red, 14=blue +-------- SPAWNFLAGS -------- +Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) +---------NOTES---------- +Supplies neerby energy based turrets with more power so they can fire more often. +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/reactor.md3" + + + +Used to feed turrets capable of it with remote target info. currently only turret_hk supports this. + + + + +-----------KEYS------------ +2 = double damage, 0.5 = half +2 = double range, 0.5 = half +2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) +2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen +2 = aim twice as fast, 0,5 = aim at half speed +2 = double health, 0.5 = half +5=red, 14=blue +-----------SPAWNFLAGS----------- +---------NOTES---------- + +A nasty mechanical critter that will engage longrange target with missiles, midrange with its minigun and meele things up close and personal. + +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/walker.md3" + + + + +-----------KEYS------------ +2 = double damage, 0.5 = half +2 = double range, 0.5 = half +2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) +2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen +2 = aim twice as fast, 0,5 = aim at half speed +2 = double health, 0.5 = half +5=red, 14=blue +-----------SPAWNFLAGS----------- +---------NOTES---------- + +Small, agile and moveing turret. + +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="../xonotic-data.pk3dir/models/turrets/radiant/ewheel.md3" + + + + +-----------KEYS------------ +.targetname of next wapoint in chain. +Pause at this point # seconds. +-----------SPAWNFLAGS----------- + +---------NOTES---------- +If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly. +If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached. + + +Fast moving hover type vehicle, with low shiled & health. +Primary weapon is a rapid fire energy cannon, secondary lockable rockets. +-------- KEYS -------- +5=red, 14=blue +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/vehicles-static/wakazachi.md3" + + + +A slow moving 6 legged mech type vehile that has plenty of health and shiled. +Primary weapon is twin miniguns, secondary eight rockets that can be guided by the pilot. +-------- KEYS -------- +5=red, 14=blue +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/vehicles-static/spiderbot.md3" + + + +The raptor is primaerly a air to ground frighter, its quite lightly armoured or shilded. +Its main weapon is four rapid fire energy cannons, wich can be locked to track a target by aming at it for some time. +Secondary is a pair of vert powerfull clusterbombs. +-------- KEYS -------- +5=red, 14=blue +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +model="models/vehicles-static/raptor.md3" +